


Scytale(s) - Take 2
First and foremost, thanks for all of your feedback.
The first draft was pretty well received, but some things did get brought up, so I hope you'll help me assess them.
I've also played three solo games, and I do have some thoughts/misgivings that I'd like to discuss here. The result is three different drafts of Scytale. All three revolve around him being an Assassin and using his Face Dancing to infiltrate.
Like I said: 3 suggested versions. But there is also the option to mix and match across versions.
Version 1.1
I reworded the abilities a bit, most importantly to mention Combat Intrigues.
Assassin: I really like the concept/mechanic, but I'm not sure it feels right in actual play. You're never winning Conflicts with this - just picking at the edges and picking up 3rd places. The problem/frustration is that it doesn't combine with adding actual troops.
Some people have found the ability to be quite powerful, but it sure doesn't feel that way (in solo). It's going to take a while to acquire Sword cards and get them in your hand, and by that time Combat strengths will most likely have escalated beyond your ability to keep up.
Face Dancer: I really like that this is very different from a traditional Signet (after all Scytale isn't a House leader). As a few people have pointed out, the "only to occupied spaces" breaks the rules for how the Agent Box works, but I'm kind of inclined to ignore that - if for no other reason then because the official Kwisatz Haderach card does a similar thing.
Should this bother me more?
Just like Assassin, the ability feels pretty week. Cool, with potential, but also weak. If you're early in the turn, if few people have their Swordmaster or if people go to faction spaces, then your options can be extremely limited. In one of my solo games I even Trashed the Signet. Then again, and Solo the Rivals avoid some of the spaces that the Signet can take you to...
I like this version of Face Dancer, but overall Scytale1.1 frankly feels a bit weak to me.
Scytale 2.0
Face Dancer: Unlike the 1.1, this comes with no downsides. It opens up a few extra board spaces for you, as you mimic the First Player. And the First Players first board space is usually prety good. Every few turns, (when you are the First Player), it does nothing. (I did contemplate having it also work when you are First Player, but I figured it would be too easy to abuse - like going three times to Carthag, or multiple times to the same (free) Faction space).
Assassin: This is really just a simple(r) version of Duncan Idahos official leader ability - where Duncan can move his Signet Agent into the Conflict. I chose this simpler version because base D:I does not have the required rules to make distinctions between units and troops.
Using a regular unit instead of the Agent piece should be net neutral: Official Duncan couldn't block opposing players with his Signet Agent, but on the other hand he could sometimes go to the same space with two consecutive Agents.
This is more straightforward than v1.1, and also has the advantage of being very close to an official leader (so has been "tested").
Scytale 3.0
This version loses the ability to access additional board spaces, but uses the Face Dancer mimicry in a Conflict focused way - making Scytale fully Conflict focused.
Face Dancer: Kind of like a Bindu Suspension - you get to pass an Agent turn, which means you are very likely to go last, if you want to. Very nice in Conflict! It does mean though, that you have to delay your last Agent, which means available board spaces will be restricted, so this is by no means free.
Assassin: You straight up assassinate one troop. This sounds good, but it is usually weaker than just gaining 1 troop yourself, as with gaining 1 troop you get +2 strength over everyone rather than just over 1 player. (So this is usually weaker than the 2.0 version - but perhaps more thematic for a sneaky Assassin rather than a Warrior (Duncan)). That said, if someone has only 1 troop in the Conflict, you can take them out, so people trying for a cheap third place reward need to look out for that.
I like how thematic Scytale 1.1 is, but I like the simplicity of the others.
Thaks for reading :)
Martin