
HDR Scopes for Windows
https://github.com/Shadetail/HDRScopes
To read nit values in games and engines it's typically required to install reshade, and then one of the HDR analysis mods that are able to draw scopes. This is somewhat inconvenient for games, but really inconvenient for authoring HDR content in game engines, as when it comes to debugging, simpler setup is strictly better.
Even if you didn't care about that, and you had an artist in your team who is supposed to be authoring content in HDR, you'd prefer to be able to avoid guiding them through the whole process of injecting mods into the game engine of choice etc. And ultimately, none of the scopes in available mods have the feature set that's as rich as that of scopes found in Davinci Resolve for example.
I wanted scopes that I can keep on my secondary screen, that I can fullscreen, that look good, are customizable, that have all the features from Davinci that I like, and that go beyond that into offering various additional quality of life and analysis features on top.
All the scopes I could find either did not support Windows desktop as signal source, or were stupidly expensive, usually both. So I made my own, and now open sourced it on github. PRs are welcome.
Special thanks goes to u/Kaldaien as SKIV was an invaluable technical reference that enabled me to build this using Claude Code, as I'm a designer and generalist by profession, rather than a proper programmer.
HDR screenshot: using HDR Scopes on secondary display to analyze Cyberpunk renodx setup.