u/Educational-Card-715

New Vagabond Card

New Vagabond Card

Edit: The translated card in the comments!

Hello Guys!

I've created a brand new fan Vagabond card. Help me out with balancing it, please.

It's written in my home language, so I will translate the idea for you.

What's not on the card, is that, this VB starts with an extra meeple, addressed as the black meeple on the card, that cannot be attacked or damaged, but has less things it can do.

What's on the card is a passive: Whenever you Move or Slip, you may Move the Meeple as well, to a clearing with your Pawn or adjacent to it. Also, this VB can exhaust a Torch to: either Explore or Help, both in it's clearing.

What do you think?

The items are up to be decided.

u/Educational-Card-715 — 4 days ago

As far as I know, each Root game requires at least 2 militant factions. When this requirement is not met, the balance of the game shatters completely (from my experience, the only militant faction gets an easy win or the many insurgent faction play without any interaction and only "out-engine" each other).

I have a problem with that rule, as I often play with only two people in total, so we are requierd to play the 5 militact factions I have right now.

Is there any way to be able to play a game with LESS than 2 militant (player) factions that is still balanced? I miss all those insurgents!

I know there is the clockwork expansion. I myself have the mechanical marquise. But: Is this a good way to solve this? And is there a different way?

Is there an unofficial solution to the 2 militants problem I've presented?

Thank you for your help!

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u/Educational-Card-715 — 23 days ago