[Homebrew] Resident Evil Board Game Save System Idea (Ink Ribbons, Storage Boxes, & High Tension!)
Hey everyone, I’ve been cooking up a highly thematic, optional homebrew save system for the Resident Evilboard games. I wanted to capture that classic PS1-era anxiety of managing limited resources, risk-versus-reward exploration, and the ultimate relief of finding a Safe Room.
Here is how it works. Let me know what you think or how you would tweak it!
⚙️ 1. The Typewriter & Ink Ribbon System
- Setup: Each player gets a Typewriter Save Card. Depending on difficulty, they get a limited pool of Ink Ribbon Tokens (e.g., 5 on Standard, 2 on Hard, 0 on Hardcore).
- How to Save: A player can only trigger a save immediately before their action phase.
- Setting a Spawnpoint: When a player saves, all players place an Ink Ribbon token on their current map tile. This creates a global respawn point.
- Death & Respawning: If a player who still has a token dies, everyone respawns at their last marked spots. The saving player's token is moved to a spent pile; everyone else gets their token back.
- The High Stakes: If a player dies before anyone has spent a token to save, or if you run out of tokens and someone dies, it is an instant Game Over. The player who saves acts as the "anchor" for the whole team.
🃏 2. Tension Deck Twists
To add some classic RE unpredictability, shuffle two specific cards into the Tension Deck:
- The Ribbon: Instantly grants the drawing player +1 Ink Ribbon Token.
- The Ink Blot: Permanently removes 1 Ink Ribbon Token from the player. Depending on how you manage your resources, these cards can either completely save your ass or totally screw over your run!
📦 3. The Item Box (Inventory Storage)
- The Mini: Players get a miniature Storage Box token to place over items on their inventory board.
- The Rules: You can put weapons, ammo, or health into the box. Upon respawning, you keep anything inside the box.
- The Penalty: Any items not stored in the box are dropped on the tile where you died. However, any items used before you made the save are returned to you upon respawning.
🔥 4. Hardcore Variant Modes (Optional)
If you want to make the game even more stressful, you can add these rules:
- Safe Room Only: You can only use a Save Card or store items in the Item Box if your character is physically standing on a designated Safe Room tile. This forces dangerous treks across the map.
- Scattered Ribbons: Instead of starting with Ink Ribbons, they are scattered across the map. You have to explore, find them, and then trek back to a Safe Room just to secure your progress.
What do you guys think? Does this sound like it would add a good layer of tension, or does the respawn mechanic feel too forgiving for a Resident Evil game?