3D AI-Generated Outfit From A Single Image: New Fastest Workflow In UE5
The idea was to first generate a clothing reference with ChatGPT Image 2, then split it into separate pieces: top, bottom, boots, and hat. After that, I generated each clothing piece separately in Hitem 3D 2.1v and fitted everything onto a free basic mannequin from Sketchfab.
Workflow:
- Generated the original outfit reference with ChatGPT Image 2
- Split the concept into separate parts: top, bottom, boots, hat
- Generated each piece in Hitem3D 2.1v
- Fitted the outfit onto a free mannequin from Sketchfab
- Did minimal cleanup in Blender
- Quick optimization with decimate
- Slightly boosted the textures and fixed the material nodes
- Rigged with Mixamo / AccuRig
- Imported into Unreal Engine
- Retargeted the animation and set up cloth
Final result:
- Full 3D outfit from one image
- Generated with Hi3D 2.1v
- Around 12K faces for the full outfit
- PBR textures
- Minimal manual cleanup
- Around 1-2 hour total workflow
Not perfect, but for solo devs and indie devs this feels like one of the fastest ways to get usable 3D clothing for a character with 3D AI.
P.S I didn’t record the full guide because this was just a quick test for my own needs. I had a specific task, tried this workflow, and the result turned out pretty decent. If people are interested, let me know in the comments and I’ll make a short but detailed guide explaining the full process