
My minions blow at blowing
(1) Hunter Spell [How to Blow]
Give friendly minions "Whenever this attacks, Deal 1 damage to a random enemy first".

(1) Hunter Spell [How to Blow]
Give friendly minions "Whenever this attacks, Deal 1 damage to a random enemy first".
(1)0/4 Neutral Elemental [Netheric Acid]
Has +3 Attack while attacking.
(10)4/10 DeathKnight Weapon [Abba]
You now have at least 10 Corpses.
(2) DeathKnight Spell [Doom Scrolling]
Draw a triple Rune spell.
If your Runes are not full, Discover one instead.
(1) Rogue Spell [Capitalism]
If you have more cards than your opponent, Draw 2 cards.
(4)5/8 DemonHunter/Shaman Minion [Stormblink]
Charge Overload(2);
(3) Maga Spell [Accounting]
Secret: Discover 2 Secrets; After your opponent cast a spell, You cast them.
(1) Priest/Rogue Spell [Maniac Laugh]
Quickdraw: You gain +5 Health, Draw a card.
(2) Rogue Spell [Disorient]
Secret: After your opponent played 3 cards in a turn, they casts [[Plot Twist]].
(2)4 Mage/Priest Location [School of Thoughts]
Put a 1/1 Sunfish on the bottom of your deck.
->(1)1/1 Mage/Priest Beast [Sunfish] *token
Spell Damage +1
When you draw this,
Casts a copy of random spell in your hand.
(4)4/5 Neutral Beast [Thinis]
Lifesteal
Poisonous
(3) Warlock Spell [Psudo Helix]
When you play or Discard this, Discard adjacent cards.
(0) Neutral Nature [Renewal]
Give Reborned minions Reborn.
Give Shielded minions Divine Shield.
(3)0/4 Rogue Undead [Protector of the Mill]
Taunt.
Deathrattle: Your opponent draw a card, it cost (5) more.
(1)3/1 Neutral Elemental [Magma Displeaser]
(9)9/9 DeathKnight Minion [Felidae Expert]
Minion with Reborn have 9 lifes.
(2)0/7 Neutral Mech [Good Bot]
Poisonous
Elusive
(2) Priest/Mage Fire [Endoflame]
Restore 3 Health to your hero.
Repeat for each Fire or Priest spell in your hand.
(3)4/4 Neutral Minion [Inhibitor]
You can't draw cards.