r/TrackMania

Massive freezes every so often

About 4+ minutes between them, sometimes its often, yesterday it only really happened twice. I really don't know what else to put with this because I have no idea what could be causing it. (Additionally, it saves inputs. If I press keys while it's paused, when it plays it will press those.)

u/Expert-Sky9852 — 4 days ago

It took almost 2 years, but I think I finally get speedslides.

Not that I'm good at them yet, but map 11 on this campaign had some Eureka moments for me. I've been able to hold a slide for a long time, but my eyes were glued to the skid marks and I couldn't ever tell if it was actually working. I'd usually end up neutral at best when I tried it, due to scrubbing speed off from over sliding.

The biggest unlock was getting the skid started, then watching my speed, not the skid marks. Once you're in 5th gear, it's shocking how much speed a good speed slide actually gives you.

Now I just need to figure out how to do it on maps that aren't spoonfeeding it to me.

reddit.com
u/bobombpom — 4 days ago

Looking at AT difficulty over the history of TM2020! (part 2)

^(Note: This post was not written by AI! Every word of it comes from me: a human) ^(bean) ^(being.)

This is part 2 of a post I made recently looking at the hardest TM2020 campaign ATs (Part 1 here). Since then I’ve realized there was a whole bunch of stuff I forgot to mention so consider this an extension of the first. (Also it’s my first time making info graphics so be nice...or not lol)

So.. How have campaign ATs varied since the birth of TM2020? This first graphic (below) shows campaign player numbers on the left (represented by Map 1 player counts), and average AT% on the right (the % of players with ATs on each map, averaged over the whole campaign).

Player Count (estimated) and Average AT% Per Campaign

Average AT% is represented by the white line. As you can see it’s climbed steadily (though not monotonically) from a mere 12% for Summer 2020, all the way up to 44% for Summer 2026. The lowest ever though, is actually Spring 2023 with an average of 8%! I mentioned it in my previous post, but I believe the reason for this is the influx of new players coinciding with TM2020’s console release.

And the Player Count (represented by the bars) backs this up. That huge pink bar in the middle is Spring 2023, with over 2 Million players. This is in comparison to the lowest campaigns (Fall 2020 and Winter 2021) with about 315,000 each, by the same measure. It’s interesting to notice how the player numbers come down steadily after the console boom, and yet (so far at least) they’ve settled into a slightly higher place than before.

It did occur to me while writing this, though, that Map 1 might not be the best indicator for health of the game, considering it’s still part of the free tier. So every campaign's Map 11 player count is charted below. I would imagine these numbers are not bad for Nadeo? The population is steady and generally similar to pre-console campaigns, the major difference being that everyone since Winter 2023 is a paying customer.

Map 11 Player Counts Since Release (estimated)

But back to campaign difficulty and average AT%. Below is a graph of AT% per campaign, but split into individual tiers (i.e. color of track). As you can see the numbers fluctuate quite a bit between campaigns, but generally, White, Green and Blue tracks AT% has been trending upwards, with the White tracks massively so. Summer 2020 had a White AT% of 9.63%, compared with 73.1% for Summer 2026! The Red Tracks have remained the most steady, and today (Summer 2026) they sit at 30.8% ATs. The Black Tracks on the other hand (I think to no one’s surprise) have actually gotten harder, with Summer 2020’s 14.0% dropping to 9.6% in Summer 2026. It will be interesting to see how different Fall 2026’s Black tracks look in comparison.

(And yes I did double-check, btw. Summer 2020 White tracks actually have lower AT% than the Black ones. Which I’m guessing is more about which players stuck around to play them, than anything.)

Average AT% over time by tier (aka track color)

Lastly (Below): Lowest and Highest AT% tracks in each tier (color). Just thought I’d throw these in at the end. The most interesting one to me has to be the single highest AT% track in TM2020 being not a White track, but a Green one: Summer 2022 – 08 where 83% of players have the AT! It is a classic downhill 08 but I’m not sure what happened to make it so easy.

Lowest and Highest AT% White Tracks

Lowest and Highest AT% Green Tracks

Lowest and Highest AT% Blue Tracks

Lowest and Highest AT% Red Tracks

Lowest and Highest AT% Black Tracks

And that’s it (whew)! Thanks for reading. [Part 1 here] This wasn’t what I originally intended for part 2, but I’m glad I was able to get it out there anyway.

u/eloheim_the_dream — 5 days ago

Help with AT- Summer 26, Track 17

Relative beginner to TM. Been trying to get AT on this map for quite a while now. My best time was 45.6 something. This video wasn’t my cleanest run, but I’m looking for feedback on where I can improve. Thank you!

u/DatMichaelMagic — 3 days ago

Trackipedia2020, the somewhat complete guide to Trackmania

https://proseller-56.github.io/Trackipedia2020/

Over the last month, I have been working on a beginner's guide to Trackmania.

It has 3 main sections: Terms, tricks and tech

The terms section has an alphabetically arranged list of all the terms you might hear.

The tricks section has a bunch of useful tricks arranged by which car they are on.

The tech section is a general section for getting more FPS.

There is a 4th section for feedback, where you can provide any opinion on what you think I should add, and I will try to add it.

Full disclosure:

Yes, it is vibecoded; however, I wrote everything else, bar some of the terms which I got from an outside source, which is listed under the sources tab.

If you don't like that it is AI-coded, then don't use it.

Hope this helps, and feel free to give me feedback on what to add.

EDIT: I will try implement the feedback somewhat often, like once ever 1-2 weeks, but t occasionally may be more like once a month.

reddit.com
u/Proseller_56 — 4 days ago

How do I get consistent at Fall 2026 06 track?

Ive got a sub 27 run, but Ive been trying to improve for a while and usually never get past the first reactor boost turn. Any tips on getting more consistent runs?

reddit.com
u/Vegetable-Loquat9118 — 4 days ago

esport maps don't belong in a regular campaign ment for casuals

i dont fucking care how easy the author times are, put some fucking effort into your game if you wanna make esport maps apart of the campaign and just fucking make it longer, add 5 esport maps after the black maps you goddamn troglodytes how hard is it

reddit.com
u/omega_lul420 — 12 days ago

Reached peak earlier today

Ended up 7th at the end of qualy, back to back div 1s (4th total) and my best qualy to date!

u/BoasyTM — 13 days ago

My progression over my time playing trackmania

I can't believe I'm coming up on 2 years and 900 hours since I started playing this game! This is dedicated to everyone who doubts their abilities, just like I did when I started. Remember that you can do anything if you put your mind to it.

u/_28_Stab_Wounds — 12 days ago

TICK_TAS_TEST 2nd place on Fall 2026 - 06.

Exact same run as HOBBI. Clearly cheated. Anyone else noticed it?

Edit: Actually on 01 and 05 too. The account started playing today.

reddit.com
u/TrueFearon — 13 days ago

tm 2020 going black then going to desktop

i was recently playing tm 2020 for the first time all was well even got a couple ats but then suddenly the screen went black for about 1 sec and then it went to desktop if i clicked on tm2020 from the taskbar it opened but then went black again

reddit.com
u/maxmimik — 12 days ago