u/East-Imagination-281

The Purpee Coterie's Clans, Predator Types, and Merits/Flaws explained:

Some people on my post looking at the PCs' character sheets and where they acquired their stats and perks from expressed interest in breaking down what all their Merits and Flaws actually mean. And I have VtM brain rot, so I am here to deliver.

Predator Type: Each vampire has their preferred method; be it stalking their prey in a dark alley or seducing a mortal to follow them into a dimly lit bathroom at a club. What they choose will affect starting specializations, Disciplines, Merits and Flaws, as their experience hunting blood shapes their skillset. When selecting a Predator type consider what led them to take this approach, what shaped them in their unlife or even mortal life, and into being comfortable with this style as their methodology of quenching their thirst.

Madeleine

Clan - Toreador: Seekers of emotion, romance, cruelty, beauty… anything that can remind them of lost humanity and sentiment. Artists, divas, social butterflies, appraisers and lovers of beauty.

Predator Type - Siren: Everyone knows that sex sells and the Siren uses this to their advantage. Almost exclusively feeding while feigning sex or sexual interest, they utilize Disciplines and seduction to lure away a possible meal. Moving through clubs and one-night stands are skills they've mastered and regardless of how sexy they feel, deep in their darkest moments, they realize at best they are problematic and at worst a serial sexual assaulter. In life, they might have been a scriptwriter, a small time actor who never reached the big screen, a well-known kinkster or even a virgin looking to make up for the lost time.

Merits & Flaws:

Beautiful •• Add one die to related Social pools

Mawla •• Another Kindred who has taken them under their wing to mentor them.

[This is likely her sire, Gideon, based on those desperate texts she sent, but we don't have confirmation.]

Ingénue • They appear innocent and blameless, add two dice to any rolls related to avoiding suspicion or deflecting blame at the Storytellers’ discretion.

Enduring Bond • The bonds* they create last longer, only weakening every other month

>[*Blood Bond:

>The Bond Strength is equal to the number of times the thrall has consumed the vitae [blood] of the regnant. The maximum level of Bond Strength is 6 and decreases by one each month the thrall does not consume the Blood. Should they wish to attempt something against their master's wishes the thrall must make a defiance test of Resolve + Intelligence vs. the current Bond Strength level. When the regnant is present in the scene, the test must be made once per turn. However, it is only made once per scene if the regnant is not present.

>In order to break the Blood Bond, the thrall must have their Bond Strength reduced to 0 over time. The regnant might perhaps choose to start refusing to give them blood. However, if the regnant is actively searching and wishing to maintain the bond, the thrall must make the defiance test once per session to avoid them, or more often, should the Storyteller decide that the thrall is recalling the regnant in their mind.]

Check the Trunk • Easy access to an armory or cache of tools, none of these items can exceed the value of something a Resources 2 character could access. Add two dice to Preperation Rolls.

Side Hustler •• Once per session they can get their hands on an item, information, or access to an event as if they had two dots in the related Resources, Contacts, or Influence.

Prestation Debts • They owe other Kindred boons, even if these boons are paid off the Kindred lords over them. The Boon-owning Kindred keeps a one-die bonus in Social combat against the one who owes it.

Stigmata • Bleed from wounds on the hands, feet, and forehead when at Hunger 4.

Spurned Lover • A spurned lover or jealous partner. This is the Enemy Flaw* inherited from Siren.

[*Enemy • The opposite to Allies(see Bat Child below for description), and are rated two dots less than their effectiveness.]

Zaeth

Clan - Brujah: Fighters against the system, rebels against injustice, petty criminals, raging rabble, activists, agents of change, warrior philosophers fallen from grace.

Predator Type - Cleaver: The sweetest blood might be from those closest to them, the Cleaver takes advantage of that idea while taking blood from either their own close family and friends or even those close to someone else. Covertly stealing the blood from their victims while still maintaining ties to them. Cleavers will go to extreme lengths to keep their condition a secret from their victims but some may instead take a less than pleasant route. The Camarilla forbids the practice of taking a human family in this fashion, as it's a breach waiting to happen.

Merits & Flaws:

Herd •• A group of vessels that the character may feed from without concern, though they are less loyal than retainers. They can slake Hunger worth the dot value of the Herd each week freely and no roll is required.

[Zaeth acquired this from Cleaver, meaning his Herd would be his human family.]

Beautiful •• Add one die to related Social pools

Resources • Cash flow, be it from stock trading or inheritance to working as a barista at night.

Zeroed • All of the character's past self has been purged from all systems as if they never existed. The character must have a 2-dot mask in order to take this.

[Zaeth doesn't have a Mask as far as we're aware, so they may be disregarding the requirement.]

Retainer • Loyal followers who will do the character's bidding, sometimes Ghouls and/or Blood Bonded.

Fame • Mortal fame is a dangerous game, the character might have once been a pop singer, actress, or other celebrity. The level of fame can subtract from tests against fans or hunting. There is a downside as people may remember the character as their face is plastered on a nearby billboard. Fame can be bought to apply in Vampire society as well.

Illiterate •• The Character cannot read nor write and their Science and Academics Skills may not go beyond 1 dot.

Dark Secret - Cleaver • What they've done is still a secret, except to one or two very motivated enemies

Darkness Man

Clan - Nosferatu: Permanently afflicted by supernatural hideousness, they hide in the dark as gatherers of secrets, information procurers, hackers, elusive enforcers, often with a connection to rats and outcasts.

Predator Type - Alleycat: Those who find violence to be the quickest way to get what they want might gravitate towards this hunting style. Alleycats are a vampire who feeds by brute force and outright attack and feeds from whomever they can when they can. Intimidation is a route easily taken to make their victims cower or even Dominating the victims to not report the attack or mask it as something else entirely.

Merits & Flaws:

Criminal Contacts ••• This is the Contacts* Merit inherited from Alleycat.

[*Contacts ••• These are mortals who can get the character information, items or other things of value.]

Tempered Will ••• They are always aware when someone is attempting to use Dominate or Presence against them. They may add two additional dice to resistance pools once per session, which can only be taken by those with no dots in Dominate or Presence.

Zealotry • For each dot in this Merit, once per session when succeeding with a normal roll that relates or aligns to the character's Conviction, turn it into a messy critical.

Side Hustler •• Once per session they can get their hands on an item, information, or access to an event as if they had two dots in the related Resources, Contacts, or Influence.

Check the Trunk • Easy access to an armory or cache of tools, none of these items can exceed the value of something a Resources 2 character could access. Add two dice to Preperation Rolls.

Shunned •• Despised by a Sect, a line was crossed that never should have been, and now members of this group actively work against them at any opportunity.

Repulsive•• Lose two dice from related Social pools

[Mitch inherited this from being Nosferatu. It can never be removed or lowered.]

Bat Child

Clan: (?)

Predator Type: (?)

Merits & Flaws:

Zealotry •• For each dot in this Merit, once per session when succeeding with a normal roll that relates or aligns to the character's Conviction, turn it into a messy critical.

Custodian of History - Zoology • Grants +1 to all relevant Skill tests pertaining to a chosen period or character in Kindred lore.

Machine Shop • Each dot of this Merit adds one dice to the pool for Craft rolls. It also adds this to other tests related to building, repairing, or disassembling machinery or equipment.

Ingénue • They appear innocent and blameless, add two dice to any rolls related to avoiding suspicion or deflecting blame at the Storytellers’ discretion.

Linguistics • Each dot of Linguistics allows the character to read, write and speak fluently in another language outside of the default two they already know, which is their native language and the language of the Domain.

Iron Gullet ••• Able to consume rancid, defractionated, or otherwise unedible blood to other vampires.

Enemy • The opposite to Allies*, and are rated two dots less than their effectiveness.

>[*Allies •• - •••••• A group of mortals who will support or aid the vampire. Family, friends, or an organization that has loyalty to the vampire. Build them between (• - ••••) Effectiveness and (•-•••) Reliability, the maximum amount of total points is 6. Effectiveness defines how proficient they are at a task. Reliability determines how dependable they are.]

[Vesper's Enemy is the reporter, Nancy Danderhoof.]

Knowledge Hungry - Zoology • At character creation pick a topic that your character desires to study. When they come across the methods to learn these things, they must make a Willpower roll at Difficulty 3 to resist.

Folkloric Block - Bells • Must spend Willpower or move away from a specific object vampires are known to fear in Vampire Mythos, example Holy Symbols.

HJ Wingstreet

Clan - Ventrue: Vampiric aristocracy, guardians of the Traditions and a pillar of the Camarilla, businessmen and politicians, sometimes archaic traditionalists, sometimes true entrepreneurs.

*possibly Tzimisce: The Dragons of Kindred, this clan embraces to own. They do not care if their charges live well, but aim simply to control. Those who are loyal to the Tzimisce are often so more out of fear than love.

Predator Type - Consensualist: Consent is a dangerous thing to gather when they're a blood-sucking monster, but Consensualists make do. They never feed against the victim's free will, instead pretending to be a representative of a charity blood drive, someone with a blood kink within the kink community, or blatantly admitting to their victims what they are and getting their permission to feed. To the Camarilla, the last method is considered a masquerade breach but perhaps to a philosophical Anarch, it might be an acceptable risk to take.

Merits & Flaws:

High Functioning Addict • Add one die to either Physical, Social, or Mental pool when the last feeding had the drug of their desire.

Resources ••• Cash flow, be it from stock trading or inheritance to working as a barista at night.

Mask •• A fake identity that allows the vampire to keep their true selves away from mortal's prying eyes, including getting bank accounts, a birth certificate and everything else a vampire might need to masquerade as a human.

Fame • Mortal fame is a dangerous game, the character might have once been a pop singer, actress, or other celebrity. The level of fame can subtract from tests against fans or hunting. There is a downside as people may remember the character as their face is plastered on a nearby billboard. Fame can be bought to apply in Vampire society as well.

Ugly • Lose one die from related Social pools

Prey Exclusion • Unable to feed from a certain group and take Stains as if breaking a Chronicle Tenet when they do.

[HJ's Prey Exlcusion is the Non-consenting, inherited from Consensualist. We've seen this in play when he gives people the "I'm a vampire, here's a contract" spiel before he bites them.]

Dark Secret - Masquerade Breacher • What they've done is still a secret, except to one or two very motivated enemies.

Stalkers • Something about the character tends to attract others who get a little bit too attached and just won't let go. Be it a former retainer or a past lover, should they get rid of them, another soon appears.

[These are probably the business students we've seen following HJ almost religiously.]

LaVonte Worthy

Clan - Ventrue: Vampiric aristocracy, guardians of the Traditions and a pillar of the Camarilla, businessmen and politicians, sometimes archaic traditionalists, sometimes true entrepreneurs.

Predator Type: (?)

Merits & Flaws:

Minor Boon ••

As far as I know, this is not a Merit but part of the Boon system.

"An elder owes you a favor because of something either you or your sire once did for him. The extent of the boon owed to you depends on how many points you spend. One point would indicate a relatively minor boon, while three points would indicate that the elder probably owes you his unlife." [x]

>Minor boon

There is an effort to this boon, going out of one’s way. They have some risks to them.
- Vote in favor of another but only if there is minimal social harm.
- Kill an unimportant human in the way.
- Providing refuge to someone in dire need such as sanctuary or sustenance.
- Providing access to ancient tomes.

Resources •••• Cash flow, be it from stock trading or inheritance to working as a barista at night.

Retainer • Loyal followers who will do the character's bidding, sometimes Ghouls and/or Blood Bonded.

[LaVonte's retainer is likely Tyler Morimoto, the business student he just hired. (Thank you @Brief-Mission884 for supplying his name when I could not remember!)]

Eat Food •• Can consume food but still with no nourishment. It must be expelled before resting for the day.

High Functioning Addict • Add one die to either Physical, Social, or Mental pool when the last feeding had the drug of their desire.

Dark Secret - Masquerade Breacher • What they've done is still a secret, except to one or two very motivated enemies.

Prestation Debts • They owe other Kindred boons, even if these boons are paid off the Kindred lords over them. The Boon-owning Kindred keeps a one-die bonus in Social combat against the one who owes it.

Risk-Taker • When confronted with a risky temptation that the character hasn't done before, they suffer a two-dice penalty for all actions till they participate or the scene ends.

Prey Exclusion • Unable to feed from a certain group and take Stains as if breaking a Chronicle Tenet when they do.

Stake Bait •• When staked they meet final death.

[In VtM, if a Kindred is staked, they won't die but instead be paralyzed and unable to act (ty to @robogheist for the correction!). This is a Mythic Flaw that means if LaVonte is staked, he will not enter torpor but instead die as vampires do in mortal legend.]

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u/East-Imagination-281 — 10 days ago

I figured out where everything on their character sheets comes from, so you don't have to! [City Council of Darkness]

If someone already did this, my condolences for having the same brainrot as me. There are some things that are theories on my part, but I've noted them. Everything else is canonical based on their sheets, V5 mechanics, and what has been said in game/APs. If I got anything wrong or missed something, feel free to correct. I will update this as more info comes out in the campaign. (As expected, Bat Child remains an enigma, but I included some notes/theories.)

This is heavily drawing from V5 Character Creation rules and may be overly confusing if you don't know a lot/don't care about the numbers. We also do not have access to their Skills or Proficiencies, so I've ignored them. It is possible they spent more XP on those. Some of them have been discussed in-game (e.g. Bat Child's Crafts), but I've not tracked them. If someone else did, I will add them if shared!

Broad note here is that they have all seemed to adhere closely to V5 Rules-As-Written, with the few exceptions noted.

[general overview of CC rules for neonates:

up to 7 dots in merits, no less than 2 dots in flaws, dots acquired elsewhere do not count against or towards totals, 3exp per dot extra

attributes: one at 4, three at 3, four at 2, one at 1 (can buy with XP but no PC has done so)

clan disciplines: one at 2, one at 1

discipline buy is level x 5 for in-Clan discipline and level x 7 for out-of-Clan discipline, including predator type]

Madeleine

Clan: Toreador

Predator Type: Siren

Disciplines: Auspex 2 (1 Toreador + 10 XP), Celerity 1 (5 XP), Presence 3 (2 Toreador + 1 Siren)

Merits & Flaws:

>Beautiful: Level 2 (Siren)

>Mawla: Level 2

>Ingénue: Level 1

>Enduring Bond: Level 1

>Check the Trunk: Level 1

>Side Hustler: Level 2

>Prestation Debts: Level 1

>Stigmata: Level 1

>Spurned Lover: Level 1 (Siren)

Note: spent all 7 points on Merits, spent 15 XP

Zaeth

Clan: Brujah

Predator Type: Cleaver

Disciplines: Celerity 2 (2 Brujah), Presence 1 (1 Brujah), Animalism 1 (1 Cleaver)

Merits & Flaws:

>Herd: Level 2 (Cleaver)

>Beautiful: Level 2

>Resources: Level 1

>Zeroed: Level 1

>Retainer Level 1

>Fame: Level 1

>Illiterate: Level 2

>Dark Secret - Cleaver: Level 1 (Cleaver)

Note: spent 6 points on Merits, no XP spent on anything publicly shown

Darkness Man

Clan: Nosferatu

Predator Type: Alleycat

Disciplines: Celerity 1 (7 EXP), Obfuscate 1 (1 Nosferatu), Potence 3 (2 Nosferatu + 1 Alleycat)

Merits & Flaws:

>Criminal Contacts: Level 3 (Alleycat)

>Tempered Will: Level 3

>Zealotry: Level 1

>Side Hustler: Level 2

>Check the Trunk: Level 1

>Shunned: Level 2

>Repulsive: Level 2 (Nosferatu)

Note: spent all 7 points on Merits, has two attributes at 1 which isn't normally possible (took at 1-dot stat penalty on one of his 2 dot stats), Alleycat also gives him 1 less Humanity (unsure if this campaign is utilizing Humanity mechanic), and spent 7 XP

Bat Child

Clan: (?)

Predator Type: (?)

Disciplines: Oblivion 3, Fortitude 1, Potence 1

Theories: [TL;DR likely Hecata or Lasombra]

  • Oblivion 3 (2 Hecata + 15 XP or 1 Predator Type), Fortitude 1 (1 Hecata), Potence 1 (7 XP or 1 Predator Type);
  • Oblivion 3 (2 Lasombra + 15 XP or 1 Predator Type), Fortitude 1 (7 XP or 1 Predator Type), Potence 1 (1 Lasombra);
  • Oblivion 3 (2 Lasombra + 1 Graverobber), Fortitude 1 (7 XP), Potence 1 (1 Lasombra);
  • Oblivion 3 (2 Lasombra + 15 XP), Fortitude 1 (1 Hecata), Potence 1 (1 Alleycat Homebrew*)

Merits & Flaws:

>Zealotry: Level 2

>Custodian of History - Zoology: Level 1

>Machine Shop: Level 1

>Ingénue: Level 1

>Linguistics: Level 1

>Iron Gullet: Level 3 (Predator Type?)

>Enemy: Level 1 (Predator Type?)

>Knowledge Hungry - Zoology: Level 1

>Folkloric Block - Bells

Notes: spent 6 points on Merits (or all 7 plus 6 XP), (like Darkness Man) took a one-dot stat penalty (on one of their 3 dot stats), I've tentatively put Enemy as being acquired from Predator Type due to the reporter following their trail via their messy vigilante feeding (which is more Mitch's Alleycat style, but Enemy is not a flaw gained from Alleycat), amount of XP spent here is unclear

  • the Nosferatu Archon identified both DM and BC as Nosferatu during the trial, yet iirc he was under the belief DM is BC’s sire, which we know is not true; her Disciplines also don’t match Nosferatu and she doesn't have a Nosferatu Bane
  • not confirmed but predator type could be Graverobber given that the table has discussed that the elderly/infirm is up Bat Child’s alley and Graverobber would give her a dot in Oblivion and the Iron Gullet feat (Flaws otherwise do not suggest this)
  • Oblivion is rarely used outside of Lasombra and Hecata, and it would be extremely rare for a young, only-recently-made-Camarilla, Nosferatu-adopted fledgling to have acquired it naturally
  • possibly Lasombra/Hecata with a *homebrewed Predator Type that piggybacks off of Mitch's Alleycat because Sidekick(TM)
  • possibility that Emily, Murph, and Brennan are doing a homebrew where they took stat penalties in Attributes in exchange for a point in Disciplines they wouldn't have been able to afford (young Kindred have no XP to spend at character creation, in contrast to older Kindred like HJ and Madeleine who get XP relative to their age)

Conclusion: Bat Child, is in fact, a ghost bat, and not Kindred at all /j

HJ Wingstreet

Clan: Ventrue

Predator Type: Consensualist

Disciplines: Dominate 2 (Ventrue 2), Fortitude 1 (Consensualist 1), Presence 1 (Ventrue 1), Protean 2 (24 XP)

Alternate Theory

Clan: Tzimisce

Predator Type: Consensualist

Disciplines: Dominate 2 (2 Tzimisce), Fortitude 1 (Consensualist), Presence 1 (7 XP), Protean 2 (1 Tzimisce + 10 XP)

Merits & Flaws:

>High Functioning Addict: Level 1

>Resources: Level 3

>Mask: Level 2

>Fame: Level 1

>Ugly: Level 1

>Prey Exclusion: Level 1 (Consensualist)

>Dark Secret - Masquerade Breacher: Level 1 (Consensualist)

>Stalkers: Level 1

Notes: spent all 7 points on Merits, Consensualist gives him another dot in Humanity (if applicable), has Fleshcrafting (traditionally Tzimisce technique which requires an amalgam of Protean 2 + Dominate 1), and spent either 24 XP (Ventrue) or 17 XP (Tzimisce)

LaVonte Worthy

Clan: Ventrue

Predator Type: Consensualist (?)

Merits & Flaws:

>Minor Boon: Level 2

>Resources: Level 4

>Retainer: Level 1

>Eat Food: Level 2 (6 XP)

>High Functioning Addict: Level 1 (3 XP)

>Dark Secret - Masquerade Breacher: Level 1 (Consensualist)

>Prestation Debts: Level 1

>Risk-Taker: Level 1

>Prey Exclusion: Level 1 (Consensualist)

>Stake Bait: Level 2

Notes: (with my assumption that he is a Consensualist like HJ:) spent all 7 points on Merits, took 2 extra points in Flaws [Rules-As-Written max 2 points + what is gained from Predator Type/Clan but ST can allow more to be taken, ST discretion whether this is XP buy or homebrew take points in Flaws to gain equivalent points in Merits (V20 mechanic, but commonly homebrewed for V5), and spent 9 XP

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u/East-Imagination-281 — 12 days ago