



Just some alt art cards and Secret Lair Hearthstone cards
Freya Crescent: Bapupa
Lyse Hext: Tezy8Art
Jandice Barov: Arthur Gimaldinov
Arch-Thief Rafaam: Alex Horley Orlandelli




Freya Crescent: Bapupa
Lyse Hext: Tezy8Art
Jandice Barov: Arthur Gimaldinov
Arch-Thief Rafaam: Alex Horley Orlandelli
Doom Scroll (Upcoming Alarm - 3:33am | Dismiss)
Instant
Mill the top card of your library until you've developed Basal Thumb arthritis, milled a nonblack creature, or milled ten cards. Put up to two cards milled this way on top of your library in any order.
THERE MUST BE A CONNECTION
Conspiracy
(Star the game with this conspiracy face up in the command zone.)
When a source makes a player search their library and is in a very familiar set, they may instead conjure a card from Hearthstone's card library with matching a very familiar set.
(A very familiar set is connected to a specific Magic: The Gathering Set X Hearthstone Expansion, look at card image.)
(For each 1 Mana, you may instead pay {1}.)
Just a simple and easy conversation of a card from MTG with a slight change
Original: Mossborn Hydra 2G 0/0
Trample
This creature enters with a +1/+1 counter on it.
Landfall -- Whenever a land you control enters, double the number of +1/+1 counters on this creature
The change here is the stat having the minion already have 1/1 instead of the creature being a 0/0 and entering with a buff since the minion will die unless you play it from your hand if we're making the ETB a Battlecry
Besides that, it's pmuch a massive payoff for ramp druid or having a lot of temp mana gain effects...and probably would nerf this to 4 mana if ever or 5 but it may end up killing the card
Going through more notable creatures in MTG, I decided to try porting Sire of Seven Deaths on to hearthstone. This colorless creature is one of the good targets for reanimating or out right cheating out for cheap. Similar to Zilliax, it has a lot of stats mixed with keyword soup...7 total keywords in fact to tie in with the flavor
It was tricky capturing the full mechanic of the card as it has "First Strike, Vigilance, Menace, Trample, Reach, Lifelink, and Ward-Pay 7 Life"...a mix of complex keywords with some not having direct effects like menace (requiring minimum 2 creatures to block), Vigilance (not tapping when attacking), and reach (can block flying creatures)
To port the creature to hearthstone as a minion, I chose to do some rough conversations...ofc I went for the obvious ones:
Lifelink > Lifesteal
First-Strike > Immune while attacking
To replace the mechanic tied keywords of Vigilance, Reach, and Menace...I chose to give keywords tied to hearthstone mechanics...
Menace > Divine Shield
Reach > Taunt (combined with Divine Shield would mirror requiring minimum 2 blockers to 2 attackers and also the First-Strike mechanic of them doing damage first to attackers without making it too busted for HS)
Vigilance > Rush (solely cause they both involve in attacking)
When it comes to ward and Trample, I tried doing the Hearthstone wording since hearthstone does have wording tied to these mechanics with Trampling Rhino and Always a Bigger for Trample and Sanctum Spellbender for Ward
At first it was "Excess damage dealt by attacks hits enemy heroes. Whenever your opponent targets this with a spell, they take 7 damage"
But as you can see, it's really long text wise. It took me awhile until I realized there are actually keywords I could use to represent these two, a niche keyword and a keyword recently introduced that I modified:
Trample > Overkill: Enemy hero takes excess damage
Ward-Pay 7 Life > Semi-Elusive: (Take 7 damage)
Overkill made a lot of sense since it already checks if the minion dealt excess damage, naturally making it a semidirect keyword to Trample.
Elusive checks if the minion is being targeted by spells, modifying it to be Semi-Elusive allowed me to mimic Ward. Just like Ward to Hexproof/Shroud, Semi-Elusive gives the minion protection from spells and heropowers unless the opponent has enough resources to pay the cost: which is to take 7 damage
Since flash does not exist in hearthstone nor playing a card during your opponents turn, Secrets are pmuch the closest way to mimic flash from mtg...
High Fae Trickster is a 3U (3 generic and 1 blue Mana) 4/2 with flash flying and makes your spells (cards) have flash (which us being able to play a card quickly as a reaction any time after an action happens (either it's your opponent's turn or your's)
To simulate this, I had it so the cards you play would cast as a "reaction" when a certain "action" happens...which transitioned well with secrets
Notes:
- Actually Secrets will be "stored" and will be played like casting a random secret, not telling the opponent what that said secret is
- the High Fae Secrets will prioritize the played minion or spell as the target if possible, but will target the next valid enemy before your own minions before whiffing
- minions turned to secrets will simply just summon the said minions...battlecries will not trigger
- weapons will not be active if it's a secret (similar to cards that have opponents equip random weapons like blingtron)
- High Fae Secrets will follow the same usual rulings with secrets like not summoning the minion if your board is full
From left to right...
Am: Star Wars Visions
Kara Zor-El: My Adventures with Superman
Navia: Genshin Impact
Ezra: Limbus Company / Distortion Detective
Don Quixote (Sancho): Limbus Company
Nearl (Margaret Nearl): Arknights
Blemishine (Maria Nearl): Arknights
Whislash (Zofia): Arknights
Cynthia: Pokemon Diamond/Pearl/Platinum
Lusamine: Pokemon Sun/Moon/Ultra Sun/Ultra Moon
Mythra: Xenoblade Chronicles 2
Scarlett: Final Fantasy 7 Remake
I'm trying to do a bracket 1 deck "oops I forgor what we were playing" and have been making mtg proxies of cards in differing tcg games... I'm currently stuck and need help with deciding Pokemon cards and their mtg counterparts
My deck is wubrg, specifically The Wandering Minstrel so any suggestion would be appreciated