▲ 8 r/IndieGameDevs
Zombie horde pathfinding at scale! What do you think?
Hi there! I just finished working on the first version of my zombie horde pathfinding that I am happy with and would love some opinions!
It's still a rough draft and I expect to be polishing it later, but the main goal is to let the zombies flow indefinitely (so the game can handle even 2,000 zombies) while keeping them further apart around the player. They can squeeze through tight corridors, but never overwhelm the player.
How this works: It's possible with flow field pathfinding - the game runs at 60fps on a 7 year old Samsung Galaxy S10 I use as my lowest benchmark.
Happy to hear from you all!
u/DropFeeling309 — 8 days ago