Cheapest way to buy Arma III steam key?
Me and my friend had always wanted to buy this game and play this game together. So, I wanted to buy it for him and myself.
Me and my friend had always wanted to buy this game and play this game together. So, I wanted to buy it for him and myself.
I know these games aren't optimized for that kind of thing, and the controls would probably be very uncomfortable. I have a dedicated PC that I usually play on, but I'm planning to buy a handheld. I'm currently deciding between the Claws and the ROG xbox Ally x, and I was wondering if the games are playable at all.
I'm not planning on playing on heavily modded servers, mostly co op experiences with friends.
I'd love any input, even regarding heavily modded servers.
Im not saying that the developers of Wardogs weren't transparent about where they got the idea from(I have no idea tbh). But the community treats it as if it's a new revolutionary idea when it's really not. So many games have sprouted from the Arma universe; pubg, dayz and now this. For the first two games, I think the connection is pretty apparent, but I feel like Arma isnt appreciated for all the gamemodes that the community has come up with.
I have seen some wild comments about whether KOTH will be able to keep servers populated since it needs 100 people and Im like.... Koth servers are the MOST populated in arma3, if it's done correctly, it will have no problems.
It all comes down to who came up with the idea first and I know it's not important at all, but at the same time, it rubs me the wrong way.
Looking to buy one, i was gonna get arma 3 then heard of reforger. I like playing a slow paced sniper style most of the time. Are these games good for that? Or is there a lot of restrictions and i might not be able to snipe as much? Doing some research i've seen people say reforger is better for pvp and arma 3 is better for pve? So I was leaning towards reforger but was concerned about the amount of content. I was also unsure how they differed in sniping specifically though, so wanted some extra opinions about it.
edit: I noticed in the sniping videos they have to check the map to see if an enemy is friendly or not. is that true for most servers or can i readily find ones that show who your teammates are at a distance at least?
Livonia Park Rangers (LPR) watching the exquisite sunrise
Location: Grabin, Livonia
Hi, so I wanted to see some comparisons between the different options for play this kind of campaign/sandbox style gameplay that involves some progression, resource gathering or whatnot. I tried searching but I found surprisingly few posts about this and the most recent one I found was from over a year ago, so I wanted to ask about it now to hear the pros and cons of each, even if maybe not that much has changed since that post.
I played a decent amount of Antistasi Ultimate last year and a little bit of Old Man, so I have some information about them but I'm still interested to hear others' opinions who are more probably familiar with the different options and have a better understanding of them. (also in my case I'm playing single player but I don't necessarily want that to be the focus of this post)
I hope this is allowed! Too fun of a moment not to share. This screenshot has been made in our Dutch/Belgian Antistasi server :)
Doing yet another playthrough for Extraction since workshop dynamic scenarios don't really give me that excitement anymore. What are some good things to know about Extraction to increase our odds against laser-beam AI and near-instant QRFs?
For example, from what I've observed over several runs already:
- military FOB near the main road has a respawnable Hunter preloaded with equipment and an armored off-road truck
- military CSAT site has the damaged Qilin (minigun) [I wonder if this one respawns?]
- surface mine where ION pulls security has a crewed APC and has both an HMG pick-up truck and RCWS Pick-Up (minigun)
- Demining optional task always has a damaged CSAT APC with a RCWS; also gives good amount of money
- MH9 hummingbird at Sword FOB is returned at the end of the day if you had left it somewhere (fly to military base, complete op- will see MH9 back at the FOB)
Any areas worth visiting on the map to pick up some goodies? Find a hidden vehicle? Fixed-wing drones?
[Arma 3] I couldn't add two flairs I apologize
It's not just me, a few others have had this issue but when it started happening to me I wanted to find the client side reason it might be happening and have had no luck. The 2 fixes I've found are from Zeus perspective but I'm aware not every Zeus is willing to add code for a mission file or run a base module asset for 1 guy, this problem has been me and 2 others spread between 2 servers of about 300 ppl.
in our mission files init.sqf i run this code to get around that bug.
_EndSplashScreen = {
for "_x" from 1 to 4 do {
endLoadingScreen;
sleep 3;
};
};
[] spawn _EndSplashScreen;
Second is a module named "EndLoadingscreen;"
So far I have tried and failed with
Cleared cache MP and single
Changed profile
Closed everything on computer but Arma and steam
Restarting computer
Playing after verifying game files
Turning game to windowed
Tried non profiling and profiling variant
Currently reinstalling Arma and mods
I have not locked down a specific date when this started happening, some have had it happen far before but this most suddenly started when ace updated, I don't think it's causation but I wanted to state so.
Hi I am working on a new scenario for Arma 3 and I am looking for some inspiration. Maybe the community can help me, when I try and come up with a plan myself I overthink everything and take it too far.
So you are now in charge of defending this airfield. 😄
To help you here ae some constraints: you already have AAA system setup somewhere else, so it's mostly for ground defence, and assume this would be your "Last Stand" in the region.
ERA: 2035
Edit:
For Enemy size I would say expect anything from a company to a battalion combined arms assault. Mostly dismounted infantry, supported by Armor and Spec Ops FO with Sniper capabilities. Your enemy will also have indirect fire support available Mortars to Large 155mm.
Your troops are Airborne (Air assault) Infantry that captured the airfield days ago and have since been reinforced.
total strength is a approx. a reinforced company.
- HQ element + 3 Rifle platoons
- HAT Section
- Mortar section
- Combat engineers with FASCAM mining equipment and concertina wire
equipment you have available (US based systems used as example:
- 4x LTV TOW systems
- 6x HAT units (equivalent: javelin)
- 2x 81mm mortar
- 6x MMG teams (7.62mm)
Im looking to start up a dedicated server for a milsim just a single server for operations and im having trouble figuring out who to use. The modpack is pretty heavy around 60 mods. so i want something that is gonna give me my best bang for my buck and is also easier to setup.
Thank you
Is there a way to control an AI unit without physically putting the remote control module to the unit. It is really hard to control a jet zooming around the map. Thanks!
flying in the game just feels really good not like smooth good but realism good.
ArmA 4 can be generational for the MilSim community. But a few things need to improve.
Better UI. Arma 3’s UI was almost perfect, the Eden Editor had great functionality and accessibility that was extremely easy to use. However, Arma 4 needs the UI implemented by ACE 3 and Reforger to provide us with a good UI, since the scroll wheel UI is pretty bad (i dont mind it though). How do we deal with console? I don’t fucking know, making the new Arma games on consoles was a challenging idea to say the least. Maybe there could be a PC UI and a Console UI?
Better AI and AI commanding. Currently, different factions all have the same AI. Rebels and police officers should not fight and move the same as a spec ops team. Their pathfinding indoors is also pretty shit but it has been improved in Reforger. AI driving in ArmA 3 is horrendous, those fuckers can’t drive on a normal road without crashing. This is unrealistic, but a Ready Or Not style approach would make the game mind blowing for single player gamers. Commanding AI in CQB would be amazing, being able to door stack, throw specific grenades and infiltrate rooms. However i realise that is a hard mechanic to implement.
Mod Manager. You may of seen my last post where i complained about the Reforger in-game workshop. It’s really, really shit. The best thing to do is bring back Steam Workshop, which works flawlessly with ArmA 3.
Map optimisation and urban environments. For me, one thing i’ve never experienced in ArmA is urban combat. I’ve played in Kavala and towns on Everon, but proper city combat would be amazing. Enterable buildings and such, it’s already been done in Reforger but i look forward to see how far Bohemia can go with map design.
There’s also obvious things that have been added in Reforger that will carry into Arma 4 like proper medical, graphics and performance. So I wont rant about those.
DISCLAIMER: I am no where near an ArmA vet, i have 510 hours in ArmA 3 and only about 20 hours in Reforger since i only started playing it after upgrading my setup a few weeks ago. I usually play single player, like Antistasi and custom modded scenarios. But i also play with my friends sometimes and do different scenarios. I find myself socially awkward so doing the whole MilSim thing as of now is something i don’t really enjoy, so that’s why i haven’t included much stuff about online multiplayer even though it’s so vital for the games success. What do you guys think Arma 4 needs to be a good game?
(mostly just more test images for enforce, gave it a little theme cause I was bored
It appears my funny pictures have led to a crash-out and that is better than any praise I could have ever been given.