![[Custom Script Need Feedback] YOU are the ONE v3.0](https://preview.redd.it/7aow5ft9ki2h1.png?auto=webp&s=ae0c14f9c3d63d44ab7e5cdeb2ca6cdd0fd944d9)
[Custom Script Need Feedback] YOU are the ONE v3.0
Hi everyone!
I recently made a custom Blood on the Clocktower script called YOU are the ONE v3.0, and I’d love to hear some feedback from other BotC players and script builders.
The original idea came from May 20, which is often treated as a kind of Chinese Valentine’s Day because “520” sounds like “I love you” in Chinese. Some players in my group wanted to play a love-themed script, so I built this around the idea of the Fang Gu trying to find “the one”.
The core setup is:
Only one Demon: Fang Gu
Only one Outsider character: Sweetheart
Bootlegger: All Outsiders are Sweethearts
As compensation, the script has 8 possible Minions.
The Townsfolk are roughly divided into four groups:
Information roles: Empath, Balloonist, Village Idiot, Fortune Teller, Virgin
Their job is to find Minions and eventually locate the Fang Gu.
Protection roles: Innkeeper, Lycanthrope, Tea Lady
Their job is to protect Sweethearts and prevent the Fang Gu jump.
Killing roles: Slayer, Alchemist
They create pressure and give the good team ways to hunt the Fang Gu directly.
Decoy / bluffing roles: Soldier, Farmer, Banshee
These roles can try to make the Fang Gu think they are Sweethearts, hoping to bait the Fang Gu jump.
There are also several possible strategies for the Sweetheart. If you want to be found by “the one”, you can stay hidden and hope the Demon finds you. If you want to play more directly for good, you can out yourself, but that also makes a good player drunk, which may not always be ideal. However, finding the one who gets drunk by your death is also interesting (or maybe not).
At the same time, not everyone claiming Sweetheart is necessarily good. They could be a Minion trying to confuse the Outsider count, or even a Boomdandy who wants to be executed.
I’ve tested this script ~20 times so far, and the win rate has been roughly 50/50. The games produced a lot of funny and memorable moments, especially around fake Sweetheart claims, Fang Gu baiting, and players trying to figure out who “the one” really is.
However, some players also felt that while the script was fun, the game states did not vary enough, and the deduction could become a bit weak in the late game. In particular, once enough Townsfolk are drunk, the game can start to feel more like rolling a dice than solving the puzzle.
I’d really appreciate any advice on:
- whether the script looks balanced;
- whether the single-Demon / single-Outsider structure is interesting or too repetitive;
- whether 8 Minions is too many or actually helps the script;
- whether the Sweetheart/Fang Gu interaction is fun enough to carry the script;
- how to improve the late-game deduction;
- and which characters you would personally remove or replace.
I’m hoping to eventually share this script with my local BotC community / SNS group, so I’d love to make it more polished before doing that.
Thanks so much in advance! I’m still learning script design, and any criticism or suggestions would be very welcome.