Tried TRELLIS.2 Locally and This Is Actually Pretty Impressive
Finally tried the newer local TRELLIS.2 setup myself, and it works surprisingly well.
What I liked most is that the whole process now feels much closer to an actual usable local 3D tool rather than a research repo you need to fight for an evening.
- Image → full 3D mesh locally
- PBR materials included
- Around 12GB VRAM in this test
- Mesh preview directly in the interface
- GLB export
- Mesh cleanup / lower-poly options
- Experimental quad remeshing and normal baking
The geometry is still not something I'd blindly throw into production, but as a free local image-to-3D generator, this is already really capable.
The interface also makes a huge difference. Drop in an image, generate, inspect the mesh and export it without building a huge workflow around it.
Pretty impressed with how usable TRELLIS.2 is becoming.