r/customhearthstone

Image 1 — Four cards that are probably on the simpler side.
Image 2 — Four cards that are probably on the simpler side.
Image 3 — Four cards that are probably on the simpler side.
Image 4 — Four cards that are probably on the simpler side.

Four cards that are probably on the simpler side.

Artworks by greenbreen_art, Jiang Feng, Sandara Tang, Matt Dixon and one unknown artist.

u/AbsoluteBerry — 11 hours ago

"Every rune carves a different path to the same end."

Next up i think the most obvius: Death Knight.

For this one i didn't use the requirement keyword cause i think it's clear that you need the rune in your starting deck to use the effect.

If you don't know what Specialization are go back to my previous post.

u/Infamous-Hedgehog434 — 13 hours ago

"Of course it's imperfect, you see you see you shouldn't use it."

Idk if it was clear, but it gives a very bad card to your opponent- Millhouse, Duskfallen aviana, temporus, etc.

u/buhead — 23 hours ago

"Every hunt begins with a choice."

Old concept that i decided to redesigned and share.

This is a Specialization (based on a wow concept) and i plan to make one for each class.

It's a spell (non generable) that let you choose an istant effect and get a new hero power if you can meet the requirement.

Old Gods are coming back, Trust!

Let it be known that this reduces all (C’Thuns, N’Zoths, Y’Shaarjs, Yogg-Sarons, and G’huun the Blood God), except Mecha’thun (if he counts as an Old God, idk anymore).

u/Aggressive-Bit-9042 — 1 day ago

Deal 3 damage. Choose One - Deal 3 damage or gain Special Spell Damage +1 for a long time

(2)3/2 Hunter Weapon [Offensive Signification]

Hero Power Damage +1

u/meifray — 1 day ago

"It's only a bad deal if you die. Permanently."

I've designed this card to support heavy combo warlock decks like rafam or with my custom card Shudderlock. I know that this would be op in wild with demon seed but i immagine you could ban a card like this for wild if you wer to add it to the game.

If it's not clear the card lets you survive with negative health, then you can heal to come back to positive health but if you don't, you die at the end of your turn.(can also play another one of this)

What do you think about this in a current or future standard meta?