▲ 8 r/TileUp

Development update #1

Hello players!

It's been a busy week, and we had a good amount of players coming in through the sidebar. I've been working through all the feedback and I made a couple of changes!

  1. Daily Modifiers (Community Mode) — new rotating daily-buff system (12 modifiers, positive + risk/reward), plus a lot of tiny bug fixes.
  2. Board themes — added across Community, Endless, and Daily Puzzle modes. Pick a style you like and show it off in all game modes!
  3. Color palettes — a wave of new/updated/removed palettes for your tiles. Color blind options are free, some other new ones cost gems.
  4. Cross-mode UI consistency — toolbar button styling all brought in line across the three modes.
  5. Scheduling & notifications — new daily Endless post in addition to Community and Daily mode posts.
  6. Anti-cheat / integrity — server-side checks against Daily Puzzle score spoofing, salted daily puzzle seed obfuscation to prevent queue peeking.
  7. Conversations & comments — Community mode DMs are now cleared on board wipe, comment source-tagging to stop Daily Puzzle comments leaking into Community Mode.
  8. Misc fixes — Clear-all-1's power-up wrongly deducting gems with nothing to clear, queue-desync/stale-session races

Thanks for playing, and feel free to use this post to leave all of your bugs, critiques and other ideas you might have about the game!

reddit.com
u/DoubleGlass — 3 days ago
▲ 8 r/TileUp

Welcome to r/TileUp - Game Modes

Hey everyone! I'm u/DoubleGlass, the creator of r/TileUp.

Tile Up is a relaxing tile merging games with a couple of different gameplay modes.

The Daily Puzzle:
Everyone gets the same order of tiles! Try to merge them in the most efficient way, and get the highest score on the leaderboard.

Community Mode:
Now this one is a little more complex but still a lot of fun. That merging gameplay from the Daily Puzzle, but bigger on a 5x5 grid, with an extra color, and most importantly: together with other Redditors! Merging works across borders so take your neighbors' tiles. No really, it's free!

Endless Mode:
Tired of running the same daily sequence? Community Mode not scratching that 'number go up' itch? Try Endless Mode where gameplay starts small on a 3x3 grid but increases in size and complexity the more you merge.

Community Vibe
Please be friendly and welcoming to everyone! Even though we sometimes take some tiles from each other this is no place for hostility. Keep it civil, and remember to have fun!

reddit.com
u/DoubleGlass — 12 days ago

Dev Announcement! Sunsetting Common Grounds

Hi dear players, 

I am the developer of Common Grounds, and I just wanted to talk to you about some recent insights, and the future for the game. 

Having Common Grounds tested in a large beta has given me a lot of valuable insights. The biggest take away for me was that the game, in its current form, is not a good fit for the Reddit platform. Choosing Unity to build the game allowed me to use nice shiny 3d buildings in a classic citybuilder isometric perspective, but this has also prevented me from fully utilizing the Reddit ecosystem that the game is supposed to live in. 

The game itself has too much depth to be friendly to casual players, but doesn’t have enough depth to satisfy the serious gamers it now seems to attract more of. There has been a ‘meta’ district organization since day 1, and I could not easily fix this through balance changes without just immediately creating a new meta. 

However, I strongly believe the core gameplay loop of merging, together with your neighbors, is something fun and worth exploring. That’s why I’ve decided to pivot away from the 3d Unity implementation of the game and built a new game from the ground up. This game is called Tile Up and uses all core systems of Common Grounds, while also being fast and streamlined without loading screens, and is easier to grasp and play through simple 2d graphics and tap to place controls. Shifting to TileUp sadly means that my support for Common Grounds ends right here.

Yes, we lost the nice buildings, the fantasy of building a city together. But by losing those things the game is now no longer restricted to my imagination and ability to code up new buildings. Merging is endless, and the only limiting factor is the community’s ability to collaborate. There are powerups to help you along, you can move your district around the map at will, and there is a daily puzzle mode where everyone gets the same order of pieces to place on the grid and tries to get the highest score. 

I hope you can understand my decision to sunset Common Grounds as a 3d city builder, and I hope you will join me over at r/TileUp for your daily community merging fix. 

reddit.com
u/DoubleGlass — 17 days ago