r/MMORPG

Before You Wishlist "Soulbound: Online" on Steam, Read Its History
▲ 396 r/MMORPG+3 crossposts

Before You Wishlist "Soulbound: Online" on Steam, Read Its History

Soulbound actively removes criticism and scrubs comments. They ban people, players, and longtime fans. On Reddit and on Steam.

u/Navi_King has a strong reputation on Reddit, and this post, just like the previous one, may also be removed. But that is exactly why it needs to be saved and shared.

Before Soulbound: Online comes to Steam, I think it is important to tell players the history of this project. Because this is not a new "indie game starting from a clean slate". This is the former Worldwide Webb - a Web3/NFT project that spent years collecting money, trust, and support from its community, and is now coming to a new audience under a different name.

Steam page: https://store.steampowered.com/app/4369490/Soulbound_Online/

This is specifically about the MMO Soulbound: Online by SpiderWare, formerly known as Worldwide Webb, created by Thomas Webb. Not about other games named Soulbound.

The problem is not that it used to be Web3

https://preview.redd.it/6y3tw6pu893h1.jpg?width=907&format=pjpg&auto=webp&s=7925936eb3c9e6136a75b6d079a2a4393716ecb6

Some players may think: "Well, they dropped NFTs and blockchain, so maybe everything is fine now".

No.

The problem was not just crypto. The problem is the people running the project.

For years, they made promises, collected money, changed direction, stayed silent, removed criticism, portrayed themselves as victims, and left people feeling like they had simply been used. Now that the old audience has stopped believing, the project has been repackaged and brought to Steam.

What happened before Steam

In 2021, the team held the CryptoWeebs and CryptoGFs NFT sales, raising around 100 ETH. Later, they sold more than 9,000 virtual Apartment NFTs for roughly 1,000 ETH.

In February 2023, the project received a $10 million investment from Pantera Capital.

After that, according to the team, the project was "hacked". Instead of a transparent report, clear compensation, and normal communication, the game effectively disappeared into silence under promises of a "complete overhaul".

In April 2024, they returned with the Landholder Alpha, once again keeping NFT holders and the old community attached to hope.

In June 2024, Worldwide Webb officially became Soulbound.

In July 2024, the project won Discord App Pitches 2024 and received another $30,000. They competed against indie studios while already having a $10 million investment, and took away from real indie developers the chance to receive $30,000 for development.

By 2025, the team had almost completely gone silent. Questions were ignored. Criticism was removed. People who discussed the project's Web3 past, broken promises, and the state of the game were banned or silenced.

Now, in 2026, they are coming to Steam.

What players actually got

After years of development, NFT sales, massive community support, and a $10 million investment, players received an unfinished, raw, bug-filled product with a lot of AI-generated content, vague promises, and monetization.

This does not look like the honest story of a small studio that simply "couldn't make it".

It looks like a years-long cycle: collect money, sell a dream, go silent, remove criticism, change the name, and come back to a new audience.

"One million users"

Here are their "one million users".

https://preview.redd.it/a4du3q6c893h1.jpg?width=505&format=pjpg&auto=webp&s=4e6d51fd3fa4a334f09921c96d5dd8890e13f512

Thomas Webb has repeatedly been seen using populist messaging and taking credit for things he did not earn. For them, scrubbing comments, deception, and silence are a standard strategy for gaining benefit.

The first version of the project was effectively built by the community. He simply signed off on it while the money kept coming in. The moment he realized that investors and the community were starting to demand something in return for years of faith and money, he decided to forget everyone and change direction again.

Reviews from inside the company

It is important to understand: the negativity around this project does not come only from players, holders, or people from the Web3 community.

There are also reviews from former employees about working inside the team. Below are only two screenshots with reviews, but even they clearly show the general nature of the complaints: poor leadership, unpaid overtime, constant crunch, lack of proper planning, a toxic top-down environment, and no room for constructive feedback.

https://preview.redd.it/9gonhu6f893h1.png?width=626&format=png&auto=webp&s=2e284926918d599726cade21615929d69d1e2666

https://preview.redd.it/2nlqtesf893h1.png?width=620&format=png&auto=webp&s=d98cd4a7e18bdf0d17eeb939815e40a293908754

Moderation and the erasing of history

Soulbound actively removes uncomfortable questions and criticism. Longtime fans who supported the project for years are now treated as unwanted people if they remind others of its past.

https://preview.redd.it/wcd9kpvi893h1.png?width=1170&format=png&auto=webp&s=d5013ddf53b5696f20c91e596b5ab19f23473b04

https://preview.redd.it/pxdwpwlk893h1.png?width=519&format=png&auto=webp&s=449470775b3ae9567f9183f00d999bd7fd36ab29

u/Navi_King, who has a strong reputation on Reddit, works with this project and is involved in active censorship while hiding behind rules. He knows very well what Webb is doing, and he has seen the disappointment of thousands of people who feel deceived.

People repeatedly told him that he sold his soul, but he chose the money and the project.

Who is Thomas Webb?

Thomas Webb, also known as Tom London from America's Got Talent, used to be a professional illusionist before rebranding himself as a "hacker", Web3 entrepreneur, and creator of a metaverse.

In interviews, he talked about NFTs, AI-driven virtual relationships, "crypto girlfriends", and the future of digital ownership. Worldwide Webb was deeply tied to Web3 and NFT culture from the very beginning.

Now that the NFT audience no longer believes, they want to present the project to Steam players as a normal indie MMO.

But changing the name does not erase the history.

Links and evidence

Steam page: https://store.steampowered.com/app/4369490/Soulbound_Online/

About the founder: https://en.wikipedia.org/wiki/Thomas_Webb_(artist,_born_1991)

https://crackmagazine.net/article/profiles/thomas-webb-nfts-digital-art/

Official rebranding from Worldwide Webb to Soulbound: https://soulbound.game/ru/news/worldwide-webb-reveals-soulbound/

Move to Steam, server shutdowns, and abandoning Web3: https://egamers.io/soulbound-moves-to-steam-as-paid-game-launching-this-summer/

https://cryptogames.gg/soulbound-ditches-web3-will-relaunch-as-paid-steam-game-this-summer/

Pantera Capital investment: https://panteracapital.com/blog-investing-in-worldwide-webb/

Discord App Pitches 2024 win: https://soulbound.game/articles/soulbound-crowned-grand-winner-discord-app-pitch-2024/

Official project Wiki confirming NFT sales: https://wiki.soulbound.game/NFT

Bottom line

Our community still has a huge amount of information and material. We have shared only a small part of what we have, because this post is already long. If any media outlet is interested, we will tell and show more.

Too many people from the old community feel deceived after years of promises, changes in direction, silence, heavy monetization, censorship, and millions of dollars raised with very little delivered to players in return.

You can hate crypto as much as you want and laugh at holders who lost money, but now this evil has come to your platform, to real players, and I urge you to spread this and not remain indifferent.

reddit.com
u/KitchenOk2115 — 3 hours ago
▲ 133 r/MMORPG

Zenimax Studios (Elder Scrolls Online) to cut a significant number of staff this morning

https://bsky.app/profile/jasonschreier.bsky.social/post/3mpydldy43226

With Microsoft cutting 4,800 more jobs -

>Studios in the Bethesda organization like id Software (Doom) and ZeniMax Online Studios (Elder Scrolls Online) are not shutting down but are cutting a significant number of staff this morning, per sources.

u/xFalcade — 3 hours ago
▲ 384 r/MMORPG+1 crossposts

Foxhole and the beauty of the true classic MMO

I wanted to post my review of Foxhole to raise awareness of it, since the game is so worth it, but I'm genuinely baffled how almost noone heard of it. It is an MMO running for almost ten years. No AI was used here since I find no need for it.

-

Foxhole is a strange game. It is an MMO about a world-war era conflict between two fantasy countries, that at this point is raging on for centuries.

It looks like a strategy game with its bird-eye view camera, but every soldier fighting, every truck driver, pilot, factory foreman, helmsman for a large warship, his gunners and damage control staff, is each a single player.

-

The game is a return to the past in the current gaming environment dominated by the greed publishers, requiring only its sticker price on Steam, with no subscriptions and no microtransactions. There are uniforms and cosmetics, but they have a gameplay use and are all only obtainable in the game.

Regardless, everyone is not locked to a job but can choose freely what they want to do.

The world is persistent and the frontlines will be animated by other players regardless if you login or not.

The overall objective is "winning the war" by controlling the majority of the map, and once a faction managed to do so after about a month of real-life struggle, the map and tech is reset to randomized conditions and its soldiers and logistical personnel return to defend their digital land.

-

Did I mention that all the ammo, weapons, tanks, bunkers, bombers you can find at the frontline had been built (and often transported there) by actual players?

The game is built around cooperation. You can often accomplish very little alone (unless you are a skilled commando, cutting off supply lines in enemy territory), and so you are encouraged to talk with others and ask for help.

I found the community to be actually superb, besides very rare bad apples, you will always find someone willing to help and guide you whenever you ask. I have known so many people through this game, and seeing them online and playing with them almost every week really reinforced the attachment I got to them.

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Even if the game is built for you to feel as "a cog in the machine", you can always be the one that changed the tides of the entire war but will never know. Maybe you brought the truck of supplies that allowed the city to survive, organized the op that blew up something important, landed that grenade on the last enemy construction vehicle.

Maybe your actions prevented a massive morale loss for your faction, or you trained the players that did it after you stopped playing a long time ago.

The game really promotes giving you tools to decide on your own objectives, and reaching them is up to you and the people you decide to play with.

-

Having played many multiplayer games in the past, I think that it is silly how good and unique of an experience this game is, and how little it is known.

The developers recently added warplanes with an huge update that was unfortunately undercooked, but they are swiftly making amends and doing huge positive sweeping changes.

-

Hopefully you are going to check it out because it has been my favorite game in a long, long time.

u/_Renai_ — 22 hours ago
▲ 5 r/MMORPG

Eight years out, old WoW muscle memory still has claws in me

I haven't touched WoW in over 8 years and thought that part of my brain was cooked and gone. Apparently not. So much so that I'm doing crazy combos like:

  • Shift + 3 to change bars
  • Shift + F for instant summon buff
  • 3 to summon my demon

I came back and as soon as the rust was gone my fingers were moving on their own. It's so crazy how different it all feels but also the same and I remember why I spend over 9,000 hours of my life in it the first time round. I'm streaming to record everything that's changed and so far it's a lot of little things everywhere. I'm hoping my fingers can carry me back to rank 1 parses and satiate my achievement hunting nature.

So if you’re one of those MMO fossils who misses the feeling more than the grind, that’s basically what I’m doing.  I've also got the day off work so the next 5 hours are mine and I'm excited to tell someone about it!

Anyone else got crazy key binds or similar muscle memory situations.

Also in before "Just get an MMO mouse". I ain't got the fingers nor the $ to support that kind of stuff while I support my family.

reddit.com
u/Zepnar — 17 hours ago
▲ 0 r/MMORPG+1 crossposts

Why is it not possible to do a MMORPG like in Shangri-la Frontier?

Fir all who knows the anime its i a oerfect MMO world if you ask me ( or those who dont know the Anime Watch it its awesome ).

Just immagina live service like that where a lot of secrets events are available and secret npcs also like a rotation all 3 monta or so would be really nice then the fact that there are 7 unique biss monsters that have secret triggers what a success would that be.

reddit.com
u/Ultrainstinct_93 — 21 hours ago
▲ 47 r/MMORPG

I want to like ESO but I can't

I recently tried ESO again, I don't even mind the auto-attack weaving and like the new difficulty changes, but EVERYTHING in the same feels floaty janky and dated.

On higher difficulties feels like meele mobs are chunking you for huge hits of damage without an animation and in pvp it's the same thing, just out of sync visual feedback in combat it's crazy.

I've also seen that the state of Pvp is worse than it's ever been and the endgame content is probably worse than GW2.

Please sell me on this game somehow

reddit.com
u/Dull_Bumblebee5546 — 24 hours ago
▲ 0 r/MMORPG

Is it considered bad practise to make tab targeting in 2026?

im working on a small scale old school mmo. combat similar to everquest with tab targeting. after consuming lot of feedback, i have the feeling that player wont like this type of combat. im planning to get something like this but still controller support and easier to control. im just worried this is something that people dislike and prefer a more souls like instead.

reddit.com
u/haven_fr — 1 day ago
▲ 72 r/MMORPG+1 crossposts

I’ve spent the last year building a Naruto-inspired MMORPG

Hi everyone! I’m Tony, and over the past year I’ve been building Ninjora.

This is the first public trailer for Ninjora, an online action MMORPG. The trailer showcases fast-paced combat, open-world exploration, villages, boss fights, PvP, character progression, and a glimpse of the world players will be explore during the first public playtest on August 1.

Ninjora draws inspiration from games like Ragnarok Online, Conquer Online, RuneScape, and Rust while trying to create something that feels like its own world inspired by Naruto.

I’d genuinely love to hear what MMORPG players think. What stands out to you the most, and what would you want to see before the playtest?

Trailer:
https://youtu.be/u287IlKLae0?is=-4bsbdEY3Fieqr-f

u/rpgdreamz — 1 day ago
▲ 0 r/MMORPG

FF14online Mods

Are FF14online Mods needed in the erly game or can i run Dungeons or Progress the game easily with out them

reddit.com
u/999xeon — 1 day ago
▲ 2 r/MMORPG+1 crossposts

Kaetram - First MMO Porting To Online

I'm working on bringing MMOs online to make them more accessible, with better support for mobile play. The first game I'm working on is Kaetram, which is now playable here as I've fixed most of the bugs

I'm looking for feedback on the online experience, especially from mobile users.

I'm also exploring the idea of a weekly content series for MMOs. Similar to how TV shows release new episodes, each week would introduce new questlines with around three hours of fresh gameplay.

I'd love to hear your thoughts and if there are MMOs people would want to see online.

Also its open source, code is here.

u/bingewavecinema — 20 hours ago
▲ 0 r/MMORPG

I have a problem with ffxiv

I've been an MMORPG player for several years now, having tried practically all of them. I've always been enthusiastic about the Final Fantasy brand and Western fantasy with a Japanese twist, but I've tried playing FFXIV over and over again, and there have even been high points where I've really closed myself off from playing it. However, looking at friends who are much more experienced than me in the game makes me think about one thing: does the endgame only include the final raid without anything else? Is it that empty? To be clear: on WoW I have a thousand things to do and my activities with a lot of endgame people, also look at Twitch: various creators do the most disparate things, while on FFXIV I see them all doing the SAME SINGLE-BOSS RAID. I'd really like to immerse myself in the world, but I often wonder if that's what I'm looking for in an MMORPG. I want to immerse myself in the world and experience it, not just doing raid bosses for its own sake.

reddit.com
u/Raijin_thethunder — 1 day ago
▲ 371 r/MMORPG

Small indie team working on Medieval Lands, an old-school MMORPG

Heya MMORPG people!

I'm StouXy - developer of Medieval Lands - it’s awesome to meet you all!

I come here, scared, because I've heard that Reddit is a ruthless place haha! But I really wanted to introduce you to the game my small indie team and I have been building since February 2nd, 2022 (and yes, we deliberately waited a day just to get that perfect 2/2/22 date).

The Backstory & Transparency:

To be completely transparent, Medieval Lands is a licensed version of Eternal Lands, a classic MMORPG that originally launched back in 2003. I actually grew up playing it myself starting around 2007! Because the original game sadly wasn't getting many updates anymore, we acquired the license with the goal of modernizing it into something a broader community could fall in love with!

What is Medieval Lands?

Well, ML’s an old-school, medieval fantasy MMORPG that proudly embraces that nostalgic, early-2000s vibe! 😊

Now, I know your immediate instinct might be, "Whoa, a RuneScape clone!" - umm...well...heavily inspired I suppose haha! We are also rebuilding the game from the ground up in the Unity engine, allowing us to implement tons of creature types, unique visual effects, and much smoother playability while keeping that classic feel and vibe alive 😊

- Completely Classless: Your build is defined strictly by your skills. Focus entirely on PvE, become a master crafter, or dive deep into magic (my favorite). Tired of being a mage? Np, just become a summoner (wait, nvm, this is my favorite!) or focus on archery. It's totally up to you.

- PvP Enthusiasts: Yes, there will be tons of it! Loads of maps where you can hunt people! Or well, get hunted haha.

- Old-School Combat: The combat is all about that gritty, tactical, old-school feel - perfect if you prefer strategy over modern button-mashing haha. Well, there will be button mashing, but less of it...I hope 😂

- Controls: It features classic point-and-click movement by default, but you can switch to WASD controls if you prefer.

- Zero AI: no AI generated content and code.

We're NO Pay To Win!

Because our team firmly believes in a level playing field, Medieval Lands will be completely free-to-play with absolutely zero pay-to-win mechanics 😊 Simply put,- you can't purchase your way up on the leaderboards 😄

Is the game going to be flawless? Of course not, but you can bet our team has poured our hearts into making your experience the best it can possibly be! It will be playable on Windows, Mac, Linux, and eventually Android!

How to Support & Join Us:

- We recently launched our Steam Page for wishlisting! Every single wishlist helps a small indie team like us ia lot: -> Steam Page (PS: Playtests are starting in the next few months!)

- And before I forget, here's our website haha -> Official Website

- YouTube Livestream -> Ohhh and if you'd like to check some of the actual gameplay, we did that during the livestream here and there's a little teaser on our Steam page.

And there it is! I finally gathered up the courage to post this... Ready to face the Reddit consequences haha! 😏

Thank you all so much for your time, and I hope you have a wonderful day!

StouXy & the Medieval Lands Team

PS: The GUI in the screenshots isn't a final product!

u/Medieval_Lands — 2 days ago
▲ 31 r/MMORPG

Archeage Chronicles latest Q&A

“Is the game an MMORPG?”

ArcheAge Chronicles is an online action RPG, not a traditional large-scale MMORPG.
It is built to be solo-friendly while still offering shared-world MMO content like raids, bosses, guilds, and parties.

“Will the game be pay-to-win? If not, how will monetization work?”

The team says there will be no pay-to-win mechanics.
The game will use a buy-to-play model with optional cosmetic items.

“What kind of combat experience do you aim to create?”

Combat is designed to be accessible, responsive, and deep over time.
Each weapon should feel unique, with its own combos, timing, stamina use, dodges, and parries.

“What kind of targeting system does the game use? Is it non-targeting or auto-lock?”

Combat is based on a non-targeting action system.
Lock-on and soft auto-lock only assist aiming; attacks still need to physically connect.

“Will there be PvP content? How will PvP work in the game?”

PvP is planned, but it will become a major focus after launch.
Ideas include trade-route conflicts, arena content, the Justice System, and high-level trade-zone competition.

“What kind of exploration experience can players expect?”

Exploration is meant to feel organic, with fewer forced waypoints.
Players will follow NPC hints, discover events naturally, and explore Auroria at their own pace.

“What kinds of life content will the game feature?”

Life content includes housing, gathering, cooking, crafting, farming, and trade.
Housing will exist in the shared world, while trade will keep the wagon-based transport system.

“What kinds of content can players expect?”

The game will feature solo or co-op story content, dungeons, 20-player raids, field bosses, and world events.
Gliders, mounts, and iconic ArcheAge features will also return.

“Which control options will the game support?”

The game will officially support keyboard-and-mouse on PC and controllers.
The team is also improving key mapping customization.

“Will it be possible to adjust the camera’s field of view?”

Yes, FOV adjustment is planned.
Camera distance and viewpoint improvements are among the team’s priorities after FGT feedback.

“I tend to get motion sickness in third-person games. How does ArcheAge Chronicles handle 3D motion sickness?”

FGT feedback showed generally low motion sickness reports.
Players will still get comfort options like FOV, camera, motion blur, and camera shake settings.

“What received the most positive feedback during the FGT?”

The most praised elements were Auroria’s open-world exploration, lore, visuals, combat accessibility, and gliders.
These are currently seen as some of the game’s strongest points.

“What feedback stood out most during the FGT, and what are your top priorities going forward?”

The team’s priorities are expanding MMO systems, refining combat, and improving quality-of-life and optimization.
The goal is to better balance solo-friendly gameplay with a stronger shared-world MMO experience.

Source : Archeage Chronicles official Discord

reddit.com
u/Dandy62 — 2 days ago
▲ 0 r/MMORPG

RF ONLINE NEXT

Au cours des deux semaines suivant le lancement du jeu, j'ai été très déçu par les services ( de fraude ), voire victime d'une arnaque.

Le jeu faisait la promotion sur le chat de serveur avec des sites web et des numéros WhatsApp pour acheter de la monnaie virtuelle. Je me suis rendu sur le site web pour acheter des crédits ; différentes valeurs initiales étaient proposées : 50 $, 100 $, 150 $, etc.

Après avoir choisi l'option à 50 $, le service client m'a indiqué que je devais acheter une carte cadeau sur un autre site web pour l'utiliser sur le leur et l'échanger contre de la monnaie virtuelle.

Jusque-là, tout allait bien ! Après avoir envoyé 50 $ sous forme de carte cadeau, on m'a demandé de déposer 300 $ pour vérifier mon identité et débloquer les 50 $ (je l'ai fait au bout de 3 jours, simplement parce que je voulais les utiliser dans le jeu).

J'ai donc envoyé les 300 $, mais j'ai insisté pour un virement bancaire, et non par carte cadeau. Après avoir beaucoup insisté, ils m'ont envoyé les informations nécessaires : des informations personnelles sans rapport avec le jeu. Tout a été confirmé sur la plateforme : le virement de 300 $ et la vérification du compte.

Après cela, j'ai pu récupérer mes 300 $. Je leur ai envoyé mes coordonnées bancaires pour récupérer mes 300 $, mais après avoir saisi les informations, ils ont prétendu que ce n'était pas possible à cause d'une faute d'orthographe dans le nom de la ville (une seule lettre de plus).

Ils me réclament maintenant 600 $ supplémentaires pour vérifier et débloquer les 300 $ ! Ils m'ont donc donné les coordonnées bancaires d'une autre personne pour que je leur envoie ces 600 $.

Pour moi, les 350 $ sont déjà perdus, car je ne leur enverrai pas 600 $ de plus. Et les responsables sont RF Online Next. Netmarble et Epic Games.

reddit.com
▲ 431 r/MMORPG+1 crossposts

Customization in MMO's

(I personally feel variability and diversity of players is what is key to an MMO otherwise it might as well be a story based single player RPG and wanted to make a meme of it. Agree or not is fine, I'm just gonna leave this here. )

u/Master-Pepper160 — 3 days ago
▲ 0 r/MMORPG

Lord of mysteries could be the next secret world

Secret world was one of my favourite MMOs due to the themes, occult powers while operating in the real world, lore, factions conflict, the setting was beautiful so i was quite sad as it slowly died after they tried to change it to legends.

I just finished season 1 of the donghua(Animation) for Lord of mysteries, and upcoming MMO in China which i expect to come in the west next year.

The world and lore is absolutely similar, secret societies, faction conflict, occult powers, 22 paths (classes) with 9 sequences to progress through for each path, all with unique powers and talents, its actually ridiculous how easily this fits into an mmo.

If they manage to incorporate the story right in the MMO, it might be the next secret world.

The animation is planned to last 10 years, so im guessing a lot of investment is put into it, now add an MMO on top that is releasing this year in China, i am very excited.

u/Ash-2449 — 1 day ago