u/EL_AKrayNOS

For any 17 WR hunters wanting to max the map.

Can still get a faster CP time. This attempt has +6 speed on current WR. It is not very regu xdd. Glhf.

u/EL_AKrayNOS — 2 days ago

Probably not worth posting but meh xdd. Can't tell if this would be better if performed well (I did it on accident). An Icoco POV of what I did.

u/EL_AKrayNOS — 2 months ago

Does anyone know why I lose speed when I speedslide (not a skissue, it's a bug).

After doing some experimenting, it only seems to occur from the booster onwards, but you can see it more prominently at the end. It only happens sometimes and don't know how to replicate it. This would also happen when there wasn't a wallride, it was just a drift into these boosters. Might have something to do with the jump thereafter and how it might mess with the revs, possibly triggering it when landing in a slide? Not sure. Speed at the top before the purple plastic roof ride is usually about 650 speed, and end speed is usually 750+ speed. (Apologies for slightly choppy vid. Using a new screen capture app.)

u/EL_AKrayNOS — 2 months ago

[Just a rant/discussing/question or whatever. Feel free to move along KEKW]

There are a lot of negative things I could say about this game mode, the least and controllable of which are the ghost's lines and map designs sometimes not bringing out the positive aspects of this game mode (Samifying's map was a brilliant example of how to make a map that fits this game mode), but then there's the coding side of these ghosts. Now I'll be the first to admit my bottomless naivety when it comes to coding, but either it is really this difficult or Nadeo makes it seem more difficult than it actually is (or a bit of both?). I'm sure there's probably a lot more going on BTS such as funding and time, but to also advertise this game mode as something "relaxing" was a big mistake. It's like when the developers of FallOut advertised their game as one thing (I think it was something along the lines of it being story-based) when it really should have been advertised more as an open-world game which would have improved the player-base's experience of the game by giving them a mindset that aligns more with the actual gameplay, giving them less negative reviews.

Anyways, curious what you guys think and if anyone has answers to why some things in Trackmania seem so unfinished. Because when this stuff happens like in this vid, all I can do is laugh. Also, I kept accelerating like a noob because I was under time pressure KEKL.

u/EL_AKrayNOS — 3 months ago