u/DrAsswhoop

What The Latest Update Does NOT Do

Just addressing a few misconceptions that have reared their ugly heads after the update dropped:

-It does not increase the plugin limit, it is still 255. Only the ba2 archive limits are increased

-It does not fix issues with having too many LL injections, that is a seperate issue from ba2 limits

-It does not make script heavy mods less finicky, nor does it make them more compatible or run better

-It does not do anything whatsoever to scripted mods

-It does not improve performance

-It does not make the Xbox or the game engine more capable of running 700 mod load orders

Technically speaking if you only installed mods that are flagged not to count towards the plugin limit you could install many hundreds of mods more than previously. Given that people are already hitting serious performance and incompatibility issues with 200+ mods, it is not likely you can construct a stable LO that even approaches the new limitations. Practically speaking all this change means is that those few who installed too many CC items and crashed the game at main menu as a result will no longer crash at main menu.

Edit: I will accept the title of Dr Buzzkill graciously, I'm just trying to temper peoples' expectations

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u/DrAsswhoop — 1 day ago

Is this a new problem or am I missing something regarding verified creations?

Today I was on the verge of finally finishing my current load order, but I ran into a problem. The mod Desolation: Economy, imo the best scarcity mod available, was overwriting the world spaces containing the custom made uniques from painter2099's awesome new Lever Shotgun creation. This wasn't surprising, as Desolation: Economy contains Looted World which is known for making edits to (ie: removing) placed items in the world, it's just doing its job.

You might be thinking "Doc, just put the gun under Desolation and let it win the conflict", and that's the problem: you can't. There seems to exist an as-yet poorly defined space between categories 1 & 2 from the current xbox framework, and it appears it mostly* populates itself with verified creations (with rare exception). The mods that auto-place in this limbo can be moved freely amongst themselves, but they cannot be moved into the master files, nor can they be placed below where the Faction and AI overhauls should go. They always sort right between these spaces. And the shotgun mod is one of them. Also I guarantee it is not just "random sorting" I tested this very thoroughly.

So I have two questions: 1) Does anyone else know anything about this limbo? I understand the commonality with the verified creations but the mod "Slow Your Roll" even auto sorts into this spot. Bizarre

  1. How easy would it be to make a patch so I can keep Desolation: Economy and just undo the edits to the worldspaces the unique shotguns are contained in? All of the other weapons I have load underneath, but the Lever Action Shotgun is forced to load above it, causing the issue
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u/DrAsswhoop — 29 days ago

Are there any current viable alternatives to ECO in terms of making all clothing wearable under armour?

Pretty sure I used to use AWCKR (sp?) but my understanding is that it's no longer supported nor entirely stable. ECO works, sure, but its other features are far too close to a cheat for comfort. Are there any other simpler mods that let me wear, say, a greaser jacket under combat armour?

reddit.com
u/DrAsswhoop — 2 months ago