▲ 17 r/TopologyAI
Opus 5.5 + Tripo AI Auto Rig: Getting a 3D Character Moving in Blender
Getting a 3D character is one thing. Getting it rigged and moving properly is where a lot of the work starts.
This workflow combines Tripo Auto Rig with Opus 5.5 to help work through character rigging and animation in Blender. Tripo handles the automatic rigging, while Opus helps sort out issues along the way.
The clip shows an early movement preview for a game currently in development. Still a work in progress, but an interesting look at how AI coding assistants and dedicated 3D tools can fit into the same character workflow.
How does the movement look so far? What would you fix first?
u/Dry_Chapter7819 — 8 days ago