AI Retopology Turned a 1 Million-Face Mess into a Clean 3K-Face Mesh
I tested the retopology in the new Rodin Gen 2.5, and honestly, I was surprised by the result.
The original mesh had almost 2 million polygons and pretty messy topology. Rodin managed to optimize it down to around 3,000 faces while keeping the overall shape readable and producing a much cleaner quad-based mesh.
It is obviously not a perfect final production mesh, but as a starting point, this is actually very useful. You can treat it almost like a clean base mesh or blockout and continue modeling, refining, baking, or rebuilding details from there.
The PBR textures also came out pretty decent, which makes the result feel more complete instead of just being a simplified mesh with no usable material information.
Stats:
- Input: almost 2M polygons
- Output: around 3K faces
- Cleaner quad-based topology
- Decent PBR textures
- Useful as a base mesh / starting point for further work