Let's say you have unlimited Gil.
How long does it physically take to finish a crafting shield from start to finish, and does it really cost more than a kraken club?
How long does it physically take to finish a crafting shield from start to finish, and does it really cost more than a kraken club?
Is there a guide that tells you which torques you need to push your SUBCRAFTS over 70+ to be able to HQ the big stuff for every main craft (i.e what torques does goldsmithing need for their subs, smithing for their subs etc etc)?
Are Ergon quests literally just trading a bunch of stuff (hp baylds and a 2,500,000 plasm item)? That sounds pretty uninvolved for something thats supposed to be comparable to mythic when you consider all the steps involved in Mythic. Now you might say "completing all Coalitions to Legend takes time" but thats not part of the Ergon quest thats a prerequisite, and even if it WERE part of it, I see that the same as needing Captain Rank to start Mythic (before we had rhapsodies that recharged ID tags fast) in which anyone who played seriously was already doing Assasults and had Captain rank before the Mythic quest was even implemented/known... i know I did.
How does one skillcjain and MB to hit those card objectives, the WS i do take 50-75% of hp in one hit so theyre dead before I can get a second WS or Skillchain off... now obviously the answer would be "use a weaker weapon" but when I do that then im doing 0 dmg and or missing a lot and can self skillchain...
So with the current campaign today is the start of phase 1 then in 7 days phase 2 7 days after that phase 3 etc etc... whats not clear is do the phases stack? I.e is phase 1 gonna still be going when phase 2 starts?
Also they ever gonna bring back that moogle mount event? That and the buffalo are the only ones I dont have lol.
Mine is Eterspire. While the gameplay was kinda fun the game has no meat on its bones.. ots literally going from area to area grinding by killing everything you see three and picking up/wearing what they drop solo.
No real reason to play with others, and the only co-op content is a "challenge arena" where you fight waves of enemies.
No crafting system, no traditional dungeons to explore with a boss to fight at the end, no raids, none of the meat that makes an mmo an mmo. Wizard 101 has more depth and options and thats a game for kids