Image 1 — Anyone else bothered by the disparity in armor sets between the planetary systems?
Image 2 — Anyone else bothered by the disparity in armor sets between the planetary systems?
▲ 52 r/StarFashion+1 crossposts

Anyone else bothered by the disparity in armor sets between the planetary systems?

For example, Crusader Security has a full ADP set stamped with their logos, complete with a Crusader TCS-4 Undersuit. Meanwhile, the MicroTech Security has a MT Balor Helm, MT Ork MkV Core, and MT TruDef-Pro Arms and Legs, over a generic Stoneskin Undersuit (only available at Distro-Centers). Otherwise, MT Security only runs White sets, not anything branded.

I believe that Hurston Dynamics Security has a branded ADP set for their Heavies, and ArcCorp actually has the BlacJac Merc Company provide all of their security.

To make it worse, Crusader also has the SPK-exclusive Crusader-branded Morozov set.

-I think it is long past time that each planetary corporation gets a unique branded set, for each weight class! And make them "themed" for each corporation. Like MT would likely end up looking more "Tech-y" since they are a computer-manufacturer, and HD would likely end up looking more oppressive & intimidating.

u/ESC907 — 11 days ago

Has CIG explained how the Mining overhead works?

I am concerned with how Mining and the current Quality system will mesh with CR's old vision for Persistence...

Think about it. Will anybody ever actually mine garbage Quality deposits? I know I personally only ever grab Quality of 700+. Same with all of my Orgmates. If it is crafting for stuff to sell, they may go as low as 600+, but no lower. CIG has claimed that we will use the garbage Qs for crafting ammo, but who the hell crafts ammo?

So lets consider Iron deposits on Bloom on a specific Shard for example. All the miners after Iron on that particular instance of Bloom will pick through it over time, only ever mining the higher Qualities. Persistence dictates that all of the garbage Qs will remain. So, eventually, all of the higher Q deposits will be mined, and need to respawn however the mechanism will work. Will these higher Q deposits end up respawning as the same Q? Or is there a range they may spawn at?

If there is a range that it can spawn as, it could spawn as a lower Q that is undesirable to players. And thus, this instance of Bloom could eventually be nothing but garbage Q Iron deposits.

How is the Mining Quality system actually meshing with Persistence? Would be really cool to get an explanation from a Dev familiar with the process.

- This is why I really dislike the current Quality system, where 50% of available Qualities give crafted items a debuff. Personally I would like to see a better system than Deposit Qualities dictating how effective Crafting is. It hurts my brain that I cannot have something like 50SCU of garbage Q Ore and then refining it into something like 2SCU of a good Q Ore. Such a system could be made expensive! Chronologically and/or financially! Make it require a catalyst! How in the nine levels is Pyrometallurgical Refining LosTech?! It's not as though there are techniques that have existed for several millennia or something.

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u/ESC907 — 18 days ago

I just need to bash on the Basher...

IMHO, the Basher is indicative of many problems with CIG ship/vehicle development. So often, it seems that Devs just throw a bunch mind-bogglingly stupid ideas into their concepts.

You added damage to a wing to "add character" and make the animations work? And just HOW is every single damned Basher going to have identical damage to their wings? Seems to me that there should be concerns of structural failures.

You added a WHOLE FAFFING CRANE for an "iron-sight"?! Do we not remember the very first iteration on the Guardian? The upper visuals on a Fighter are very important! If a Grey's Market designer wanted an iron-sight, why would they not use already established standards? Why not weld a needle to stand from the lower frame of the cockpit? Why would they not use that metal mesh on the exterior of the glass? Why would they not do something EVEN CHEAPER and use tape or marker on the glass??? (Yes, I know the idiotic crane is removable.)

I really feel like the team(s) responsible for ship designs need to screen more seriously for stupid ideas. To modify one of my favorite quotes from Jurassic Park: "Your developers were so preoccupied with whether or not they could, they didn't stop to think if they should." e.g. the door on the Tumbril Storm, the L-21 fin, and this hole & crane.

And could we get a standard for loadouts please? I feel that we should have clearly defined standards for each class of Ship. Give them combinations of nS1s + nS2s + nS3s~ per class, with a defined minimum and maximum (e.g. min of 6xS2s max of 2xS4s for Light Fighters or some similar range)

Finally, I think it would be nice to know what the process is for designing a ship. Does CIG start with "We want a class Ship..." or is the ship slap-dashed together and then shoehorned into a classification?

Thank you for your time, end rant.

u/ESC907 — 1 month ago

Considering how Radar functions... Why would anyone bother with the Anvil Centurion?

So the Size of a Radar affects its target lock capabilities... The Centurion is a land vehicle that is entirely dependent upon its Radar. Yet it has a S0, and is limited to less than a KM range to lock its targets and getting a firing solution. Even the highest-tier Military Radar is only capable of giving a Lock-On at less than 900m.

Could we get a buff to the appropriate ground vehicles? Anvil Centurion? Anvil Ballista? Tumbril Cyclone AA? Tumbril Storm AA? These things need a reason to be used, and having this underwhelming Radar performance is not that.

u/ESC907 — 1 month ago
▲ 7 r/StarFashion+1 crossposts

It would sure suck if we lost ability to combine Clothes and Armor before StarWhere is completed...

Just got this cool Snow-camo gun that goes nicely with the snow-camo Jacket from saving Levski! Would be kind of a dick move to remove this level of agency, no? But who am I kidding!? Of course with the super creative and original idea of the Bellator Combat Clothing coming in 4.9, we cannot have this ability.

Also, if CIG plans on removing this capability, do not forget to fix ALL of the NPCs that do it as well. Particularly at the Rock Breaker Stations, where I discovered this capability after I found NPCs equipping the Vagabond jackets with the Sureshot Helmet. Would really hate for a conflict with a new Rule to suddenly prevent all of those NPCs from spawning and populating those sites.

But would it really not be possible to just put up rails? Find a way to enable this, and prevent abuses? At least until StarWhere comes out? "But we do not want people to get the wrong expectations from this..." BULLSHIT! I apologize for the crass vocabulary, but that is such a weak excuse to block this level of customization. What perks does this getup give me? I have TWO magazine slots. I have TWO medpen slots. I have ONE Primary Gun slot. I have the pocket space to fit ONE bottle in my Personal Inventory. I have ZERO grenade slots. And I have ZERO armor, besides my helmet. Sure, I could do this with Heavy Armor underneath. But I would need to leave something unarmored to fit a piece of Clothing in its slot. And then, the aesthetic - the entire reason to bother with this workaround, is ruined. So again, what do I gain from this, other than an aesthetic?

If this level of customization is taken away from me, how else can I match it? Does the ADP armor have a Snow Camo variant? Does ANY Heavy Armor come with a decent Snow Camo Variant?

IMHO, if this level of customization is going to be pulled out from under us, we need every pattern across every piece of Clothing and Armor to be matched. If Texture and Shading is a concern, how are there not already templates available to match them?

So, in closing, when can we expect to see StarWhere? I, for one, would really appreciate an update on how it is progressing, and a very rough ETA. I am sure the rest of the community would too.

Thank you to all that read my rant. - Escape

u/ESC907 — 1 month ago

Is it really difficult to recolor things? Because I want more variety for my appearance.

I am getting tired of all of these updates that include hairstyles. Cool man, but how about some more variety in all the armors & clothing we have?

Could we get it so that each Jacket has all of the colors available? Each Pants piece? Each Armor set? This would go a long way to allow for players to customize their appearances, no?

u/ESC907 — 2 months ago

ISO Dark Blue Jackets

Looking for some darker blue Jackets, something similar to the Silverton CFP. The Silverton CFP would be ideal, but for the fact it is CFP. I could never wear anything with such branding as an HH loyalist.

TIA!

Anyways, photographed are the Silverton AA Defense and Navoi Boots and Pants Striker...

u/ESC907 — 2 months ago

Anyone else feel like Ship Weapon selection is getting stale?

I created the above table to emphasize the lack of options for hardpoints of S4 and above. The Laser Repeaters, Laser Cannons, Ballistic Cannons, and Ballistic Gatlings all have representation from S1 thru S6 that can be equipped to their respective hardpoints.

If you are running a Talon with 2xS4s and want to equip a Ballistic Repeater? Too bad, you have to scale down to the S3 Shredder! If you are running a Pally and wish to put Laser Scatterguns? NOPE, can only put S3 Dominances on your smaller S4 hardpoints, cannot even equip anything to the S5s on the main turret!

I just learned that downsizing hardpoints has not been possible since 05/02 for some mysterious "balancing" reason! So the lack of options for S4s and S5s is even WORSE! Great... Now my Talon has no choice but to equip from the top four rows without getting the Salvation Distortion Scatterguns from CZs! No more S3 Ballistic Repeaters. No more S3 Laser Scatterguns. No more S3 Ballistic Scatterguns. No more PLASMA Scatterguns. No more...

And don't get me started on the Rockets and Laser Gatling! All these years later, and Rockets are still only available to TWO ships (Mustang Delta and Vanguard Harb-turret). And the Laser Gatling is still only available as a S2 bespoke to the Mirai Pulse hoverbike!

Just as an aside, I am going to mention that I would LOVE to see Rockets on the Talon Shrike, and a Laser Gatling made for the Tumbril Storm like the NV57 Gatling was made for the Tumbril Nova.

Feel free to repost/share, especially on Spectrum - where I am no longer allowed to post. o7

u/ESC907 — 2 months ago
▲ 235 r/StarFashion+1 crossposts

StarWear? More like StarWhereTheHellIsThisFeatureAlready, yeah?

What is everybody's favorite current combination of Armor+Clothes?

(Vagabond Jacket Grime Blue top, Navoi Boot and Pants legs on top of Undersuit with Sangar Helmet)

Okay. To REALLY get into it:

I would recommend everything you want to wear be put into a StorAll. Open it, equip the Undersuit and desired Armor from it. Switch to Looting View, drag-and-drop the clothing item(s) you want into an open slot (Head/Core/Arms/Legs) and it should equip on top of the Armor. There needs to be an open slot for as many Clothing items you wish to wear.

u/ESC907 — 2 months ago