u/EUPyramidHead21766

LET'S MAKE WILD BETTER №1. Greetings travelers! Today I'm starting a new column in which I'll be showing you changes to Wild cards that would make the game in this format a little more enjoyable. Share your opinion in the comments, who knows, maybe Blizzard will see this and pay attention to Wild

LET'S MAKE WILD BETTER №1. Greetings travelers! Today I'm starting a new column in which I'll be showing you changes to Wild cards that would make the game in this format a little more enjoyable. Share your opinion in the comments, who knows, maybe Blizzard will see this and pay attention to Wild

My main goal is to slow down the format a bit, rethink toxic cards, and give older cards a chance to shine, even if it doesn't impact the meta. Wild isn't just for the fast meta decks; there are plenty of interesting strategies that need support to have any chance of competing.

When nerfing the cards, I tried to rethink them rather than kill them. While doing so, I kept the standard format as minimally affected as possible. I apologize for the image size. This is a test version of this column. If anyone has any ideas on how to make things more beautiful and user-friendly, please let me know. For now, there are only 14 cards + 1 (non-collectible)

https://preview.redd.it/fvqpc4cu9a2h1.png?width=785&format=png&auto=webp&s=3e89520465312220a857420a842231e391dd1af8

https://preview.redd.it/a5eled1v9a2h1.png?width=785&format=png&auto=webp&s=90e5e73178218601663945701083c1f30bcf24f1

https://preview.redd.it/ooexwe8z9a2h1.png?width=785&format=png&auto=webp&s=83173bfe1093838e42e5fa6eec82c7704fd926cb

https://preview.redd.it/caivnjpz9a2h1.png?width=785&format=png&auto=webp&s=b795967e5e7c120c6fe70b270d357f2442129fa4

https://preview.redd.it/ohydmh41aa2h1.png?width=785&format=png&auto=webp&s=674f07e2ebf6a3c80ffea9212d87318c6476707b

https://preview.redd.it/zi76ce92aa2h1.png?width=785&format=png&auto=webp&s=4aa7c3c4ecc3d55f30f68ec0115a0fd58fdb6e97

https://preview.redd.it/j1042ar2aa2h1.png?width=785&format=png&auto=webp&s=3a06690f7506c6532c2e1a8c6e583faf3ed0b07d

https://preview.redd.it/vxnhyu34aa2h1.png?width=785&format=png&auto=webp&s=3f58f243709c46cdffc86409354129008218dbea

https://preview.redd.it/4uvhf8g4aa2h1.png?width=785&format=png&auto=webp&s=a58ce6559039bd6992276205bedd8c90bf7c960a

https://preview.redd.it/ocyo7jl5aa2h1.png?width=785&format=png&auto=webp&s=5319cc1fc472303fed467b0a69abd1bd337fa95b

https://preview.redd.it/gt7xl2l7aa2h1.png?width=785&format=png&auto=webp&s=760bc0f5be2acb026f20ff120f9c4dbcb0e60897

https://preview.redd.it/2lezwfbaaa2h1.png?width=785&format=png&auto=webp&s=b8668ce114f272213ed58405d3c6a8dba36a89ee

https://preview.redd.it/n7ak8uuaaa2h1.png?width=785&format=png&auto=webp&s=b99cd2f912d6ac9d7283e32e36fe305ca5e892cd

https://preview.redd.it/6dd66rpbaa2h1.png?width=785&format=png&auto=webp&s=d66348394b79a7e704e4c4d5110042d1e995453d

https://preview.redd.it/t4a90o3caa2h1.png?width=785&format=png&auto=webp&s=7a4950eb81517f2231b988af58c24aeea5affed4

Let's start from the beginning. I wanted to preserve Irebound-Brute's defensive function while toning down its offensive potential, as it sometimes comes out on turns 3-4, and the attack reduction should give it more time to respond, while still remaining an effective defense against aggression.

Sigil of Skydiving – unfairly left nerfed by the developers. This should help Pirate DH and Pirate Shaman compete with Discolock.

Confront-the-Tol'vir is already becoming a problem in Standard, and it's absurdly powerful in Wild. A change is unlikely, as it could significantly weaken the class in Standard right now. But later this year, when Standard sees a rise in one-mana cards, the developers will have to take notice. I wanted to keep the card playable for Odd Hunter, so I left it at an odd cost, but at 5 mana it will feel much more reasonable.

Zul'jin - poor Zul'jin. Looking at him and Confront-the-Tol'vir, I can't look at Zul'jin without tears. Look what they did to my boy. I changed the cost and armor to be closer to current playable hero cards in Wild, while changing the text to be similar to Confront-the-Tol'vir, allowing it to combo with direct damage cards.

Sword-of-the-Fallen - I initially considered bringing back its pre-nerf 1/3 for 2 mana. But then I remembered that some people play Odd Secret Paladin (yes, they exist). So I decided to make it a 2/3 for 3 mana, and also gave it the ability to play Secrets directly from hand. This makes it more convenient for board control and more comfortable in situations where Secrets are in your hand. However, it slowed it down slightly to compensate for its comfort and board control.

Crusader-Aura is inconsistent with its canon, and I wanted to fix it. I also wanted to change the most powerful aggro paladin card in history (yes, this card, not CtA or BtA, is the strongest in CtA paladin). In WoW canon, its text reads:
Mount movement speed increased by 20%.
[The duration of fear effects applied to you is reduced by 20%.]
Rush is the most appropriate keyword for this. I also made it convenient to use before BtA and CtA.

Prismatic-Beam - I think the developers shouldn't have reverted this spell back to its pre-nerf state. This card makes other Paladin clears too weak in comparison. Moreover, the full combo isn't available to either Odd or Even Paladins. I wanted to simultaneously nerf its absurd anti-aggro potential and bring it back to Even Paladins.

Swiftscale-Trickster—both currently the strongest Rogue decks are built around this card. I wanted to slow it down and bring it closer to the general Naga synergy, since the card was released in Sunken City. A Rogue with big spells is an interesting concept that will eventually see more support, but right now Swiftscale-Trickster in its current form is not something you want to queue up against

Quasar - I didn't want to kill this card, but rather remove the ability to kill on turns 3-5. This restriction should slow down the potential for a burst turn. At the same time, I wanted to make this card appealing to more greedy Rogue archetypes.

Party-Fiend - I believe this card is the main culprit behind the explosive start of current Discolock versions. While it's not the strongest card in the archetype, it's not the best card to build a strategy around spamming the board early. I've reverted the cost back to its nerfed state, but given it more stats so that Zoolock or Pain Warlock can utilize it.

I didn't include Battle at the End Time here because, in its current form, it's easier to ban it from Wild before it leaves Standard. It's currently unplayable in Standard, so it won't be nerfed. What to do with it after it rotates is a different story. For now, the best and most likely solution for Blizzard is to ban it from Wild, as they once did with Demon Seed.

Razorscale - I wanted to make CtA Paladin a deterrent to other decks like Quasar Rogue, while also making it a more viable tech card for control decks.

Elwynn-Boar is where I spent the most time. I tried to maintain the spirit of this card as a South Park reference, while making it harder to execute and less toxic for the opponent.

I intentionally made the weapons 10/100 in reference to their namesake. I think my version of Elwynn-Boar and Sword-of-a-Thousand-Truths better captures this legendary reference.

Both Kazakus were long overdue for a change. Even in Standard during the Razakus Priest era, Kazakus remained in the shadow of Reno and was never a viable High Power card for deckbuilding after Reno's departure to Wild. With the release of Mixologist, Kazakus simply lost all hope of being used in decks. I believe that at 3 mana, it balances perfectly with Mixologist, where you get +1 attack and more optionality in exchange for a deckbuilding requirement. However, I also considered buffing some of the effects of 5- and 10-mana potions. But for now, I've settled on that.

Kazakus, Golem-Shaper - a situation similar to its Kabal version. However, this one was sometimes overshadowed by other more valuable 4-mana legendary cards, even during the Standard Barrens era. For example, Paladins preferred Cariel Roame as the only 4-mana card in their decks. There are also opportunities to improve the Golems themselves, but for now I've focused only on changing the cost and deckbuilding requirements.

These are just a few of my ideas, and they mostly concern current meta decks. If you liked them, I'll make more of these fan theories about Wild card nerfs and buffs. Maybe one day the developers will listen. Wild isn't just about 20 meta turbo decks, but also thousands of cards that need a boost.

reddit.com
u/EUPyramidHead21766 — 3 days ago

WILD UNUSUAL DECKS #51. Greetings travelers! This time, I've prepared 39 decks for you. Some of them are updated decks from previous posts. I've worked on the inaccuracies, and decks should be of higher quality.

https://preview.redd.it/d4yfds1ti30h1.png?width=1200&format=png&auto=webp&s=f150ac2ddc53c0e122151ab947785bf72c456c58

But as long as Wild is full of hyper-combo decks that kill in turns 3-5, I feel like I'm trying to save a dead format.
Wild format needs to slow down a bit. Right now, it's all about whether you have card "x" in your deck to beat deck "y," like Razorscale and Quasar Rogue. I'm gradually moving to Standard because I just don't feel comfortable playing Wild.
We have several thousand cards, but hundreds, if not thousands, of archetypes simply can't exist without tech cards. At the same time, some archetypes can't afford such shortcuts and must accept auto-losing when facing Boar Warlock, Quasar Rogue, and the like.

https://preview.redd.it/isqshrurw30h1.png?width=1200&format=png&auto=webp&s=1c82fbc9610cc2d2c6e82033c16e3b416b06872c

Even Unholy DK

https://www.hsguru.com/deck/AAEBAfHhBAbN9ALipAWT%2BwXWgAaWywax9AYMy%2BIE8OMEkeQEhfYEgvgFzpwGkqAG%2F7oGpMAGx8kG4OUG0q0HAAA%3D

Even UUF DK

https://www.hsguru.com/deck/AAEBAfHhBAbN9ALipAWT%2BwXt%2FwX%2FlwaWywYMy%2BIE8OMEkeQEgvgFzpwGkqAG%2F7oGpMAGx8kG%2F8kG4OUG0q0HAAA%3D

Even HL UBB DK

https://www.hsguru.com/deck/AAEBAfHhBB7DFs30AvyjA%2FfoA%2FDjBKuABeKkBYL4BZP7Be3%2FBYuSBs6cBpKgBq%2BoBruxBv%2B6BsfJBqDiBtjlBuDlBsLoBv38BoH9BsODB6ixB7axB9C%2FB5rFB9DFB5vUBwAAAA%3D%3D

XL Handbuff DK

https://www.hsguru.com/deck/AAEBAfHhBAT7DpfvBIuSBv%2BXBhKH9gTzyAXw6AWSoAa5sQa6sQb2sQaLtwb%2FugaQywbW5QbX5QaXgge8lAe6lQfisQeHvweTvwcAAA%3D%3D

XL HL Plague DK

https://www.hsguru.com/deck/AAEBAfHhBCjDFvyjA%2FfoA%2BWwBLjZBPDjBJfvBIL4Bcj4BZP7Bev%2FBe3%2FBdaABoWOBpSVBp2iBsekBq%2BoBruxBv%2B6BqTABrrBBpbLBrrOBqDiBuTqBp%2FxBs7xBqT0Bq%2F0Bqj3Bv38BoH9BsODB7qVB%2B2fB%2FSqB9KtB9KuB6ixBwAAAQP1swbHpAb3swbHpAbu3gbHpAYAAA%3D%3D

XL Location Zerg DK

https://www.hsguru.com/deck/AAEBAfHhBAaX7wS0gAX%2Flwb%2FugbO8Qa6lQcRlc0DguQEh%2FYEnqoF88gF8OgFx8kGkMsGmcsGn%2FEGrPEGvvEGwvEG4%2FEGqPcG%2F%2FcG4rEHAAA%3D

https://preview.redd.it/z464exu2y30h1.png?width=1920&format=png&auto=webp&s=b27d4baeac1e8d365d0fc1dc09d1bb6d573b2b39

XL Armor DH

https://www.hsguru.com/deck/AAEBAea5AwzlsASX7wT8wAb23Qaq6gbp7QbO8QbDgwf1mAeKqgeSqgeTqgcO3dMD%2Fe0DqrgGi9wGo9wGiuIGweoGwf4Gwv4G0f4G3v8GtpcH4rEHkr8HAAA%3D

XL Vуranoth Broxigar DH

You can use Vyranoth either just to buff Taunts and Giants, or shuffle Broxigar into your deck, play it, and draw Broxigar that same turn, giving you 62/62 Charge.

https://www.hsguru.com/deck/AAEBAea5Awz8owP39gOK9wONsgSX7wSQtAbEuAb8wAaKqgeSqgeTqgePwgcOqbwD1MgD8skDlc0DztID9fYDx6wEpeIE9MMFnJoG38AG5OoG4rEHkr8HAAA%3D

https://preview.redd.it/5facmwryy30h1.png?width=2048&format=png&auto=webp&s=08608ba18d376f2ec86852fd4cce1bee1d54f97d

Beast Druid

https://www.hsguru.com/deck/AAEBAZICAA%2FmBc27Aq%2BiA5XgA63sA8n1A4H3A6yABK%2BABOekBK7ABPzfBfugBpKXB6qvBwAA

XL Astalor C'thun Druid

https://www.hsguru.com/deck/AAEBAZICDIUXv%2BADiYsEl%2B8E4qQFn%2FMFg6EGpbsGquoGr4cH25cHmbEHDuQIig6gzQKK4AOvgASuwASXoAaaoAaJoQbvqQbVugbzygaxzgaqrwcAAA%3D%3D

XL Linecracker Druid

https://www.hsguru.com/deck/AAEBAZICCIrgA4mLBJfvBJ%2FzBaW7BqrqBuntBtuXBxDkCIoO%2BcACoM0C8IkDr6IDr4AErsAEhO8El6AGmqAGiaEG1boG88oGsc4Gqq8HAAA%3D

XL Starship Druid

https://www.hsguru.com/deck/AAEBAZICCuCsAq%2FTAtaZA4mLBJfvBJ%2FzBaW7BvbdBqrqBuntBg%2FpAeQIjfACr4AErsAE%2BuIEhO8El6AGmqAGiaEG76kGsc4Gi9wG%2B%2BUGqq8HAAA%3D

https://preview.redd.it/2yrqcs4p040h1.png?width=640&format=png&auto=webp&s=c134d2b86e091feecb00e6802ddd4be00819b74f

XL Arcane Hunter

https://www.hsguru.com/deck/AAEBAR8Gl%2B8EsJIFk6EGlKEG4uMGxbEHEYAH5u4DqZ8Eqp8EwbkEp5AFjZIFmpIFqZMFyvYFjp4GleIG5OoGresGx%2FUGr5IHu8AHAAA%3D

XL Location Zerg Hunter

https://www.hsguru.com/deck/AAEBAR8Kx7IEl%2B8Ek6EGlKEG4uMGzvEGw4MHmacHmqcHm6cHD%2BbuA6mfBMK%2BBs7ABtDABpnLBpXiBq3rBp%2FxBtvxBuPxBsf1Bqj3Bof4Bq%2BSBwAA

XL Companion Hunter

https://www.hsguru.com/deck/AAEBAR8MgAfbkQTBuQSX7wSToQaUoQbi4waZpweapwebpwfFsQfkxAcO9%2BgD5u4DqZ8EmpIFwr4GzsAGleIGresGx%2FUGr5IHu8AH3sQH4MQH48QHAAA%3D

XL Starsip Hunter

https://www.hsguru.com/deck/AAEBAR8K5bAEl%2B8EsJMFlKEG9t0G4uMGquoGmacHmqcHm6cHD9jCApzNAubuA6mfBPDoBfiCBs7ABovcBp%2FdBoriBpXiBq3rBsf1Bp23B%2B75BwAA

Undertaker Odd Hunter

https://www.hsguru.com/deck/AAEBAR8CnvgCxbEHDpIFgAf2Dof7AqmfBKqfBJ2wBMG5BJqSBYWOBuTqBs6bB5inB7vABwAA

Beast Hunter

https://www.hsguru.com/deck/AAEBAR8GuwXquwLiygLQ5ATSjgbxpQYM3gTZCaLOA8j2BcuOBuelBuqlBpKmBozBBq%2BSB%2BKWB7vABwAA

XL Amalgam Location Hunter

https://www.hsguru.com/deck/AAEBAR8QgAeggAPF%2BwOX7wSwkwW4xQWZ9gXqxAaW0wbi4wbO8Qao9wbDgweZpweapwebpwcM%2F7oDqZ8E0uQEy44G6qUGrbsGzsAG0MAGmcsGi9YGresGn%2FEGAAA%3D

https://preview.redd.it/l1k8y0rt140h1.png?width=1920&format=png&auto=webp&s=d863a81ce51403913000fab7277032def2cb5c67

Went on vacation
Leyline is complete crap, I tried. I only managed to scrape together something in Standard, and that was Tier 3 at most. Otherwise, I don't have any ideas for the mage yet, sorry.

https://preview.redd.it/in37xzfu340h1.png?width=1920&format=png&auto=webp&s=f12449c2eef7e92f4d75791be8c6eaaf248837f6

XL Odd Paladin

https://www.hsguru.com/deck/39778498?rank=all

I still haven't crafted a keystone aura for 4 mana, so I'm still struggling with Paladin. And I can't just build decks on deckbuilder websites and throw them at the wall without testing. Yes, I'm a free-to-play player and don't have all the cards in this game, even though I've been playing for 10 years... Okay, I spent money twice at the Faire for a Nzoth skin and on dragons for Deathwing a long time ago. Oh, and Sylvanas Banshee on Hunter, that happened too. Three times, it's not free-to-play anymore, crap

https://preview.redd.it/2955asxo640h1.png?width=3840&format=png&auto=webp&s=94b173cd184cc54d107e0aab6620bacede08102a

XL LC Quest Armor Priest

https://www.hsguru.com/deck/AAEBAa0GCIyBBOiLBJfvBM%2FGBc%2F2BfbdBqrqBqiWBxDRwQKp4gLrigPZrAOTugPi3gP73wOKowSitgS7xwXt9wWZwAaL3AbFlAf6vweyxQcAAA%3D%3D

I just didn't find time for the priest, sorry

https://preview.redd.it/jzxllvvt740h1.png?width=895&format=png&auto=webp&s=44ef2c6a86037da2af8763ffcc193456a988cd05

Waiting for Sinestra from the packs. She doesn't want to fly to me 😞
There are 2 Theorycraft decks, but they are missing Sinestra, and I won't give them to you without testing.

https://preview.redd.it/zf9ii160940h1.png?width=834&format=png&auto=webp&s=71353462114f1a7001ddeb9455e7dd1171270e03

XL Starship Shaman

https://www.hsguru.com/deck/AAEBAaoICO%2F3AuWwBJfvBI31BfbdBqrqBq%2FxBsODBxCUA%2Fa9ApfHAty4A%2BmjBYWOBsamBqTABovcBuTqBrTxBtjxBuzxBrn0Brv0BryxBwAA

XL Hagatha Galakrond shaman

https://www.hsguru.com/deck/AAEBAaoICO%2F3AtPAA4b6A5fvBOKkBailBtSlBq3hBhD2vQK3rQO5rQP%2BrgOqrwPQrwPW9QPTgATl5AXDjwaopwaBuAbOwAbQwAbR0AbmlgcAAA%3D%3D

Tank Terran Shaman

https://www.hsguru.com/deck/AAEBAaoIBPa9Ao31BfzABqXTBg2XxwLDjwbGpgbrqQakwAbk6ga08QbY8Qbs8Qa59Aa79AbI%2BQa8sQcAAA%3D%3D

XL LC Quest Shaman

https://www.hsguru.com/deck/AAEBAaoIDK8E%2Bg6X7wTixQWN9QW5%2FgXHpAa6zgat4QbDgweilgfknQcO9r0C4s0F5eQFs40Gw48GqKcG66kGwr4G0dAG5pYHw8AHycAH98AH5v0HAAED8bMGx6QG8rMGx6QG7t4Gx6QGAAA%3D

XL Herald Shaman

https://www.hsguru.com/deck/AAEBAaoIDIUX9r0C7%2FcChvoDl%2B8E%2FMAGpdMGw4MHgpgH0L8HgtQHm9QHDtOABLONBoWOBqinBuupBqTABtHQBuTqBvWsB7yxB4%2B%2BB8PAB8nAB%2FfABwAA

Swarm Shaman

https://www.hsguru.com/deck/AAEBAaoIBIb6A%2FzABrrOBqXTBg32vQLTgASzjQaFjgaopwbrqQakwAbR0Abk6ga8sQfDwAfJwAf3wAcAAA%3D%3D

Even Shaman

Stop playing Crackle in Even Shaman. This should have been done years ago.

https://www.hsguru.com/deck/AAEBAaoIBPa9As30ArHZBI31BQ2%2BBvAH%2B6oCl8cC2qUD%2BrQEqtkEveUEovoFw48GnJ4GpMAGvLEHAAA%3D

https://preview.redd.it/2hfpf8d7a40h1.png?width=568&format=png&auto=webp&s=127611b62348dadc113afb7b31a1f84f4fb69a0f

XL LC Quest Location Warlock

https://www.hsguru.com/deck/AAEBAf0GBsf5A5fvBMe4BqrqBs7xBsOYBxHX%2BgXjgAaAowbwqQaaswbCvgbHyQaZywan4Qaf8Qao9waA%2BAaD%2BAbfggfNmAeCmQeEmQcAAA%3D%3D

XL Location Warlock

https://www.hsguru.com/deck/AAEBAf0GBJfvBMe4BqrqBs7xBhKIDvfoA8f5A9f6BfahBpWzBv%2B6BsfJBpTKBpnLBv3mBp%2FxBqj3BoD4BoP4Bon4Bt%2BCB4SZBwAA

XL Vyranoth Location Discolock (Ctrl Discolock)

Hint: You can play Vyranoth+Cursed Catacombs+Walking Dead if you're lucky, it will summon a huge taunt for free

https://www.hsguru.com/deck/AAEBAf0GBsf5A%2BWwBPrYBJfvBM7xBo%2FCBxHnywK1uQOYkgXX%2BgX2oQb3owaVswaQtAaJtQaZywaf8Qao9waA%2BAaD%2BAbfggeEmQfWvgcAAA%3D%3D

XL Wallow Handlock

Hint: Tamsin + Abduction Ray is a broken combo that few people know about, the only question is when it will break Wild

https://www.hsguru.com/deck/AAEBAf0GCIUX1rkD8u0Dh%2FsDl%2B8EquoG5IIHw4MHEOfLAtfOA87SA8b5A5WzBom1Bp3kBsHkBp75BrX6Bt%2BCB46DB8OHB4SZB%2BqbB5yCCAAA

XL HL Tick Tock Egglock

This quest should have been banned for Wild and redone, like they did with Demon Seed (though it didn't really help). This is another reason why Wild dies for me.
But if you really like to ruin each other's mood, then here you go

https://www.hsguru.com/deck/AAEBAf0GKPoOwxbnywL40ALamwP8owOdqQP36APX7QPH%2BQPlsASNtQSX7wS4uAX0xgX5xgXI%2BAXX%2BgWm%2BwXu%2FQWdogbHpAavqAaVswaJtQbHuAaUygaf8QbO8QaA%2BAbrhAepiAf1mAfXnQfgnQf0qgfHsgeTvgfYvgfgvgcAAAED8bMGx6QG97MGx6QG7t4Gx6QGAAA%3D

https://preview.redd.it/o8erankeb40h1.png?width=2400&format=png&auto=webp&s=3d36376f84b6f437ddd57154c66483e5ef51bcb6

XL Galakrond Warrior

https://www.hsguru.com/deck/AAEBAQcG9s8CxcADl%2B8Ejr8G%2BskGqfUGEZ3wAtitA9qtA%2F6uA6qvA9KvA%2FmMBI7UBIuUBp%2BeBvPKBqr8BtKXB%2BqnB%2FyvB4%2BxB7XABwAA

XL Herald Warrior

https://www.hsguru.com/deck/AAEBAQcI9s8Cl%2B8Ejr8G%2BskGus4GqfUG0L8Hm9QHEPmMBI7UBKH7BYuUBpyeBp%2BeBvPKBqr8BtKXB%2BqnB%2FyvB4%2BxB4%2B%2BB7XAB6%2FBB6DFBwAA

XL Deckbuff C'thun Warrior

https://www.hsguru.com/deck/AAEBAQcO2AKFF4%2FOA8X1A%2BWwBJfvBO%2BiBbbEBZiiBtW6BvrJBsODB4SdB4%2FCBw32zwL5jASMtwSO1ASh%2BwWLlAafngaHoAaQtAaOvwbzygbqpwf8rwcAAA%3D%3D

Egg Warrior

https://www.hsguru.com/deck/AAEBAQcE2AK%2FwwL1mAfXnQcN%2BYwEhqAEjtQEnNQEipQGn54G4%2BYGzI8H4J0H6qcH%2FK8H0LIHnMIHAAA%3D

XL Starship 100 Warrior

https://www.hsguru.com/deck/AAEBAQcKj84D9tYDxfUD5bAEl%2B8EpfYF9t0GquoGr%2FEGw4MHD%2FbPAvmMBIy3BO%2FOBI7UBMSSBYuUBp%2BeBo6%2FBovcBtjxBunxBrv0BuqnB%2FyvBwAA

XL Rock'n'Roll 100 Warrior

https://www.hsguru.com/deck/AAEBAQcM2AKPzgP21gPF9QPlsASX7wS2xAX9xAWl9gXgqAaq6gbDgwcO9s8C%2BYwEjLcE784EjtQExJIFofsFi5QGn54Gh6AGjr8G5OoG6qcH%2FK8HAAED%2FKMD%2FcQFjbUE%2FcQF6e0G%2FcQFAAA%3D

https://preview.redd.it/tpxk0k0dd40h1.png?width=1600&format=png&auto=webp&s=54e4fff3b513514c1f0894a0cf63f84d7ac949de

Finally, if you're still using my decks in Ranked, I'd like to ask you to enable the Deck Tracker with the HSguru module. This helps me and other deckbuilders gather card data and improve certain archetypes. But before you do, test your decks in Casual to understand how to play the deck. If you're aiming for Top 1000 Legends, don't be afraid to replace some cards with technical ones like Far Watch Post, Razorscale, and Dirty Rat, as long as it doesn't significantly impact the deck's structure. This is vital at these ranks. Unfortunately, Wild is currently a technical card format, and soon every HL deck of each class will only feature a couple of class-specific cards.

See you most likely after the release of the next expansion, if I don’t get tired of Wild completely

P.S.
I completely forgot to congratulate everyone on Victory Day (if anyone is from the countries of the former Soviet Union), I don’t know if they celebrate it in other countries as well.

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u/EUPyramidHead21766 — 14 days ago