
What would you see at the end of this hall?
I'm still working on my Dwarven City Builder. How do you like the looks so far? And what would you like to see at the end of that hall?

I'm still working on my Dwarven City Builder. How do you like the looks so far? And what would you like to see at the end of that hall?
I've been experimenting with a modular workflow where I create multiple visual variants from the same base asset instead of modeling each one from scratch.
These are two versions of the same Dwarven brazier:
• Royal – intact and well maintained
• Forsaken – heavily damaged after centuries of abandonment
For the Forsaken version I mainly focused on:
- fractured silhouettes
- broken support structures
- chipped edges
- damaged ornaments
- debris around the base
- moss and weathering
The geometry was built in my own modular editor and the damaged version reuses the same underlying structure wherever possible.
I'm mainly looking for feedback:
**What immediately sells (or breaks) the illusion of believable stone damage to you?**
I've been working on a "Royal" variant for my modular dwarven architecture set.
The goal wasn't just to make it look more expensive by adding gold. I wanted it to communicate wealth, prestige and craftsmanship through the architecture itself.
For this version I focused on:
I'd love to hear what sells the "royal" feeling to you—and what still doesn't.
I've been working on a custom asset builder for creating modular Dwarven architecture for RPG maps and world building.
This is one of the first complete assets: a Royal Pillar.
The entire asset is created inside my own editor, where I can build reusable modular pieces, apply ornaments and quickly create different visual variants.
I'm currently building the full library before moving on to the city builder itself.
I'd love to hear your thoughts or suggestions for other Dwarven architecture pieces I should add next.