u/EatMyButteryBiscuits

Can someone post the new Star Force cost/boom rates please?

EDIT: SnipSnap_Only: https://angelotadeucci.github.io/starforcing-test/

Can someone who has access to the Public Test Server please post the proposed Star Force changes (Stage 1/2/3/4 Meso Cost, Success Rate, Boom Rate) for:

  • Lvl 140 items (e.g. fodder gear, Daybreak)

  • Lvl 150 items (e.g. CRA, SGollux)

  • Lvl 160 items (e.g. Pitched, Slime Ring, Absolab)

  • Lvl 200 items (e.g. Pitched, Arcane)

  • Lvl 250 items (Brilliant Boss, Eternals)

I have a calculator setup for the current expected cost/booms for star forcing, so I'd like to update it to figure out optimal upgrade pathing.

Based off first impressions, rare items like pitched would probably get Stage 4 no-boom upgrades whilst CRA or fodder with lots of spares will be cheaper to just send at Stage 1. However, I'm missing a lot of data for other stages/boom rates and I'm wondering if there are edge cases where it's actually cheaper to use a higher stage for fodder because the higher cost for reduced boom rate is cheaper than booming the item. I'm also wondering how much the "implied" value of an item is based on the boom% reduction between stages (e.g. safeguarding a lvl 200 equip from 15-17 stars implies a value of ~10b during SSF, and safeguarding it from 17 to 18 implies a value of ~4.5b; would like to extend this beyond just 18 stars given the new changes).

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u/EatMyButteryBiscuits — 5 days ago