u/AltruisticPea6925

▲ 60 r/PTCGP

The "10 copies" golden flair has effectively nullified my motivation to share cards to friends, and I hate that.

Before, you could share extra copies with zero downsides. And I really liked that. Helping others finishing their dex or getting them extra copies from their favorite Pokémon (e.g. some of my friends try to get all languages) just felt good without any downside.

Now, you are essentially working *against* your own best interest when you share copies you would have liked to "golden flair" someday in the future.

Of course, when it's just about helping friends finishing their dex, they can then share or trade the cards back to you right after, but that'd still cost you your "share slot" for that day, or a trade stamina both of you and your friend.

And I hate that. I don't like that an otherwise great feature (sharing) suddenly became a social struggle of "how altruistic/egoistic am I feeling today?"

And it's not just me. I've noticed that sharing / received shares in general seems to have taken a nosedive, and others have noticed the same.

I would like for the golden flair to only take "lifetime total copies" into consideration (how many copies your account has had in total), similar to how the dex only tracks your lifetime progress (whether or not you've ever had a copy of that card, *not* how many copies you *currently* have).

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u/AltruisticPea6925 — 2 days ago

From a design perspective: Why does progressing through a build (getting upgrades) in PoE feel so much more interesting to me while playing compared to other games?

I've noticed that I stick a lot longer to a build in PoE than I would to a build in a different game. I constantly get bored of my characters in, say, D3/D4 (despite still having room for improvements) and then try a different build. That's not the case for PoE, at least to me. I can easily spend the entire league on just 1 build here.

Some potential reasons I can think of for why that is:

- upgrades in other games are mostly linear (same modifiers with higher numbers), so nothing really changes there but 'numbers go up'.

- builds in PoE often have multiple "phases" where you swap many equipment pieces simultaneously (rather than one piece at a time in whatever order) to circumvent new downsides and still have enough attributes/resistances. So it's not a fully linear progression, and it requires planning.

- later phases also re-focus ​​which mods I want. I usually start with direct damage increases and defenses, then later on I focus on + skill level and cluster jewels, and finally on reservation efficiency, aura effect and % double damage. The later mods are too expensive early on otherwise. ​

But despite being aware of that, I still don't really get why other games' builds still feel a lot less motivating long term to me. Like, if it were just these 3 factors, ​those games could just add new (more "expensive") mods and uniques with downsides and call it a day. But that's obviously not the solution and sole reason.

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u/AltruisticPea6925 — 6 days ago

Genuinely what are you supposed to reply when someone sends you an (almost) mildly amusing TikTok?

Chats are still my social Achilles heel. A laughing emoji or "haha" feel redundant. But most funny TikToks (a sketch or funny animal clips) people send me don't offer anything of substance I could actually reply to ...? How are you supposed to react?

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u/AltruisticPea6925 — 7 days ago

Kinda passively collected a bunch of bars and crops from using the lost shipment node. Now I have no clue how to best use this in SSF. Any advice?

u/AltruisticPea6925 — 9 days ago

Does Reno (Spell) Hunter have a similar playstyle in MTG (Commander)?

Note: I'm explicitly asking in this Wild HS sub (instead of regular HS sub or MTG sub) because Reno (Spell) Hunter plays noticeably different than other Reno decks, and asking in any of those subs would probably result in answers similar to regular Reno decks, not Reno (Spell) Hunter deck equivalences.

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Some things I like about Reno (Spell) Hunter:

- plays fairly pro-active, not just reactive.

- Midrange-Control-y

- for the spell version: I like cards like Zul'jin that turn previously used cards into value by re-playing them. Basically a win condition that does *not* necessarily immediately ends the game.

- ​still has some tech tools

- 2015 Reno and Reno hero ​as "panic Buttons"

- every game plays a bit different because the deck isn't 100% consistent (you don't draw the same cards every game) and there are minor RNG effects (e.g. tavish's hero power, or which 3-Cost Beast gets summoned from a secret), but still has *some* card draw tutoring​.

- not focused on OTK, not purely passive, not solitaire gameplay

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Does MTG have any Commander archetype that fits?

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u/AltruisticPea6925 — 13 days ago

I've lately thought about how absurd it is that nothing any human has ever done or will ever do will last.

I wouldn't be surprised to learn that an (un)concious motivation many people have for what they do during their individual lifespan is to somehow create something - anything! - that lasts. Something that exists or shows their existence long after they're gone.

  • Let's start small: You create something for your children. You die, your kids and grandkids remember you. 30 years after your death, your kids die. Another 30 years, and your grandkids follow. 60 years after your death, your name and works are forgotten.

  • Now let's think a little bigger: You created something future generations still remember and reference. A major scientific breakthrough (think: Euler), a revolution of an entire artform (think: J. R. R. Tolkien laying down the foundation for modern fiction), or global historical events (think: Napoleon). Your impact is known for centuries, at least when it comes to your name. You, as a person with all your characteristics, are mostly unknown past that. There aren't many historical figures 1000+ years ago we know anything about when it comes to any personal details. Not what they liked, or what was important to them. And information we do have is often conflicting or got lost in translation.

    - Side note: Languages usually change over time enough that, on average, two people speaking the same language 900-1000 years apart wouldn't recognize *any* word from one another, despite formally speaking the same language. Simply because all the words and grammar have changed that much over time. For example, anything created 2000 years ago had seen this cycle happen *at least* twice. If you had written anything in the year 0, nobody in the year 1000 could understand a single word without doing a translation, since it's basically a foreign language to them. And that translation then couldn't be read by anyone in that same language in the year 2000 without doing another translation. Despite you, the person in the year 1000 and the person in the year 2000 all three speaking the same language.
    
  • But what if you go to a totally isolated location, anywhere on Earth and carve your name deep into a mountain? If we believe current astronomers to be correct, Earth will be swallowed by the sun in up to 7 billion years. As a reference: The entire history of the universe so far is merely double that length. Nothing on Earth will remain. Nothing. If an alien would then ever come near Earth, there'd be zero trace of you ever existing. Or any human, for that matter.

  • Let's say you manage to leave Earth, travel far to a totally isolated location in the universe, unaffected by anything. And you engrave your name there, guaranteed to not be changed. In that case, the heat death of the universe (= collapse of all atoms) will occur in 10^78 years. That's such a long period of time that we humans can't possibly fathom them, and it also means that not even your totally isolated engraving would last, since all matter evaporates eventually.

There is no scenario where one could create a truly permanent impact. We only life for such a short period of time that even at 100% maximum capacity nothing anyone ever does can survive time. No monument. No craftsmanship. No intergalactic terraforming. Nothing.

Personally, I feel that's kinda freeing to realize. Puts off a bit of pressure.

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u/AltruisticPea6925 — 14 days ago

Do we really need hundreds of socketables of which 90% won't be used past act 4 anyway? Is item bloat really the intended design going forward? Unuseable bloat for the sake of having high item numbers nobody needs? "Quality > Quantity" would be a much better approach for PoE2, imo.

u/AltruisticPea6925 — 14 days ago

About (distant) relations to people one doesn't see regularly: I feel like I have a wrong mindset when it comes to calling them / keeping up with them.

  • While I'm in a good mood, I enjoy just being in the moment. And despite me then being most talkative, sozializing is then not really adding anything positive (at least in my personal experience), so I don't have motivation to call them.

  • While I'm in bad mood, I don't want to burden anyone (especially someone I don't see regularly), so I don't have motivation to call them.

  • While I'm in neutral mood, I'm not that talkative or (in that mood) I'm not interested in others in that moment, so I don't have motivation to call them.

So no matter my mood, I end up not wanting to call or chat.

None of this applies to people I physically see on a daily/regular base (there I can just spontanously ask to meet later that day after work), but I've found it difficult to keep relations nurished once one isn't frequently interacting anyway. And it's also totally fine and enjoyable once one actually sees each other again.

But, at least to me, socializing via phone chat or calls kinda feels more like necessary "relations carework" to not ruin it inbetween those situations where one meets again. Like watering a (friendship) plant, something one has to do to keep it (the relation) alive.

I like those people. For really close ones, we have communicated clearly about this, so it's not a problem, but that's just not feasable for new (potential) friendships. Somewhat frequent answers, chatting or calling once a month etc. is something most people seem to need to consider a friendship functional.

Anyone got a tip or trick how to handle this? Right now, I have to force myself to either respond or be pro-active.

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u/AltruisticPea6925 — 14 days ago

Back when 0.4 temple got announced, I thought replacing all limbs with Vaal limbs as a Gemling would unlock a Vaal Gemling ascendancy class lol

u/AltruisticPea6925 — 14 days ago
▲ 222 r/PTCGP

With more and more emblems releasing with every pack, with secret missions, with events, with monthly shop offers, etc., having 3 emblems as a maximum is definitely not enough.

I've reached a point (relatively) long ago where I can't bring myself to care about stuff like secret missions anymore simply because I couldn't use the secret emblem anyway.

Since it's a Pokémon game, it'd make thematic sense to set the maximum to 8, so that it looks like a gym badges collection.

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u/AltruisticPea6925 — 18 days ago

Am especially interested in opinions from players who have extensively played all three forms individually as separate builds.

u/AltruisticPea6925 — 23 days ago

Having a hard time trying to come up with new and unusual biomes I haven't used and/or seen in other worlds yet.

All I can now come up with are biomes like

- [Earth biome] but [different color]

- ​[Earth biome] combined with [Earth biome / alien planet biome]

- [Earth biome] with one characteristic massively enlarged / miniaturized

- ​[Alien Planet biome] with [holes/flying islands/different gravity]

- [Biome] but hot/cold

So I'm mostly looking for inspirations. :)

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u/AltruisticPea6925 — 24 days ago