iFi GO Link 2 review after three months: three problems, one of them a hearing hazard

I bought the GO Link 2 to drive a HEDDphone D1 from a PC and a Pixel 10 Pro. On paper it's the right tool: around 1.6 V into 32 ohms, hardware volume, compact, and it sounds fine when it works. Mine spent most of its life plugged into a PC and barely moved. That's the good part of the review.

The headphone jack went loose within a few months. It started as the occasional dropout and progressed to losing contact every few steps when the phone is in my pocket, and sometimes needing a minute of pushing and rotating the plug to get sound back. Tested with other headphones: same behaviour. The D1 cable is fine on other outputs. So this is the socket, and it degraded under light use.

The second problem is the one that should be on the box. Roughly half the time I connect it to the Pixel 10 Pro with a music app already open (YouTube Music, Poweramp), it outputs full-scale white noise. Not a click - sustained, painfully loud static that doesn't stop until I kill the app and re-plug the dongle, sometimes several times. I now never put the headphones on before the dongle is connected and confirmed working. This isn't a Pixel 10 issue: the same symptom has been reported with the original GO Link on a Pixel 6, and the fix is the same ritual.

The third problem is subtler. Playing a loud tone followed by a quiet tone on one channel, the quiet tone starts noticeably attenuated and skips to its correct level after about half a second. It's reproducible with any headphones, and does not happen from a motherboard output. My best guess is iFi's "Dynamic Range Enhancement" gain-switching doing what it's designed to do, which means it isn't a defect, it's the product. For music you may never notice it. For anything that depends on accurate relative levels - test tones, calibration, by-ear EQ - it makes the device unusable.

I'm replacing it with a Cirrus CS43131 dongle (Fosi DS2 2024) rather than claiming the warranty, because a replacement unit would fix the socket and nothing else. If you only need a dongle for music on a phone that isn't a Pixel, the GO Link 2 is probably fine. If you're on a Pixel, or you need it to behave predictably with test signals, I'd pass.

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u/Eagleshadow — 13 days ago

I wanted Wispr Flow notetaker to automatically start and stop for my Discord meetings, but that's not supported yet, so I did it myself

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u/Eagleshadow — 30 days ago
▲ 71 r/HDR_Den+1 crossposts

HDR Scopes for Windows

https://github.com/Shadetail/HDRScopes

To read nit values in games and engines it's typically required to install reshade, and then one of the HDR analysis mods that are able to draw scopes. This is somewhat inconvenient for games, but really inconvenient for authoring HDR content in game engines, as when it comes to debugging, simpler setup is strictly better.

Even if you didn't care about that, and you had an artist in your team who is supposed to be authoring content in HDR, you'd prefer to be able to avoid guiding them through the whole process of injecting mods into the game engine of choice etc. And ultimately, none of the scopes in available mods have the feature set that's as rich as that of scopes found in Davinci Resolve for example.

I wanted scopes that I can keep on my secondary screen, that I can fullscreen, that look good, are customizable, that have all the features from Davinci that I like, and that go beyond that into offering various additional quality of life and analysis features on top.

All the scopes I could find either did not support Windows desktop as signal source, or were stupidly expensive, usually both. So I made my own, and now open sourced it on github. PRs are welcome.

Special thanks goes to u/Kaldaien as SKIV was an invaluable technical reference that enabled me to build this using Claude Code, as I'm a designer and generalist by profession, rather than a proper programmer.

HDR screenshot: using HDR Scopes on secondary display to analyze Cyberpunk renodx setup.

u/Eagleshadow — 2 months ago