
It's never about the Legend, it is about the Old Gods.
(10) Priest Legendary Spell [The Grand Design]
Both players lose.

(10) Priest Legendary Spell [The Grand Design]
Both players lose.
(2) Mage Spell [Hasteread]
Temporary
Draw 2 cards.
(1)2/1 Paladin Demon [Contradictor]
Taunt.
Ignores Taunt.
(4)5/4 Neutral Minion [Laborer]
Prepare
Battlecry: Discover a minion with Prepare.
(2)1/4 Neutral Minion [[Fatebreaker]]
You get random cards from your starting deck instead of drawing cards.
(1) Rogue/DemonHunter Spell [Compromise]
Discard half of your hand and draw that many cards.
(1) Warlock/Rogue Spell [Sly]
Casts when discarded.
Draw a card.
(2)4/1 Hunter Pirate [Tally-ho Lad]
Immune while attacking.
Deathrattle: Your hero equips a Musket.
->(1)4/1 Hunter Uncollectible Weapon [Musket] *Token
Your hero is Immune while attacking.
(2)0/7 Neutral Minion [Bodybuilder]
This attacks with Health instead of Attack.
(2)4/1 Neutral Minion [Blood Golem]
When you play this, Transfer half of your Health to it.
(3)3/3 Neutral Elemental [Referencial Error]
All Referencial Error share enchantments.
(3)8/8 Mage Elemental [Ace in the Hole]
Secret: Until you taken accumulative 8 damage.
(5)5/6 Neutral Legendary Demon [Malchezaar, the Uninvited]
Start of Game: Add 5 extra Legendaries to each player's starting deck.
(3)0/9 Neutral Minion [Epic Pandaren]
Cards may not be discarded.
(4)0/4 Neutral Minion [Egg of the Infinite]
Rush
Deathrattle: Summon an Egg of the Infinite.
(6)6/7 Neutral Legendary Minion [Doublethumbsup Ogre]
Only the opponents with this card are worthy.
(2)2/3 Neutral Minion [Librarian's Bane]
Battlecry: Choose a card in your hand and put it somewhere in your deck.
(2)2/2 Shaman Totem [Laevateinn]
All Totems are Poisonous.
(2)2/3 Warlock Elemental [Spirit of Berserk]
After you discard a minion, Attack your opponent.
(3)6/12 Neutral Dragon [Cirrocumulus]
Rush
Leaves the Battlefield after attack.