r/MMORPG

▲ 0 r/MMORPG

[Playable in browser] Looking for playtesters for a Turn-Based MMORPG

LINK TO GAME: https://gamesgamestudio.itch.io/turn-based-mmorpg

Hello, so for a few months now I've been brewing up this game. I have under a long time wanted a game that blends the turn-based style of games, like AdventureQuest or Murloc game, and adds the MMO aspect. If you like any of those games you will be right at home. This is a full MMO experience where there is currently a Town where everyone spawns in, there are 3 quests and 2 rare drops and 1 epic drop. You can group up with people to have a better chance against mobs, and you can also duel or trade with other players.

I'd love to hear your feedback, now is the chance to shape the game if you are interested. Thanks

u/Classic-Law1219 — 16 hours ago
▲ 41 r/MMORPG

“It’s not an MMO is my strong feeling” – Dune Awakening lead explains how genre labels have been “one of the biggest challenges” for the survival game

frvr.com
u/HatingGeoffry — 20 hours ago
▲ 0 r/MMORPG

MMORPG comparison

Hi everyone,

My cousin and I had a small debate on what would be a good mmorpg. My opinion is if we have a 3rd person view and character mechanics while increasing interactions with the world would give a better experience and will have a player based that will enjoy the game for years to come. My cousins counter was a top down view focusing on much better mechanics and collaboration just like league of legends, sorta skills with wombo combos with party members...

What would be your preferred mmorpg?

View Poll

reddit.com
u/Distinct-Freedom-200 — 17 hours ago
▲ 2 r/MMORPG

Thoughts on skill interactions in MMOs?

I'm talking stuff like Spellbreak; in that game, spells have interactions based on their elements.

e.g. I can't exactly remember every interaction, but stuff like Player 1 casts a tornado, sucking people in and damaging them. Player 2 (could be an enemy) casts a water spell on it, it turns into a waterspout. Someone casts an ice spell on it and it gets frozen along with any player in the aoe. If someone casted a lightning spell instead, it would electrocute anyone in the aoe.

Stuff like that. For me it was the coolest thing ever and RIP Spellbreak.

It would be cool to have an MMO with skill interactions as the focus. You're a Mechanic and I'm a Sorcerer? Drop a turret, I'll enchant it to do elemental damage (bonus if the VFX changes). Bard drops by and now the turret is shooting musical bullets at a faster rate (bonus if it plays an actual tune). Druid casts Entangling Vines, which normally just slow down enemies; someone hits it with Metal Coat, and it gets a boost to the slowness effect. Afterwards someone hits it with a Sharpen Weapon, normally a melee character buff to increase damage for a time, and it loses the extra slow effect and gains damage.

Boss casts a lingering ground aoe fire attack. You cast Rainstorm on yourself to nullify it in a small radius, and your party gathers so they don't die. WRONG MOVE, boss casts Thunderbolt at your tank and since your entire party is wet, it chains and wipes the party. You should have cast a Resist Fire and an aoe healing spell instead. Or maybe Earth Pillar on yourself and your teammates to avoid the ground. Or your berserker uses Ground Pound to make you Airborne so you dodge the fire (he dies and gets rez'd by the priest after). Meanwhile, one of your DPSes, who picked Smithing as his life skill, steps to the side and starts upgrading one of his spare swords (the fire attack boosts forging success rate).

The possibilities are literally endless and I'm surprised no one has made one like this yet (that I've heard of)

reddit.com
u/Reagilias — 16 hours ago
▲ 0 r/MMORPG

Archer now shoots while moving. Should warriors follow the same rule or get dash mechanics?

Working on combat for an MMO I'm building and ran into a design fork I genuinely can't decide alone.

The archer used to stop moving to fire each shot — classic rooted ranged combat. After a lot of feedback that it felt clunky, I rebuilt it. Now the archer shoots while running. Feels completely different. Plays the way a kiter should play.

https://i.redd.it/8ku213wmth2h1.gif

Now I'm doing the warrior and I'm stuck between two directions:

**Option A: Same rule as the archer.** Warrior swings while moving. Consistent combat language across all classes. Modern feel (BDO, Throne and Liberty, Lost Ark).

**Option B: Different rule for melee.** Warrior mostly attacks from a planted stance, but gets dedicated dash, lunge, and leap abilities to control distance. More commitment per swing, more weight (Tera, Blade & Soul, Vindictus).

The concern with Option A: melee fights might become both players circle-strafing while swinging, losing the satisfying "I committed to this swing and now I'm vulnerable" tension.

reddit.com
u/Over-Adhesiveness-69 — 17 hours ago
▲ 71 r/MMORPG+1 crossposts

Throne & Liberty to "evolve" its itemization systems in its 2nd full scale expansion: Nix

Official: https://www.playthroneandliberty.com/en-us/news/articles/the-frozen-divide-announcement

It looks like Throne and liberty is following a massive multi-year expansion model similar to Guild wars 2 in the past as leaks show a 3rd mass expansion in pre development maybe for 2028 which might explain the size of the game crossing 130GB.

The update coming in June highlights so many new additions to the game alongside expansions to pinnacle content of the MMO. "Nix is the largest region added to Throne and Liberty to date. New open world gameplay opportunities designed to reward exploration"

Some of the new content arriving:

A new weapon arrives, Gauntlets

A new traversal mechanics, Aethersuit (skydiving)

Reworked progression/gearing systems (believed to be horizontal progression)

Level 60 and continuation of the story leading to the next Raid

A new PvP mode

New open world bosses and a "new Colossus encounter unlike anything seen before"

New open world seamless dungeons (one of the revolutionary content of the game)

New dynamic weathers (weathers affect everything in this game from terrain to combat)

Lifeskills, Housing, group Exploration, and more

u/Alpha_Eru — 1 day ago
▲ 9 r/MMORPG

Best pet system in an MMORPG?

I love pet classes and would love to know what are some of the best systems in MMORPGs.

Also feel free to share your experiences with pets in mmorpg

Im talking actual pets/summons not temporary Minions.

reddit.com
u/Gravatas — 1 day ago
▲ 0 r/MMORPG

Can someone give me the rundown of why Pantheon: rise of the fallen failed?

This game was being hyped up quite a lot over the decade, starting in 2014. I never payed much attention to it because it didn't look too appealing to me, but everyone was talking positively about the game over the years, even after Brad passed. Rarely did I hear anything negative about the game.

Now everyone is doing the opposite, absolutely slamming the game, especially the backers who were once defending it religiously.

I don't get it. How could most people defend this game so much, then out of nowhere jump overboard towards the hate ship? Its a modernized everquest and isn't that what people wanted?

reddit.com
u/Drandosk — 1 day ago
▲ 6 r/MMORPG

Suitable MMO games for beginners

I just started gaming (pc) and I wanna try MMOs, I have no idea what are the best ones and I'm F, so I'm trying to have the least toxic experience while enjoying my time and having fun with other people. What do you think?

reddit.com
u/Final_Spell9316 — 1 day ago
▲ 0 r/MMORPG

MMORPG lull atm

Currently waiting for :

Adrullan online to have free weekend plays
MnM to come out in October
Pantheon to supposedly have their spring reset
Wow classic + to be a thing

I just feel like im waiting for actual decent MMORPG’s to exist.

reddit.com
u/HumdingerSlinger — 1 day ago
▲ 8 r/MMORPG

I’m genuinely confused about what happened with Corepunk.

I played Corepunk when it “launched” into Early Access/beta, and despite all of its flaws, I was honestly surprised by how much charm it had and it reminded me of playing Classic WoW for the first time. The game clearly wasn’t finished, but compared to a lot of other early access MMORPGs, it didn’t immediately feel like some rough tech demo.

The art direction, environments, NPCs, UI, little visual details, and general atmosphere all felt surprisingly cohesive. That’s what threw me off. A lot of indie/EA MMOs like Pantheon, Embers Adrift, Monsters & Memories, etc. often feel very early visually and presentation-wise. Corepunk, at least on the surface, felt like it had a much stronger identity and a more polished “vibe” than I expected.

But then I look at what was originally shown or talked about, and I’m confused. Where are the bigger "epic WoW" style dungeon-looking experiences from the early footage? Where are the new classes/specializations that were supposed to come at a steady pace? Why did the game launch feeling like it had a strong shell/foundation, but nowhere near the amount of actual MMO content or systems people expected?

From what I’ve read, it seems like the devs admitted they were already behind before Early Access and had shifted focus toward technical stability, servers, crashes, disconnects, etc. I also know the studio had real-life disruption from the war in Ukraine, so I’m not trying to ignore that or act like development happened under normal conditions.

But I still don’t fully understand the gap between the game’s presentation and the actual state of the content. It feels like they had the art direction, world feel, UI, and atmosphere locked in way better than most EA MMOs, but the actual MMO structure/content pipeline just never caught up.

So what happened here?

Was it mostly a case of overpromising and underestimating how hard it is to build a full MMO? Did the studio run into major technical/funding/team issues? Or did they market the game too confidently when they knew a lot of the promised systems were still far away?

I don’t even hate the game. That’s why I’m asking. Corepunk is weird to me because it doesn’t feel like a lazy cash grab on the surface. There’s clearly talent and a strong vision there. But the delays, missing content, missing classes, and roadmap slips make it hard to tell whether this is a troubled passion project or something that was marketed way ahead of reality.

tl;dr: Corepunk has way more charm and polish than most EA MMOs, but the actual content, classes, dungeons, and roadmap feel way behind what was shown. I’m confused if it was overpromised, studio issues, or just the devs underestimating MMO development.

reddit.com
u/KrispyOnion — 1 day ago
▲ 47 r/MMORPG

Soulbound: Online Coming to Steam

Reveal Trailer: https://www.youtube.com/watch?v=J4FAUzbQppM
Steam Page: https://store.steampowered.com/app/4369490/Soulbound_Online/

This used to be on the Blockchain but they are now removing that and putting the game up on Steam. Removing all the Web3 elements caused some drama but overall the game was quite fun. The combat is similar to Vampire Survivors which is kind of interesting for an MMORPG.

What do you guys think?

u/Syndrome1337 — 1 day ago
▲ 2 r/MMORPG+2 crossposts

Hi! I’m currently looking for legit non-voice gamer/pilot work.

Hi! I’m currently looking for legit non-voice, email, gamer/pilot work.

Open to:

  • MMORPG grinding/farming
  • Seasonal event tasks
  • Long-hour tasks

About me:

  • Philippines 🇵🇭
  • Stable internet
  • Gaming PC ready
  • Can follow instructions carefully
  • Fast learner
  • Flexible hours
  • Prefer minimal/no interview process if possible

Available immediately.

reddit.com
▲ 306 r/MMORPG

Final Fantasy XI director teases new content as the 24-year-old MMO hasn’t seen “the sharp player decline we expected”

frvr.com
u/AsPeHeat — 2 days ago
▲ 50 r/MMORPG

Dark Elven Village absolutely mogs Elven Village

Playing L2 now, and damn this game have solid art design that still holds.

But village built around a tree and village with a HAND THAT STRIKE LIGHTNINGS are def not have the same love from level designers.

Even looks good bcs its on UE4, fine stuff

u/Previous_Group621 — 1 day ago
▲ 28 r/MMORPG

Embers of the Uncrowned | Spectral Blade | Class Preview (Assassin-like Class)

https://www.youtube.com/watch?v=rAMYX66vpJ0

They have been posting a Class preview per day and there's not much discussion about this game but i'm decently excited for it

Disclaimer: They promise no P2W in Steam description but its NEXON so it's probably a lie and I know this i'm not delusional, though I used to be a big fan of Lost Ark before they ruined the game so I'm excited for this nonetheless. It looks pretty cool visually at least

u/Kymori — 2 days ago