Built a solo dungeon adventure game using Claude as the storyteller - would love honest reviews
I've been working on this for about a month. you pick a class, pick a scenario, and just play. describe what your character does and the story keeps moving.
the interesting challenge was getting it to stay in character and feel like a game rather than a chat window. custom system prompt, conversation memory, suggested actions after each response to keep the pacing up.
two scenarios right now, a cursed dungeon and a village where everyone vanished. 25 free messages, no account needed.
curious whether the immersion holds up for people who use AI tools a lot, you'd probably spot the cracks faster than most.