
Specific Dino nerfs that are actually needed. (Tank main Cel 2 player)
The two only nerfs I truly believe Dino needs.
He should not be able to ground flyers with his beam. Super unnecessary for him to have this, remove it now.
Nerf the cooldown of his grab to be anywhere from 13-15 seconds.
These nerfs will allow there to be more counter play options. Instead of just poke slop countering him potentially flyers would now be able to counter him as well. He will also need to use his grab more strategically and communicate with his team accordingly.
Am I cooking with these ideas or nah?