u/Due_Following_274

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Hey everyone,

I’m currently developing a boxing career simulation game called Knockout Inc. — still very early in development.

In the game, you control one boxer and their entire career, starting from the bottom and working your way up through fights, training, and career-defining decisions. The goal is to shape your fighter’s path toward titles and long-term success.

Right now, I’m building out the core systems and progression loop. Some of the features already implemented include:

Media – interviews, hype, and public perception

Lifestyle – choices outside the ring that impact performance

Rankings – climb the ladder and earn bigger opportunities

Medicine – injuries, recovery, and long-term health

Finances – manage earnings, expenses, and risk

Camp – training, preparation, and fight readiness

The focus is on a mix of strategy, realism, and long-term career building rather than just arcade-style gameplay.

Planned / Future Features (Roadmap):

Dynamic Rivalries – build history with opponents that affects hype and fight outcomes

Promoters & Contracts – negotiate deals, choose your path, and deal with politics

Titles & Sanctioning Bodies – multiple belts, rankings, and mandatory defenses

Fight Style System – develop unique styles (counter puncher, brawler, technician, etc.)

Expanded Training Camps – coaches, sparring partners, and specialized training focus

Injury Consequences – long-term damage affecting career longevity and performance

Press & Social Presence – build hype, handle controversy, and grow your reputation

Career Decisions – move weight classes, take risky fights, or play it safe

Late-Career & Retirement Paths – decline, legacy, and what comes after boxing

Also working really hard to implement character customization and other Designs. (These are just placeholders at the Moment)

u/Due_Following_274 — 19 days ago