r/wildhearthstone

Image 1 — Pirate Warrior going to be juicy. Think all of these are wild-playable
Image 2 — Pirate Warrior going to be juicy. Think all of these are wild-playable
Image 3 — Pirate Warrior going to be juicy. Think all of these are wild-playable
Image 4 — Pirate Warrior going to be juicy. Think all of these are wild-playable
Image 5 — Pirate Warrior going to be juicy. Think all of these are wild-playable

Pirate Warrior going to be juicy. Think all of these are wild-playable

cute warrior probably still better, but all of these seem like they slot into a nice pirate aggro deck that goes wide and has some gas for late.

Cannonmaster - great stats, value, and dual tribe to maybe allow some menagerie stuff

Cannoneer - an elven archer, but with pirate synergy and punish for letting it stick. Probably could stand to be a 2/1, though. A little weak

Blastpowder Engineer - Turn 1 double brigand double patches. Turn 2 this. Turn 3 Hozen. GG. What a slap in the face to goldfish decks. Lovely

Follow the Fuse - if the full effect of this is passed on, then this can be a 1 mana deal 6+. If not, then it stinks

Hook n Heave - yeah sure why not

the other class set cards for warrior are too slow

theorycraft list back once the builder is back online

u/BuffSecretMage — 17 hours ago

Deck Tech questions (New Wild)

Hello,

I wanted to get into playing Wild and have a few questions about some of the tech cards used and their purpose / when to use them.

I have decent amount of dust built up from dusting nerfed cards and a semi good Wild collection from playing sporadically over the years but I don't want to craft a bunch of meh cards that are extremely nuanced in the meta.

For example: I'm looking at playing this list:https://www.hsguru.com/deck/41448813

I need some of the cards like:

  • Najak Hexxen
  • Razorscale
  • Smothering Starfish

Would it be possible to explain what these sort of tech cards are needed for in the Wild meta? (Sorry for ignorance - I really don't keep up with stuff outside of Standard).

Is a deck like this actually viable? Is there better lists for Quest Priest (Seek Guidance) - I'm not super sure on the best way to find lists for older/updated decks.

I want to try to get Legend in Wild (Mostly just stop at D5 in Standard). How do decks like this fair up in the Wild Meta and is it worth pursuing? I like the idea of playing with Anduin/Raza/Aman'Thul again etc.

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u/eldridgo — 23 hours ago

How you see a potential OTK with the Elwynn Boar due to the Tolvir nerf?

Hunter has many cards that allow you to tutor beasts and a good pack of deathrattles activations; cards like Witchwood Piper can also tutor the boar. The problem is that activating it 10 times makes it a bit slow, but it would be interesting to try it.

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u/Technical_Treat_976 — 18 hours ago
▲ 362 r/wildhearthstone+1 crossposts

Blizzard please add a few letters to his name

Please change the name of the new card a bit. We deserve some new SI:7 support

u/Karelbouwman — 2 days ago

This card seems pretty balanced...

Nothing more fun than your opponent completing your win conditions five turns ahead of you! A 3 mana reduction is crazy.

u/AtlasWriggled — 2 days ago

36.2.2 Patch Notes

Wild Relevant Changes

Confront the Tolvir: now 4 mana Summon each 1-cost minion you've summoned this game (from 5 mana Replay each 1 mana card you've played this game)

Gallagio Goon: now a 2 mana 2/3 (from a 1 mana 1/3)

Arcane Tripwire: now does 4 damage (down from 5 damage)

Crowd Control: now 5 mana deal 2 damage to all minions twice. If your deck has 25 or more cards it now costs (2) less. (from a 3 mana deal two damage to all minions. If your deck has 25 or more cards deal 2 more damage)

You can find the official patch notes here

u/Nafain — 2 days ago

Still possible to have fun in 2026

Thanks mate, most fun in monthssss, I couldn't even see if you had the Mecha'Thun ready right before that crazy end.

THANK You for playing those unusual cards ❤️

Dedicated to that crazy Mosh king🤣

u/FAUVEisEditing — 1 day ago

Violet Hold Class Sets Announced

Rogue, Warlock, Priest, and Warlock class sets announced

Rogue, Warlock, Priest, and Warrior are getting class sets.

Rogue - SI:7 is back and looks to lean into the Stealth mechanic.

Warlock - Appears to be getting the coolest card in this release with Kazakus. Definitely Wild playable at 3 mana.

Priest - They're doing reborn things. Is Astral Automaton Priest back getting a new life?

Warrior - Pirate Warrior is getting some love.

Release Date is set for August 25th at Blizzard o'clock (10am PDT)

Spoilers: All cards will be revealed tomorrow, August 19th, at Blizzard o'clock (10am PDT)

You can find the full announcement here

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u/Nafain — 2 days ago

Is Azalina Priest no longer meta? Not seeing it in Hsdecks.

I was intending to come back next month after my 3 month wait is over. But maybe it was like 2-3 metas ago? It seems we have new flavors of the week now?

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u/Paradoxbuilder — 2 days ago

I didn’t know you can only have one tourist in your deck.

Title. I thought I could try something cool but I can’t :(

u/kellis12594 — 2 days ago

Most viable attrition deck/s

I want to feel like I have an answer to everything, and run my opponent out of resources and win the late game, any decks that capture that essence?

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u/ShadowMAG — 3 days ago

Imbue mage as tutorial

I think imbue mage acts as a good tutorial for wild, similar to that of the very first boss in a souls game, where the advice to beat it is to truly just get good.

Imbue mage teaches you the following things.
- Your opponent responds to your board state.
- You should exploit the weaknesses of your opponent’s deck.
- High rolling happens.
- OTK combos are common in wild.

Why Imbue mage works as a tutorial is that it is very easily telegraphed. At all times, you know exactly how much max damage output the mage has, and that you can directly influence this damage by how you use your board.

If the imbue mage has 4 damage in their hero power, and you throw down two weak tokens with 2 health each, you can expect that your opponents max damage output has increased by 16, while having done you very little in return as you increase your boards HP by 4. You can expect to take an extra 12 damage to your face. So clearly this is not a good play.

The imbue mage can use their combo with 7 mana. To use this combo they need enough damage on their hero power, and for their opponent to have a big board of small minions. If you can disrupt this you have a big advantage, as the imbue mage has no other feasible way to win.

To counter the imbue mage you have many options.
- Board lock them. If they have a board full of wisps they have a hard time imbuing, and few options to clear their own board. The wisps by themselves pose no threat.
- Play tall. If you have a few big minions, their hero power scales poorly.
- Aggro. They have a hard time responding to early threat or an early big board.
- Disrupt card draw or mana cost. The imbue mage needs to Imbue and must do so often.
- Probably many more.

The imbue mage has more counters than most of the other meta decks in wild, and their combo is more telegraphed than most other combos in wild. To beat it all you need to do is think about the actions you take not in isolation to your own win condition, but in how your opponent can respond to the way you play.

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u/KrumelurToken — 3 days ago

You can be good at Warsong Warrior. Here's how

This guide is also on Schmoopiedaddy's youtube. You can watch it here

Warsong Warrior has been a Tier 1 contender Wild since December 2025, HSguru data suggests. At least two pilots hit top10 and top1. Warsong rewards paying attention to your opponent, carefully tracking your deck and taking risks. Don’t miss out on a gem deck with crazy men hitting face for huge damage hovering at 0.3% playrate

We are magmaragerdecks and Pers; We updated Warsong Warrior every month since Warsong Commander unnerf. also thanks to gamermoment for help

Decklist:

See «Other cards + Techs» for more

https://preview.redd.it/am3veq5mewjh1.png?width=1104&format=png&auto=webp&s=54de331d25db8bd9214d954b9493f1ec6364be47

Mulligans: keep From the Depths, All You Can Eat, Sir Finley.
Toss everything else (including the combo!!)
Needlerock: keep into classes that won’t respond to it, like Druid and Mage. It’s a better idea to keep it on Coin
Crocolisks: keeping is matchup-dependent, see «Crocolisks and matchups» for more

Glossary

ttF - To the Front!
FtD - From the Depths
AYCE – All You Can Eat
Spinley - Sir Finley, Sea Guide
Merc - Bloodsworn Mercenary
Tick – A use of Risky Skipper. “2-tick” means playing just 2 minions, “3-tick” means using whole Skipper

“Not like other OTK decks”

Warsong can clear giants, razorscales, elementals, bubblebots, remnants of rage, pirates, boneweb eggs and such, and pays less mana than other decks for it. This buys you more time than other OTK decks allow. If you match with a slow opponent, you are comfortable playing to 7-9 mana.
Most of the time, you’ll win at 5-7 mana

Combo lines

Warsong combo needs a lot of pieces to go off, but there are 2 copies of each. Your damage scales with board size, but you usually deal 50-90 and overkill, counting isn’t really necessary. Any armor besides +100 is negligible. Occasionally you will have to count, I wrote a table to help you with that

https://preview.redd.it/28xobakakwjh1.png?width=744&format=png&auto=webp&s=8080f2ac424ccfb79163459c1a59c0763499203f

you can read the full table in a google doc

Filtering through your deck

Spinley and FtD are the most important cards in Warsong Warrior.
Even though your FtD discounts land on mostly random cards, you can manipulate what’s on the bottom. You’re a great player if you can do that

Usually in combo decks you have combo pieces and tutors. You have Swiftscale. You have Shroud. Play Shroud, it puts Swiftscale into your hand.
Warrior cards are stupid and they can’t do that. Warsong works backwards. First, you cast AYCE. It filters trash from your deck. The only cards remaining in the deck are combo pieces

AYCE

Then you play FtD + Spinley. All combo pieces are in your hand, they cost 0 mana and it’s lethal next turn

https://preview.redd.it/0s40qlb6mwjh1.png?width=503&format=png&auto=webp&s=9cce09b11cbba817868bcb5f84cbfd8fea972be0

Spinning into combo is much easier than drawing into it, and costs less mana

FtD

If spinning is better than drawing, that means sometimes you’ll have to intentionally put/leave good cards at the bottom

This is my From the Depths selection. It’s tempting to dredge card draw. But I’m also very set on playing Spinley next turn. Whatever card I dredge will end up washed. That’s why I’ll dredge the least valuable card: Crocs.

track your rightmost three cards

What to do if I drew both Warsong Commanders?

This is bad: if I spin, my Warsongs will get very far away and I won’t start the combo. Here you need to play cards until Warsong ends up in the rightmost three in your hand. Then, spin. Your 2nd copy of FtD will find it back

https://preview.redd.it/jfcy8ccfpwjh1.png?width=904&format=png&auto=webp&s=6d650018d0d04f6fa1917273a3743b8e55d575e3

If you just don’t know what to do, spinning is mostly better than not spinning! It doesn’t hurt to get some info. By turn 5, a good Warsong player knows the position of every card in their deck

None of the plays above are possible without a deck tracker. Please, install a deck tracker before playing Warsong. In Options, make sure you have “Cards on top”, “Cards on bottom” and “Show board attack counter” toggled on

https://preview.redd.it/ge3iclb9rwjh1.png?width=647&format=png&auto=webp&s=9319f50a0eef874809ac8e4b4cfe842782049474

Crocolisks and Matchups

Warsong Warrior can’t be ratted. I’ve had Reno Shaman players Mutanus me 5 times only to die on turn 10 anyway. Some tech may be flat out ignored. If Razorscale/Loatheb is not accompanied by serious chip damage, you’re free to wait to turns 7-10 and win without ttF/FtD discounts

Playing against other combo is nuanced. Warsong is faster than Sul’thraze and Deios, but slower than Girls, Auctioneer and Mecha’thun Druid. This doesn’t mean you’ll lose, you have tools to screw up their setups

Half the time Crocolisks are used for boardlocking rather than for armor. Most decks in Wild need some board space to work

https://preview.redd.it/c4ajv1c6xwjh1.png?width=1127&format=png&auto=webp&s=ba1a3cd487369b3dcacb4be04d6fc585ff8fcd71

Boardlocked Reno deck can’t vomit more tech

https://preview.redd.it/kxou6jt5ywjh1.png?width=778&format=png&auto=webp&s=17633eebee07404558cca5622dd61ab4f3344c6b

Some people still play Egglock. If you summon Crocs for them, they won’t have space for a good Umbra play

https://preview.redd.it/z2aq764wywjh1.png?width=857&format=png&auto=webp&s=f3482ba0e6cf10aa30bb44b9b108e0fe22be66a3

Summoning a crocolisk for some Druids (esp. Deios) shuts the deck down

more matchups:

Tiktok lock: unfavored, hard to win if you dont roll FtD spinley early. This matchup is a lot more manageable when you're on the play (basically, going first = you have to kill by turn 6, going second = you have to kill by turn 5, massive difference). You can play around chaotic consumption by shattering your totems/spinley

Auctioneer: You may armor up outside its range. Most of them brick and stop at 30-45 damage. Cast two Crocs to go above their cap (56) if you feel like it

Token QL DH: You’re one of the few decks that can clear brutes under Mana Burn. Play FtD as soon as possible

Only play with Mage until they cast a secret. Test for Objection. If the secret isn’t Objection, bottom right, queue next. You may squeeze a win by cracking Ice Block and comboing twice, but queueing next is optimal for both MMR/h ratio and your enjoyment. Pers only plays against Ice Block if he can pop it on turn 5 or faster

Warrior: You may kill through Lavagorger. Your damage cap hangs around 160-170, but needs two full boards and all 4 Berserkers

Other Cards + Techs

There’s 1-2 flex slots in Warsong Warrior. We tried a lot of cards, here’s how they perform:

Chainbreaker Hogger — Turns your deck into Tony Hawk Pro Skater. You can spin once, fetch FtD, cast it, spin back. Hogger is worth it if you copy only Spinley with it. If you include any other legendaries, your deck will bloat and you’ll feel it

Smothering Starfish — Warsong can’t answer Security Automaton and Duke on curve without it. Also QLDH brought a lot of high HP taunts that your zerkers won’t pass without it

Bulwark — Historically combo decks in Wild that pop off on 4-5 either have a very low cap, or hit in 1 chunk of 40-125 damage. Bulwark would answer both

2x Stoneskin Armorer, Lord Barov, Safety Goggles — normal cards, up to personal preference

Xavius — great card, fixes a lot of awkwardness. It picks up pieces you washed with Spinley. Some gifts on the zerker (Charge, 2/2 copy, reborn, windfury) can sub for 2 pieces. Don’t give zerker any extra attack, or Warsong won’t work. Don’t slot this as your 5th minion type. Awful with Hogger

Battleworn Faceless — Costs the same for combo as Mercenary but deals less damage. Walking Dead and Rats are very common taunts; Mercenary bypasses them, Faceless doesn’t. Unlike in 2023, there aren’t many opposing minions to copy. Nobody tempos Aman’thul or Eonar anymore. If someone goes on rampage with Big Shaman, add it to the deck in place of Mercenary. Adding it as your 5th Berserker (2 Mercs + 1 Faceless) will raise your damage cap to >200, enough to comfortably beat +100

Tight-lipped Witness — There’s never enough mages to justify this. Bottom right is optimal for wins/h. Make sure this isn’t your 5th minion with a type, or else your chance to miss out on Spinley from AYCE rises from 25% to 40%. If you want secret tech for a THL lineup, choose Eater of Secrets ban Hostage instead

E.T.C, Band Manager — no. stop paying mana for cards

Rover/Applause/Warptooth — There could be a sick Warsong build that draws turbo fast with these. Very fun, but takes a lot of effort. For Glory needs less

I liked the deck, what next?

Catch me streaming all Warrior decks at twitch tv @ magmaragerdecks and join DMH Cult

https://i.redd.it/0beyj32d7xjh1.gif

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u/MagmaRagerDecks — 3 days ago