
Dusting off rogue tribal.
I am updating some of my older decks and wanted to give this deck a better wincon. Here is the list: https://moxfield.com/decks/ol8uaq69f02VafEtwhcdqw
The primary game plan revolves around deploying a critical mass of cheap, evasive Rogue creatures, casting Anowon, and swinging in to trigger his ability. By dealing combat damage, the deck simultaneously mills opponents and generates significant card advantage. The milled cards fuel secondary graveyard-based synergies, empowering beaters like [[Consuming Aberration]] and enabling reanimation effects. Close out the game by casting [[Coat of Arms]] to make your unblockable Rogues lethal, dropping a massive Consuming Aberration, or casting [[Notorious Throng]] for its Prowl cost to double your board presence and take an extra turn. Alternatively, assemble [[Syr Konrad, the Grim]] and [[Mindcrank]] to create a devastating chain reaction of life loss and milling.
I haven't touched the mana base yet. So far, I've only used cards i own. I'll remove the symmetrical board wipes and add more ramp. But I need ideas on how to close out games that's not combat damage.