RTX HDR dimming on full screen bright scenes
Same as title. In scenarios when displayed full screen bright effects, or white loading screen, flashbang like cs - its dimming and looks washed out. Anyone knows how to fix this?
Same as title. In scenarios when displayed full screen bright effects, or white loading screen, flashbang like cs - its dimming and looks washed out. Anyone knows how to fix this?
dgVoodoo.conf:[General]:OutputAPI: d3d11_fl11_0[DirectX]:VideoCard: geforce_9800_gtdgVoodooWatermark: false (removes the dgVoodoo watermark)VRAM: 1024Download: https://discord.com/channels/1161035767917850784/1539238807910752256
https://github.com/Shadetail/HDRScopes
To read nit values in games and engines it's typically required to install reshade, and then one of the HDR analysis mods that are able to draw scopes. This is somewhat inconvenient for games, but really inconvenient for authoring HDR content in game engines, as when it comes to debugging, simpler setup is strictly better.
Even if you didn't care about that, and you had an artist in your team who is supposed to be authoring content in HDR, you'd prefer to be able to avoid guiding them through the whole process of injecting mods into the game engine of choice etc. And ultimately, none of the scopes in available mods have the feature set that's as rich as that of scopes found in Davinci Resolve for example.
I wanted scopes that I can keep on my secondary screen, that I can fullscreen, that look good, are customizable, that have all the features from Davinci that I like, and that go beyond that into offering various additional quality of life and analysis features on top.
All the scopes I could find either did not support Windows desktop as signal source, or were stupidly expensive, usually both. So I made my own, and now open sourced it on github. PRs are welcome.
Special thanks goes to u/Kaldaien as SKIV was an invaluable technical reference that enabled me to build this using Claude Code, as I'm a designer and generalist by profession, rather than a proper programmer.
HDR screenshot: using HDR Scopes on secondary display to analyze Cyberpunk renodx setup.
Does anyone know how to get those which aren't on nexus, now when we don't have single place to download them all?
while using Dolby Vision with HDR on my oled, bright areas in the sky looks like this, it has a blue aura around it? this is Still Wakes the Deep and same issue in Death Stranding.
anyone know a fix or what’s causing it?
thanks!
I have a KTC M27T6 and I think it is well calibrated in HDR terms. I mostly use it with display HDR and local dimming auto settings wise. RDR2 looks trash I even watched some modded HDR videos on yt and it is still trash very weak colors except the night, the new Gears look also weak piss filter and Pragmata basically same. Am I doing something wrong? I even watched some gameplays with the Iphone and yeah HDR just look worse than SDR even there lol.
I've a brand new LG GX790a-b and I can't seem to find a balance I like; I'm constantly altering it when using nvidia rtx ...should I be sticking with Renodx for most modern games? Even then I'm not happy with how HDR is... everything's ethier really dark or the shadows look grey and I'm not sure how to fix it?
Playing Stellar Blade on PS5 and during a scene that cuts to load in the next area, I noticed the screen isn’t actually black. It’s quite light. Then I noticed there’s a white haze in this dark area, so I decided to turn HDR off to see a difference, and the game just looks better without HDR. I did the loading transition and my screen went pitch black.
Is this just bad implementation or is there something I’m missing?
I have an ASUS ROG Swift PG27AQWP-W and I'm trying to understand something about HDR calibration
Which value is correct?
If i calibrate the monitor with the win 11 calibration app the maximum brightness test clips at 630 nits, regardless of which HDR mode I use.
However, after installing the official ASUS WHQL monitor driver, Windows shows:
Settings → System → Display → Advanced display → Peak brightness
I've tested this with Adjustable HDR OFF and ON.
So I'm confused about what these numbers actually represent.
Which one is the correct?
Thanks!
which monitor setting do you use and do you mind sharing just want to make sure I get the best HDR while using RenoDX
So I've just gotten my first OLED monitor - Alienware AW2725DF. and I game on a PC.
I've done my HDR calibration on windows and since getting this monitor I've been using HDR while gaming. which i've never really done before.
Whenever I'm inside a building and look outside ingame, it's really washed out, overly bright and looks awful as you can see from the screenshot. It's completely fine otherwise other than I feel colours are a little washed.
I'm new to OLED, all it's settings and to be honest, almost all display settings other than the obvious, someone help please!
EDIT: Okay okay I should have said, for some reason this screen shot does make it look 100X worse😂 In game you can actually make things out, the screenshot has just made all the annoying things have a power level of 9000+
Hi everyone,
I’m using the ASUS ROG XG32UCWMG and I’m wondering what the best approach is for Windows HDR calibration.
Windows automatically detects the monitor’s HDR capabilities. In both Cinema HDR and Gaming HDR, Windows recognizes a peak brightness of around 1300 nits (my monitor reports up to roughly 1317 nits).
However, when I run the Windows HDR Calibration Tool, I get different results:
Cinema HDR: the calibration goes up to around 1300 nits
Gaming HDR: the calibration only goes to around 1200 nits
So my main question is:
Should I actually use the Windows HDR Calibration Tool, or is it better to leave the calibration untouched and simply use the HDR values that Windows automatically reads from the monitor’s EDID?
Does running the calibration tool provide any real benefit on this monitor, or could it actually make HDR worse by overriding the monitor’s properly configured EDID values? Also do the different Modes change the colors?
Thanks!
Should I set the max nits ingame to my OLEDs peak (EDID 1300 nits) or do it by eye with the test image ingame, which often ends up way higher at ~1600nits because of the way Hypernits works? If I dont use Hypernits in that 1300 peak mode, then the (windows) HDR test reaches about 1150 nits.
Difference is minimal, hard to see which is right...
Quick guide on getting HDR10 working in Google Chrome on Ubuntu 26.04 LTS (KDE Plasma 6 Wayland) with NVIDIA (tested on RTX 2080, nvidia-driver-595-open).
KDE Plasma 6 requires ENABLE_HDR_WSI=1 to expose Wayland/Vulkan HDR protocol interfaces to Chromium.
In ~/.config/environment.d/hdr.conf:
ENABLE_HDR_WSI=1
And add to ~/.bashrc:
export ENABLE_HDR_WSI=1
Add the following to ~/.config/chrome-flags.conf:
--ozone-platform=wayland
--use-gl=egl
--force-color-profile=scrgb-linear
--enable-features=UseSkiaRenderer,ColorManagement,HasHDRHeadroom
.desktop Shortcut Trap: Even with flags configured, launching Chrome from the KDE Application Menu / Start Menu often fails because ~/.local/share/applications/google-chrome.desktop hardcodes --ozone-platform=x11.~/.local/share/applications/google-chrome.desktop, change all Exec= lines from --ozone-platform=x11 to --ozone-platform=wayland, then run: update-desktop-database ~/.local/share/applications and kbuildsycoca6killall -9 chrome google-chrome google-chrome-stableCable Matters USB-C (DP 1.4 Alt Mode) to HDMI 2.1 adapter (Model 201428) works on Windows (driving 4K 120Hz 10-bit HDR), but it doesn't work on this build of Linux (fails to expose the HDR toggle in KDE display settings).Hopefully this is an ok sub for this, but I have an LG 32GS95UE-B OLED monitor. In NVIDIA control panel I have color settings set to "Full" 10bpc and RGB. Since I got this I never really understood the HDR setup process through Windows 11 with the app. When going through the Win HDR process, the box always clipped around 600nits even though I believe this monitor goes up to 1300. The monitor is fully up to date too with it's software. Has anyone with this monitor set it up properly? Can someone who understand this better than I just help me set this up so I never have to bother with it again please? Thanks ya'll
Hi everyone!
I got tired of one particular limitation of my HDR monitor: as soon as I enable HDR, its built-in OSD locks out most of the useful color controls.
So I made Virtual HDR OSD for Windows, a small open-source Windows 11 utility that lets you fine-tune an HDR ICC/ICM profile through a simple GUI, almost like having a software OSD for adjustments that the monitor no longer exposes in HDR mode.
In my particular case, my AOC Q27G3XMN has a noticeably warmer HDR white balance, with a yellow/red cast compared with the much more neutral SDR mode I prefer. The app lets me make small RGB, white-balance, gamma, saturation, brightness and contrast corrections and visually match HDR much more closely to SDR.
The idea is not to replace proper hardware calibration. I actually recommend first creating a baseline profile with Microsoft's Windows HDR Calibration app and then using Virtual HDR OSD only for small subjective corrections or for matching the display to your preferred SDR appearance.
The project also integrates an optional implementation based on Dylan Raga's excellent win11hdr-srgb-to-gamma2.2-icm project:
https://github.com/dylanraga/win11hdr-srgb-to-gamma2.2-icm
Windows 11 normally renders SDR content inside HDR using the piecewise sRGB transfer function rather than a conventional pure gamma 2.2 curve. This can make shadows and darker midtones look noticeably lighter/washed out on displays normally viewed around gamma 2.2.
The correction is optional and can be toggled on the fly:
Alt+1 → Gamma correction OFF Alt+2 → Gamma correction ON
This is especially useful because the correction is intended for SDR content displayed while Windows HDR is enabled; native HDR content does not require the same transformation.
I've repeatedly encountered Windows 11 restoring or associating the wrong SDR/HDR color profile after switching HDR modes, particularly when using Win + Alt + B.
Virtual HDR OSD therefore includes an installable background watchdog that keeps track of the SDR and HDR profile associations and restores the appropriate profile after a mode change.
And if you don't care about the GUI or profile editing at all, the watchdog is also available as a completely standalone BAT.
NOTE:
The standalone watchdog only fixes the SDR-HDR association bug; it does not include the ON/OFF hotkey for the gamma curve correction. That feature is only available if you install it from the app.
Everything is available here:
GitHub Project:
https://github.com/Mixomo/Virtual-HDR-OSD-for-Windows-11
Exe. Release:
GitHub: https://github.com/Mixomo/Virtual-HDR-OSD-for-Windows-11/releases/tag/1.0.0
SourceForge: https://sourceforge.net/projects/virtual-hdr-osd-for-windows-11/
The repository includes the full documentation and usage guide, source code, the standalone watchdog, and instructions for running or building the project yourself. A compiled portable EXE is also available for people who just want to run the application without setting up the Python environment.
The project is specifically intended as a practical, subjective fine-tuning tool rather than a replacement for a colorimeter or professional display-calibration workflow.
Hope you find useful!
I have been posting and no one seems to have a fix for why hdr on adds shadow pixels on a 4k hdr display. And makes steam lag when booting up on this feeling device. I understand video hdr is only for the main display but external should not be a fing issue. Does anyone even use hdr or are you guys just not even taking advantage of it when playing on external tv or monitors? Anyone have an idea?????
Brightness: defaultGamma: defaultSSAO: On (required for Luma XeGTAO)dgVoodoo.conf:[General]:OutputAPI: d3d11_fl11_0[DirectX]:VideoCard: geforce_9800_gtdgVoodooWatermark: false (removes the dgVoodoo watermark)VRAM: 1024FXAA with SMAASSAO with XeGTAODownload: https://discord.com/channels/1161035767917850784/1537532667401211974
Download ReShade 6.8.0 or newer with add on support
Find your game’s .exe.
Steam: Library → right-click the game → Manage → Browse local files.
Find the main executable for the game.
Run the ReShade installer.
Select the game’s .exe.
Select the correct graphics API, usually DirectX 12.
You do NOT need to install any shader packs for RenoDX.
Download the RenoDX addon specifically made for your game.
RenoDX uses a separate `.addon64` file for each supported game.
Official mod list: https://github.com/clshortfuse/renodx/wiki/Mods
Place the `.addon64` file in the same folder as the ReShade files/game executable.
Do not put it inside another folder.
Launch the game.
Press `Home` to open the ReShade menu.
You should see the RenoDX addon/options available.
Configure HDR, tone mapping, exposure, contrast, etc. to your preference.
IMPORTANT:
If you're using Windows Auto HDR, NVIDIA RTX HDR, or another HDR layer, disable it when using RenoDX HDR. Running multiple HDR/tone-mapping systems at once can cause a washed-out or incorrect image.
It's recommended that you disable Generic Depth and Effect Runtime Sync in ReShade's add-ons tab as they have some performance cost and are not used by the mod. Restart after disabling.
Alternatively, you can use RHI: https://github.com/RankFTW/RHI
Easier and faster, and what's more important - it allows to update RenoDX mods with a press of one button for all supported games.
If you’re using a Game Pass/Xbox app version of a game, you generally need to target GameLaunchHelper.exe when installing ReShade/RenoDX rather than the game’s actual executable.
If RenoDX isn't showing up, make sure:
- You installed the version of ReShade with add-on support.
- You downloaded the correct RenoDX `.addon64` for your specific game.
- The `.addon64` is in the correct folder.
- You're launching the same `.exe` that you installed ReShade onto.