u/3dskilled

▲ 202 r/AIDeveloperNews+3 crossposts

AI Retopology Turned a 1 Million-Face Mess into a Clean 3K-Face Mesh

I tested the retopology in the new Rodin Gen 2.5, and honestly, I was surprised by the result.

The original mesh had almost 2 million polygons and pretty messy topology. Rodin managed to optimize it down to around 3,000 faces while keeping the overall shape readable and producing a much cleaner quad-based mesh.

It is obviously not a perfect final production mesh, but as a starting point, this is actually very useful. You can treat it almost like a clean base mesh or blockout and continue modeling, refining, baking, or rebuilding details from there.

The PBR textures also came out pretty decent, which makes the result feel more complete instead of just being a simplified mesh with no usable material information.

Stats:

  • Input: almost 2M polygons
  • Output: around 3K faces
  • Cleaner quad-based topology
  • Decent PBR textures
  • Useful as a base mesh / starting point for further work
u/3dskilled — 8 days ago
▲ 445 r/TopologyAI+1 crossposts

Vibe-coded another game selection UI and used AI-generated 3D assets for the characters

Workflow:

  • UI concept generated with GPT Images 2
  • UI refined / iterated with Gemini 3.1 Pro
  • 3D assets generated from GPT Images 2 concepts
  • Final 3D models made with Tripo AI

You can compare Tripo AI with other major 3D AI generators side-by-side here Top3D.ai 3D AI ARENA

u/3dskilled — 22 days ago

Rodin Gen-2.5 in low-poly mode and honestly didn’t expect the topology to look this clean.

This started from just one image, and the result came out as a low-poly mesh with surprisingly solid structure. The main forms are kept well, but the biggest thing for me is that the topology doesn’t look random or messy.

It still needs inspection and cleanup, obviously, but as a fast low-poly base mesh, this looks very promising.

u/3dskilled — 26 days ago