u/Due-Dimension2466

▲ 4 r/tabletopsimulator+2 crossposts

[Homebrew] Resident Evil Board Game Save System Idea (Ink Ribbons, Storage Boxes, & High Tension!)

Hey everyone, I’ve been cooking up a highly thematic, optional homebrew save system for the Resident Evilboard games. I wanted to capture that classic PS1-era anxiety of managing limited resources, risk-versus-reward exploration, and the ultimate relief of finding a Safe Room.

Here is how it works. Let me know what you think or how you would tweak it!

⚙️ 1. The Typewriter & Ink Ribbon System

  • Setup: Each player gets a Typewriter Save Card. Depending on difficulty, they get a limited pool of Ink Ribbon Tokens (e.g., 5 on Standard, 2 on Hard, 0 on Hardcore).
  • How to Save: A player can only trigger a save immediately before their action phase.
  • Setting a Spawnpoint: When a player saves, all players place an Ink Ribbon token on their current map tile. This creates a global respawn point.
  • Death & Respawning: If a player who still has a token dies, everyone respawns at their last marked spots. The saving player's token is moved to a spent pile; everyone else gets their token back.
  • The High Stakes: If a player dies before anyone has spent a token to save, or if you run out of tokens and someone dies, it is an instant Game Over. The player who saves acts as the "anchor" for the whole team.

🃏 2. Tension Deck Twists

To add some classic RE unpredictability, shuffle two specific cards into the Tension Deck:

  1. The Ribbon: Instantly grants the drawing player +1 Ink Ribbon Token.
  2. The Ink Blot: Permanently removes 1 Ink Ribbon Token from the player. Depending on how you manage your resources, these cards can either completely save your ass or totally screw over your run!

📦 3. The Item Box (Inventory Storage)

  • The Mini: Players get a miniature Storage Box token to place over items on their inventory board.
  • The Rules: You can put weapons, ammo, or health into the box. Upon respawning, you keep anything inside the box.
  • The Penalty: Any items not stored in the box are dropped on the tile where you died. However, any items used before you made the save are returned to you upon respawning.

🔥 4. Hardcore Variant Modes (Optional)

If you want to make the game even more stressful, you can add these rules:

  • Safe Room Only: You can only use a Save Card or store items in the Item Box if your character is physically standing on a designated Safe Room tile. This forces dangerous treks across the map.
  • Scattered Ribbons: Instead of starting with Ink Ribbons, they are scattered across the map. You have to explore, find them, and then trek back to a Safe Room just to secure your progress.

What do you guys think? Does this sound like it would add a good layer of tension, or does the respawn mechanic feel too forgiving for a Resident Evil game?

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u/Due-Dimension2466 — 4 days ago

Theory: How a new Frump Cousin could fix the Familiar Lore, unlock the "White Raven," and seal the Wenclair Bond (Seasons 4 & 5 Headcanon)

I’ve been developing a massive headcanon/theory for the future of Wednesday that introduces a new character to expand the supernatural lore, explain the Frump family history, and establish a profound mystical connection between Wednesday and Enid.

The New Character: Celestia Frump

I envision Celestia Frump (ideally played by Melissa Barrera), Wednesday and Pugsley's maternal cousin. She is the daughter of Aunt Hecate—Morticia’s unseen sister who fell in love with a Normie in Mexico.

Celestia is a powerful telepath and astrologer who arrives at Nevermore to fill the vacant Astrology teacher position. Because she has been traveling the world to hone her telepathy and deep connection to the planet Mars, she is only just arriving now.

The Lore Expansion: Magical Familiars

To survive the chaotic noise of telepathy, Celestia relies on a White Raven familiar named Lenore (gifted by her mother). This introduces a crucial new piece of lore: Psychics need a familiar to filter psychic noise and stay focused, otherwise they go mad.

This perfectly explains the psychological states of the entire family:

  • Morticia & Gomez: Gomez is Morticia’s familiar. Their deep devotion is a literal mystical anchoring that keeps Morticia stable, happy, and grounded.
  • Grandmama Hester: Hester acts as her own familiar. This closed psychological feedback loop is why she is uniquely cold, selfish, and narcissistic.
  • Aunt Ophelia: Ophelia completely lacked a familiar to filter her chaotic visions, causing her mind to collapse into madness.

The Ultimate Anchor: Wednesday and Enid

Because Wednesday is resistant to emotional vulnerability and the events of Seasons 1 and 2 caused a lot of friction, her familiar bond is still forming—but Enid is Wednesday’s familiar. Simultaneously, Wednesday is Enid’s mate. They are romantically entwined without fully realizing the depth of the cosmic bond yet.

The show heavily foreshadows this through Enid's own dialogue:

  1. Season 1, Ep 8: "We shouldn't work, but we do. It's like some sort of weird, friendship anomaly."
  2. Season 2, Ep 6: "You are my pack, Wednesday." (Said while Enid faces her anxiety about becoming an Alpha).
  3. The Season 2 Finale: When asked if she would track down a lost, feral wolf-form Enid, Wednesday instantly answers: "I would have no problem hunting you down."
  4. The Bruno Conversation: Enid explicitly states, "Even though Wednesday is the tunnel at the end of my light, I can’t imagine my life without her in it."

Achieving Balance: The White Raven

While Morticia’s generation views psychics rigidly as either Ravens (Dark) or Doves (Light), Celestia represents true Balance. She can read both dark thoughts (stress, anger, malice) and light thoughts (happiness, excitement) effortlessly because her familiar keeps her steady.

Under Celestia’s expert tutelage, Wednesday can finally learn to move past her purely negative Raven premonitions. By using Enid—an empowered Alpha Werewolf—as her grounding anchor to absorb the intense psychic friction, Wednesday can safely tap into her latent maternal Dove genetics.

Instead of succumbing to Aunt Ophelia's tragic fate, Wednesday will become the first of a new generation: A White Raven, a psychic of ultimate balance who remains a fiercely protective, if anti-social, force for good.

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u/Due-Dimension2466 — 7 days ago

thoughts on my Wednesday headcanon/theory involving the addition of a new character, and the addition to the lore she creates.

My character idea is Celestia Frump, (Melissa Barrera), Wednesday and Pugsley's telepath, astrologer cousin on Morticia’s side. She is the daughter of Aunt Hecate, a not yet introduced sister of Morticia. When I say not introduced, I mean that she is still loved by the Addams’s, it’s just been a long time since she has seen them. When in Mexico, Hecate met and fell in love with a local normie. It didn’t work out, but Celestia was the result. Her power is matched only by her beauty, who has come to Nevermore to take up the post of Astrology teacher (astrology was taught in season 1, just unseen, not taught in season 2, because there wasn't a teacher.) She is only showing up now, because she was traveling to hone her telepathy abilities, and was asked if she would like the job. she also has a connection to the planet Mars, and has a white raven familiar named Lenore, that helps Celestia by filtering out the mess of thoughts so she doesn’t go nuts. Lenore was given to her by her mother, who knew how overwhelming psychic abilities could be, so she gave Celestia, Lenor to help her. as for the familiar lore addition, a familiar is something or someone that helps the psychic focus her powers, I suggest that Morticia’s familiar is Gomez making her stable and happy, explaining why they are the way they are. Wednesday’s familiar is Enid, but with Wednesday being resistant, and the conflicts created in seasons 1 & 2, their band isn’t as strong as it could be. grandma Hester’s familiar is herself, making her cold, selfish and narcissistic. And Ophelia went mad because she didn’t have a familiar to filter the visions, to help her focus. There are 2 lines by Enid that I think support my theory, "We shouldn't work, but we do. It's like some sort of weird, friendship anomaly," season 1, episode 8, when Enid moved back in when Thing was stabbed. and, “You are my pack Wednesday.” season 2 episode 6. Enid is talking about her concerns about becoming an alpha. Also Wednesday’s response when asked if she would look for Enid if she wolfed out and couldn’t change back, would Wednesday come and find her, “I would have no problem hunting you down.” and finally, when Enid is talking to, eww, Bruno, says “Even though Wednesday is the tunnel at the end of my light, I can’t imagine my life without her in it” when he asks when Enid is friends with her. and, yes, i am suggesting that Wednesday and Enid are romantically entwined, without realising it, Enid is Wednesdays familiar, and Wednesday is Enid’s mate. While the raven-dove thing does apply with telepaths like Celestia, she is neither a raven nor a dove, she is balance. this would mean that, while she picks up all thoughts, she finds it to pick up raven (dark=sadness, stress, anger or something more sinister), and dove (happiness, excitement or how Wednesday and Enid are doing). I suggest that, theoretically, if Wednesday can fully master her raven abilities through Celestia’s tutelage, she could begin to understand, grasp and then master the dove side, receiving positive visions. So, while her mother, aunt and grandmother are of the old way, where you are either a dove or a raven, Wednesday could be the first in a new way, balance, becoming a white raven. That is where her familiar bond with Enid comes in, with her werewolf familiar keeping her grounded, she would find not only mastering the raven a lot easier, but also mastering the dove as well. this would mean that she has a better chance of avoiding her aunt Ophelia’s fate, and remaining a good, if anti-social, person. Does this make any sense?

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u/Due-Dimension2466 — 10 days ago