u/Educational-Card-715

Image 1 — Alphabetically: Amumu
Image 2 — Alphabetically: Amumu
Image 3 — Alphabetically: Amumu
Image 4 — Alphabetically: Amumu
Image 5 — Alphabetically: Amumu

Alphabetically: Amumu

Hey! Today it's time for Amumu, so let's roll out.

I had a big problem, as to what to choose for his cards in LoR. His lore is nonexistant, while his lol abiliites are interesting each, but none stood out to me enough. In the end, I've decided to choose Sadness as him level 1 and level up themes, my headcanon for his level 2, and his ult for his champion spell.

Amumu is a big unit, well over his cost, but he suffers Gloom upon every strike he makes. He levels up from applying negative keywords, which are abundand in Shurime (Epnhemeral, Vulnerable) and Bandle City (Gloom). He himself builds towards that level up, by self-granting Gloom.

When he levels up, he becomes a big body without the drawback, AND he gains a cool support power: He removes negative keywords from an ally (temporarly). The main idea is to keep Ephemeral units alive, so that you can't attack, and later defend with them. It's kinda OP against Frostbite, but well...

His lol abilities were turned into some spells, one of which is his champion spell.

What do you guys think?

P.S. I've revised my previous Alistar a bit, you can take a look as well :D

u/Educational-Card-715 — 7 days ago

Alphabetically: Alistar

Hello! A week has passed, so it’s time for the second episode of Alphabetically! This time we will tackle Alistar (unless he tackles us first)!

Early in the design process have I decided to make Alistar work with Stuns and Reputation. Both appear in Noxus a lot, and as a person who used to play Reputation specifically, I wanted to create something like the boss card for Reputation.
While Alistar isn’t that expensive, only 5 mana, I intend him to have a difficult Level Up and a very strong Level Two. Because of all that, his level up requires the player to either Stun or 5+ Strike a total of 8 times (or maybe more, the number should be difficult to achieve).

I had a problem with the theme, as Alistar is a support in LoL, while lore-wise he is supposed to be this independent duelist, master of the Noxraya Arena. I think I struck a middle-ground here, which shows both of his aspects well. Level one has Alistar’s lol W, while level two gains Q and E.

You can quickly see that his main effect is a mirror of that of Jarvan the fourth, but for blocking. Originally, the effect stated: “When you defend, pay my cost to summon me blocking…”, but I’ve changed it into the current version for the following reason: When you play Jarvan through his effect, you, the owner of Jarvan, is the person who makes the decision that causes him to jump on the board. With Alistar it wasn’t originally the case, as the attacker moves first. What if an Alistar player was defending during round six, and preferred to play a different, six cost card, and not Alistar? That’s why the current wording.

Alistar is 5/5 with a cost of 5 mana, so that he works with Reputation and ramps with some other Minotaur cards well, as a total of two is 6 mana. Originally,he was 6 to mirror Jarvan even more, but the previous thing convinced me to lower the cost.

Level Two support skill (yes, a new term!) is very, very strong! Kinda… By itself, it’s very passive, you attack, but then are blocked, but then the blockers go back to the backrow. The only thing that makes it all strong, is if Alistar or his supported ally have Overwhelm, which is rather abundant in Noxus.

So the playstyle of most Alistar decks would be: Achieve Reputation -> Achieve Alistar’s Extra-Reputation -> Create a pair of cards (which include Alistar) with Overwhelm to attack enemies face/nexus. Win!

Some decks for Alistar include: Mega-Reputation, pairing him up with Yasuo, Jhin or even Annie, or maybe even a Minotaur subtype deck. Sadly, the 8 cards that would become Minotaur are divided into two, very separate archetypes: Stun and Overwhelm I guess. I made two supporting cards that that maybe could enable the Minotaur Archetype? Let me know what you think! (the following cards would become Minotaur: https://www.reddit.com/u/Educational-Card-715/s/QOQceesYaf )

I don’t have Alistar’s Champion spell yet, I’m looking forward to some of your ideas!

Last post was about Akali, so I will provide you with my version 0.2 of her, created after your comments. I’ve added her champion spell and balanced her Shuriken toss, I hope it’s enough! Here you go: https://www.reddit.com/u/Educational-Card-715/s/QpzOAZV6ov

Thank you for the read!

u/Educational-Card-715 — 15 days ago

Alphabetically: Akali

Hello!
For my own fun, I intend to create a champion card for each LoL champion that isn't in LoR yet. Alphabetically! First off: Akali!

She is an "independent card" in my own terms, which means that she can fit into her region without the need to add any supporting cards (for example, Ornn had to be added with loads of Forge cards, so he is a "dependent card").

Akali is a cheap, weaker champion, but she becomes very strong every second attack/strike. That's due to her ability, which increases her Power and grants Quick Attack for one strike.

This naturally combines with Recall, which is widespread in Ionia. You Attack with her, she is blocked, but before she would die she is recalled, and then played, now strengthened with her Kama (there are some spells which move an equipment to an ally in play, otherwise only she can equip Kama. This and Ornn).
I specifically made her 1 + 4 = 5 Power, so that there is some room for combining her with Reputation, 'cause why not?
She mainly levels up by attacking 3 times, but there is some room to buff her in a different way, thus allowing for a level up after just one or two strikes (although maybe it should have been "deal 10 damage"?)

When she levels up, she now has her Kama during every attack, and gains a cool spell - basically "recall and immediately attack again" for 1 mana. Neat. If you are unpleasantly blocked you may just "nah" it.

Also, for the initial attack effect, imagine her passive from lol, the green circle, appearing over your backrow, and when Akali enters or re-enters it, it does a cool animation and equips Kama.

Next on the list is Alistar, which I already have ready. I'll keep you posted. Bye!

u/Educational-Card-715 — 19 days ago

Bibi & Qu, the Duo Gourmets

I'd like to present my submission for this months contest.

Bibi and Qu! The Duo Gourmets!

I've chosen the BBQ category, so here it is.

Before you read the bio, I hope that my silly drawings will help you get my idea for the character. Imagine the drawing FINISHED, with Bibi being fully equipped with cooking equipment, especially multiple metal BBQ skewers and a travel grill (which holds a great power inside!)

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The Bio:
Bibi was a young Jordle of a gourmet's taste. Even in the lands of Bandle City, he would quickly become tired of how similar tastes have become for him. For some reason, trying the same dish twice was deeply disturbing for him.
He wanted to venture out, but for some reason, maybe due to his psychological instability (who is to say), he wasn’t let out of Bandle City.
One day, he stumbled upon a creature, which he later named Qu. It was small, purple and weird. Initially it was aggressive, but when Bibi fed it some of his best dishes, Qu was befriended.
They helped each other escape Bandle City, and now they traverse the lands of Runeterra in order to find the best tastes in the world.
Over the course of their travels, mainly on the east of Shurima, they had many adventures, including meeting Rengar, whom they joined in his hunts, to later savor what he gathered. 
It should be mentioned, that for some inexplicable reason, Bibi’s Grill contains a piece of the inextinguishable Light of Icathia.
Bibi is a well equipped Yordle, while Qu is an acid-spitting voidling. Together they make for a fun duo!

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If you've read so far, great! You may move to Bibi's & Qu's abilities. The fuller descriptions can be found on the screenshots, while below you can find an elevator pitch for them.

Bibi & Qu are a Warden Support, with stat numbers shamelessly copied from Taric.
Their main gimmick is swapping basic ability sets between each other. When Bibi casts his Q, W and E become that of Qu. It makes a lot of space for skill expression. It is especially interesting with their W, as each one has a recast. After the initial cast, the Recast disappear, as the other set of abilities appears. So a Q or an E has to be cast before recasting either W.

Q is a simple poke tool, with a medium range, but with some skill expression, as both options are good against different characters. Bibi's for squishies, Qu's for tanks.
W is either setting up a safe space with the grill, like Janna's ult, or a long range, hard to hit, engage tool, like Ult of Ambessa. Both recasts improve Q and E, so there is a chain reaction happening.
E is either a single heal, so sustain in lane, or a more complex tool (in Qu's E), which can be used either to sustain a tank or improve range of other abilities.
R is very cool and stuff! Imagine Qu, this viodling, Marvel Venoming a fat Yordle, to then jump angrily, smash the ground, engage over a long distance. Then his attempt fails and they come back to their original selves, Bibi unaware of what has happened. It's such a happy event that all allies feel the joy and get shielded.
I wish that more of my drawings will explain how I see the abilities to work.
I hope you like it!

I had a lot of fun making the champ. I feel like it is both straightforward, while giving a wide area for skill expression, to anyone who would pich the champion up. It's also hillarious.

P.S.: I've used my own hand-drawings, Taric's stats from here and official ability icons from here. I will make a comment with the text of all of the abilities, if someone wanted to copy it.

u/Educational-Card-715 — 25 days ago

Ivern in Lor, but help me make him!

Edit: Version 0.2 is here! https://www.reddit.com/u/Educational-Card-715/s/yqVJOcKNBz

Hello!
I had an idea for Ivern in LoR, that is Freljord + Ionia (because plot), but it isn't finished yet.

I would apreciate anyone to look throught the cards I've made and share some ideas for how to finish it up.
One concern I have is that there aren't really cards in Ionia that would make sense with this archetype. Shurima (Ixtal) would be better, but Ivern there wouldn't make sense.
Cheers!

u/Educational-Card-715 — 1 month ago

New Vagabond Card

Edit: The translated card in the comments!

Hello Guys!

I've created a brand new fan Vagabond card. Help me out with balancing it, please.

It's written in my home language, so I will translate the idea for you.

What's not on the card, is that, this VB starts with an extra meeple, addressed as the black meeple on the card, that cannot be attacked or damaged, but has less things it can do.

What's on the card is a passive: Whenever you Move or Slip, you may Move the Meeple as well, to a clearing with your Pawn or adjacent to it. Also, this VB can exhaust a Torch to: either Explore or Help, both in it's clearing.

What do you think?

The items are up to be decided.

u/Educational-Card-715 — 3 months ago

As far as I know, each Root game requires at least 2 militant factions. When this requirement is not met, the balance of the game shatters completely (from my experience, the only militant faction gets an easy win or the many insurgent faction play without any interaction and only "out-engine" each other).

I have a problem with that rule, as I often play with only two people in total, so we are requierd to play the 5 militact factions I have right now.

Is there any way to be able to play a game with LESS than 2 militant (player) factions that is still balanced? I miss all those insurgents!

I know there is the clockwork expansion. I myself have the mechanical marquise. But: Is this a good way to solve this? And is there a different way?

Is there an unofficial solution to the 2 militants problem I've presented?

Thank you for your help!

reddit.com
u/Educational-Card-715 — 4 months ago