Arma 3 - Glitched modules/triggers
I am a couple of good hours into a certain mission making, and it is very complex and has a lot of triggers, creat mission, and set mission state modules.
Today i came across two missions that no matter what i did always appeared as completed at mission start when i troubleshoot it, nothing really added up and after trying everything(or so i think) i just decided to see what happens if i delete those and replace them with missions modules that i copied from mission modules that were already in the mission and actually worked despite them having everything identical to the glitched module, even variable name, they worked all of the sudden.
Now the thing is that i now start to come across a trigger that simply would not work, initially i tried to place the condition on any player present , this && Scientist in thisList; and behold the thing would do what its supposed to, i tried using the simple any player present and still no good.
Did anyone come across this issue? Like deep into mission making that things just stop working?