u/Dry-Bridge-8905

Buggles - tiny creature daily drops (Cookie Clicker competitor)

Hey guys, Just sharing a similar concept called Buggles, browsed based game here https://getbuggles.com.

Every 2 hours a wooden crate is ready. You open it, get a random "buggle" from a 50-creature catalog across 7 rarities.

Every unique buggle you own generates glowberries (currency) in the background, day and night.

Incremental games are usually ephemeral — you click, you reset for prestige, your cookies vanish. Buggles tries to layer permanent collection on top of the idle loop:

  • Editions stay yours. Every first-acquire records "you were edition 3 of N, network-wide" and it's locked forever.
  • Aura accumulates across seasons. Series 2, 3, 4 will keep stacking onto the same leaderboard — no soft reset.
  • The catalog you build is a record. Buggles stay on your profile permanently, even after their series vaults.

Series 1 vaults on August 10, 2026. After that, the current 50-creature catalog is closed forever and Series 2 takes over. Players who join before vault lock in low edition numbers that can never be pulled again.

No microtransactions, no IAP, no ads. Solo dev, active development — Series 2 + supply caps on godlikes + targeted-pull sinks + a prestige layer are next on the roadmap.

Feedback hugely welcome, especially on whether the idle/forage pacing feels right and whether the trade-up ratios feel earnable. Have at it 🌱

reddit.com
u/Dry-Bridge-8905 — 5 days ago
▲ 3 r/pcgames+3 crossposts

Buggles - a cozy daily-crate collectible with idle foraging (free to play)

Hey guys, Just sharing a cozy collectible browsed-based game called Buggles, playable at https://getbuggles.com.

Every 2 hours a wooden crate is ready. You open it, get a random "buggle" from a 50-creature catalog across 7 rarities. 3% of crates roll Lucky — super-tier and above only.

Every unique buggle you own generates glowberries (currency) in the background, day and night.

Incremental games are usually ephemeral — you click, you reset for prestige, your cookies vanish. Buggles tries to layer permanent collection on top of the idle loop:

  • Editions stay yours. Every first-acquire records "you were edition 3 of N, network-wide" and it's locked forever.
  • Aura accumulates across seasons. Series 2, 3, 4 will keep stacking onto the same leaderboard — no soft reset.
  • The catalog you build is a record. Buggles stay on your profile permanently, even after their series vaults.

Series 1 vaults on August 10, 2026. After that, the current 50-creature catalog is closed forever and Series 2 takes over. Players who join before vault lock in low edition numbers that can never be pulled again.

No microtransactions, no IAP, no ads. Solo dev, active development — Series 2 + supply caps on godlikes + targeted-pull sinks + a prestige layer are next on the roadmap.

Feedback hugely welcome, especially on whether the idle/forage pacing feels right and whether the trade-up ratios feel earnable. Have at it 🌱

reddit.com
u/Dry-Bridge-8905 — 5 days ago
▲ 4 r/GameDevelopment+3 crossposts

Buggles - browser based web app testing

Game Title: Buggles

Playable Link: https://getbuggles.com/

Platform: Browser based web-app / potentially IOS

Description: A cozy daily collection game. You open a wooden crate every 12 hours and try to fill out a 50-creature catalog. Each open is a slot-machine spin, with a 7% chance the crate rolls Lucky (super, legendary, or godlike only).

Free to Play Status: FREE TO PLAY - NO PAID ELEMENTS

Involvement: My first game :)

reddit.com
u/Dry-Bridge-8905 — 8 days ago
▲ 5 r/ClaudeGTM+2 crossposts

The problem

When an agent does anything that involves multiple tool calls (API lookups, file reads, web searches), it sends every intermediate "thinking" message to Discord as a separate message. Stuff like:

  • "Let me check the API..."
  • "Now I'll search for the contact..."
  • "Good, that worked. Let me try the next one..."
  • "Let me try a different approach..."

Then finally the actual deliverable. So a single task ends up as 8-15 messages instead of 2 (acknowledgement + result).

What I've already tried

  • verboseDefault: off in openclaw.json — partially helps on simple tasks, doesn't help on complex ones
  • Adding "do not narrate, deliver once" rules in AGENTS.md — gets ignored
  • Reading the existing config docs — found nothing that fixes this

What I've found in research

  • GitHub issue #29649 (suppressIntermediateText) — exact same problem reported by another user. Closed as not planned.

Questions

  1. Is there a config option I've missed?
  2. Anyone solved this a different way — switching models (Sonnet vs Opus), restructuring prompts, using threads, anything?
u/Dry-Bridge-8905 — 26 days ago