u/DueSheepherder2881

Auf Wiedersehen und lebe wohl!

Auf Wiedersehen und lebe wohl!

Hi everyone! The mod, as promised, has been released in full with the new update and can be accessed here, with this link: https://www.germanytosave.com/

From the onset of the mod's development it has been subject to attacks from one side of the political spectrum, in a community that shuns non-Marxists. Communism and Fascism are the same sides of anti-democratic and authoritarian ideology. But that's an old grievance, and neither I nor the game are explicitly going to lecture you on that, so just play the game (if you wish), and hopefully you can enjoy the effort and work put into it!

https://preview.redd.it/q98y4y1k7cqh1.png?width=137&format=png&auto=webp&s=a6497fdf755f3aefe74feac1ad49808b4658bfaa

Your first time playing will probably take a while to load everything, give it a minute or two.
Right (Historical) Rubicon will be finished at a later point

reddit.com
u/DueSheepherder2881 — 27 days ago
▲ 402 r/GermanyToSave+1 crossposts

Update on the mod

Unfortunately, I have to write this message as an announcement of the fact that GTS will be receiving no more updates after this one. I've decided to abandon the project after a few months of working on it. The reasons for this are below.

To begin, I would easily say that the past few months, from the time the mod was released in mid-May, have been the worst period of my life in terms of mental health. Shortly after the release of the mod and what I perceived at the time to be the overwhelming backlash that it suffered I had a mental breakdown. For a week or two afterwards I had severe panic attacks and I lived in a state of extreme anxiety, and I just wanted to cry all the time. I could be eating or walking and randomly start gasping for air because all my thoughts would just make their way to the controversy online. Because it was the first time something like that had happened I thought I was gonna die and for some days afterwards I really thought I would have to be committed to a mental hospital. In the meantime some members were pushing for the mod to be banned, and the reaction from the moderators wasn't exactly encouraging either. Since that point there has always been this negative association everytime I work on the mod that just wasn’t there before the release.

Why did I react the way I did? Well, my best guess is that I didn’t want to make something that people hated. And I got the impression that some people genuinely hated what I had done, because I was being called a reactionary and the mod was being called fascist propaganda. I hope I don’t have to entertain those accusations here. Now I recognize that this is probably tame as far as political discourse on the Internet goes, but felt like everything I did was being scrutinized and it wasn’t the reception I had hoped for or even expected when I first started making the game.

I was almost certainly too sensitive, however, and I’m happy to see that in retrospect most of the criticisms were constructive. After talking with people on some improvements to the wording and historical purpose of the mod I reworded the introduction and did my best to develop the mod further in a conscientious way.

But you must realize that as a creative project, the mod was the product of many thousands of hours of work not only of my own time but also the numerous volunteers on the team. I gave up a lot of my hobbies and opportunities I could’ve taken in my first year of college to work on this project (my motivations are detailed in my initial response; everything is still true). And I more or less ended up taking a lot of the criticisms as personal attacks and invalidation of my work which I ascribed deep sentimental value to (otherwise I could not have possibly made the mod in the first place!). That was the reason for my mental health deteriorating so badly in the early weeks of release but it improved as discussion about the game tapered off.

Unfortunately there persists in the community a minority of people who cannot accept what I made to be in good faith, and beyond those a larger group who oppose discussion of the mod in general on grounds that it would “dilute the progressive nature of the community” or “invite reactionaries in”. You’ve gotten your wish; I anticipate in a few weeks when the content from the new update will have again subsided and there is no more to talk about, then the subreddit will return to normal and the community can keep discussion limited to the SPD and its mods only. But was I not clear enough in my denunciation of fascism in both the game itself and my response after the game released? I have relatives that died fighting against Japanese imperialism, victims of ultranationalism and ethnic chauvinism! Why should I purposefully want to bring these same black marks of ideology, which killed so many, as insidious forces into the community?

Presently, I’m in a much better place now and I think the work me and the GTS team have recently released is a testament to that. No amount of words can encapsulate my gratitude for the sacrifices they made for the mod’s development.

There are also some truly positive aspects of the Red Autumn community and I would also like to acknowledge their impact on me. I have become more cognizant of the importance of serious historical reflection as well as active political participation in American democracy. These are invaluable lessons, and even if I wish that I had never started this project, I am still gratified by these experiences. But I determined to do this some time ago, so I am going to be permanently leaving both development and the group as a whole for the sake of my mental health and happiness, onwards to pursue something different and hopefully much more rewarding with my life.

In any case due to my unwillingness to spend more time than necessary with the mod and its community I regret to inform everyone that the progress on translations as well as the total changes needed for multiplayer may only be too slow to be tolerated. However most of what was promised will be delivered and probably within a month.

Thank you all,

placedstone

reddit.com
u/DueSheepherder2881 — 2 months ago

What's in store for version 1.01

Hi everyone! I’m excited to announce that Germany to Save version 1.01 is currently planned for release in approximately two months, give or take. I want to give everyone an update as to what can be expected and the amount of content and further things that we can look forwards to. Here’s what is currently planned for 1.01:

  1. Version 1.01 will introduce two major Rubicons on both sides from the DNVP perspective, with a "Left Rubicon" and a "Right Rubicon", the latter of which is more historical, but with heavy inspiration from dynamic! It's a nice way in my opinion to finish out the end game which is majorly underdeveloped right now, and will have interesting thematic and story mechanics.
  2. CVP formation is made more complex, and will have much more emphasis on the internal matters, with negotiation over the party’s economic program, social policies, leadership, ideological direction, relationship with the monarchy, and attitude toward the other parties... with more post-formation content and other political dynamics
  3. The game is being prepared for full language localization, into the following languages: German, French, Spanish, Chinese, Croatian, Turkish, Polish, and Russian. If you didn’t see my previous post about this and would like to help with translation, join the Discord! We have a very motivated team.
  4. The flagship of the new update: A true multiplayer system in which one player controls the DNVP and one player controls the SPD (the SPD will be heavily influence from DYNAMIC SOCIAL DEMOCRACY, thank you modman for allowing me to work on this project with your help). More will be announced on that periodically in the Discord!!!!

5: An achievement and leaderboard system which will allow players to show their completed achievements and compare results.

  1. Brüning, toleration, and the "dawn of flavor", which is a silly name for the amount of new content in general, which so far has surpassed 100 new events with even more being planned and written. In addition we will heavily focus on the historical DNVP and the route it took as part of the overall Brüning-era experience with expanded toleration mechanics and Camarilla/influence mechanics. We will also provide a new perspective from the German Right, as it were at the time, to view the actions of the SPD and the middle parties, from the perspective of opposition. In addition there will also be some cool stuff with secret paths and other smaller and more theoretical parts of the party's platform.
  2. dynamic ideology displays and beautification!
  3. the streetfighting mechanic is added and will also play a large role in the game!
  4. The completion of secondary missions
  5. ending slides!!
  6. presidential powers have finally been added. this includes dynamicism for all presidents and allows them to play a role in governmental affairs instead of the mbappe special. should their be a DNVP President, the player will have the powers of the president at their disposal
u/DueSheepherder2881 — 2 months ago

Localization help

Hi everyone, it's placedstone, with an appeal for your help for the mod!

Currently, we have teams for the following languages: German, French, Spanish, Chinese, Croatian, Turkish, and Polish. Of course, more languages can and probably will be added! We've just started this intensive process, and I personally will be helping out with the Chinese team while also modding.

Here's the link to the Discord: https://discord.gg/MQNKBtFq

Anyhow, the next update will be released in about two months, with a lot of content, not only localizations. I thank all volunteers for contributing! You will be credited in the section.

u/DueSheepherder2881 — 2 months ago

Germany to Save - Update 1.00

Hello everyone, it's placedstone here, the developer of the DNVP mod. I have created a Reddit account to announce an update to the mod! The new version of Germany to Save can be played here: https://www.germanytosave.com/

Among many other changes, v1.00 brought forwards an overhauled economic system, a coalition and government system, a dynamic party system with ~20 possible parties and maybe double as many leaders, attempted mobile compatibility, and about a hundred new events, and many new achievements, already devised or recently created, bringing the current version out of pre-alpha. In addition, many, many bugs were fixed, but it's inevitable that more were introduced.

A huge thank you goes to the playtesters and content helpers who were able to expedite the development schedule and bring forwards life and richness to the development of the storyline and game. Without them, the mod wouldn't have been possible.

The mod remains an unfinished work, and the community and game would greatly benefit from your help in reporting bugs, balancing, or other content suggestions in the Discord. Thank you!

reddit.com
u/DueSheepherder2881 — 4 months ago