Why aren't dungeons entities?
So I have been ruminating about Infinite Axis Utility Systems for a while and during that time I realized that just because decisions cannot be made by inanimate objects or abstract concepts in the real world does not mean that is true in a video game.
IAUS is a system of drives and weights that help NPC's in video games more realistically makes decisions and flow through states based on reactions to internal and external stimuli. This works really well and is sort of like a micro neural network driving basic NPC decision making.
It has occurred to me that this system can be applied to anything and in a tiered system. where decisions from tiers above can impact the drives of entities at lower tiers (think horde > group > individual).
A horde and a group are not real entities they are concepts but in a video game they can absolutely make a decision. This brings me to the dungeon. Why can't a dungeon change and react to the players inside it just like an NPC might based on its own drives and weights? We could even give the dungeon fun skills like spawning miasma or closing off paths or opening shortcuts based on that decision system.
I dont know what do yall think?