
r/rootgame

Cannot get hold of expansions
Hi everyone,
Does anyone have a good resource where I can get the expansions in English that ships to Germany for a reasonable price? All my local game stores are sold out and I can't seem to find an online store that isn't sold out.
Thank you very much for your help :)
damage to the game board
I’ve had the game for four months and played about ten matches; I always keep it in the box and handle it with care, yet the corners and edges have turned white, and in some spots, the cardboard is lifting slightly from the rest of the board. Is this normal—am I worrying over nothing—or is there a problem, and if so, how can it be fixed?
A no turmoil Eyrie win
Genuinely an exhilarating game. Eyrie was at 29 points prior to his winning turn guaranteed to turmoil due to being charismatic leader with only 3 warriors in supply, so the table did a collective decision to not attack ANY Eyrie pieces as to make turmoil and lose 6 points. Eyrie had a “Arms traders” crafting which gave him the final point needed. Everyone played very well, WA only needed one more turn to win.
Legit check
Hi everyone I recently bought a board game collection and Root was part of it. Just wondering if this copy is legit? Thank you!
Edit: Seller said that it is indeed a first printing. Among the bundle of around 10 board games I bought, all of the others has no counterfeit that I know of yet and seems legit to me. This is the only one in question lol
Younger Charismatic Leader
A drawing I did for my campaign of the root ttrpg. It takes place right before the cats take over the forest so I’d thought it’d be fun to play a young version of the charismatic leader
Insectoid Organization! (Fan Faction by me :)
The insects of the Woodland have grown tired of the constant fighting and decided to make everyone suffer.
(Insect Terrorist group made by me! This is the first fan-faction I’ve made, and I’m still really new to Root, so any feedback is appreciate! any questions you have I will try to answer in the comments)
Fan Faction: The Long Silence (aka Snakes)!
Hey Guys!
Just spent the last couple hours hammering out the details on my first ever fan faction: Snakes! I got hooked on this game a couple months ago and couldn't stop thinking about a faction that operates on paths rather than clearings. Here's the breakdown!
Faction Rules:
- Road Warriors: Snake warriors are placed on paths between clearings, cannot move, and do not have a " battle" action.
- Ambush Hunters: Enemy units passing over COILED Snake warriors lose 1 unit. (Vagabond must tap 1 crossbow or break 1 item)
- Deadly Venom: If attacked, Snake warriors score 1 hit before dice are rolled.
- Fear of Birds: Bird factions can pass over snake warriors without losing a warrior.
- No Hands: You have no use for items and cannot acquire them.
Turn Actions:
- Hatch: remove any egg tokens and replace them with Snake Warriors (either COILED or SUNBATHING)
- Heat: Add wild cards from your hand to the thermometer. Reaching 1, 5, and 9 cards will increase the points you score from SUNBATHING snake warriors
- Strangle: remove any siege tokens and replace them with nests. Remove any enemy pieces from that clearing.
- Crafting: each Nest can craft any suit
- Snatch: take 1 enemy warrior from a clearing adjacent to a COILED snake warrior. This captured warrior joins the faction that frees it from the snakes
- Lay Eggs: Place an egg token on a path adjacent to a snake warrior or inside a nest. (Egg tokens are destroyed by enemy units moving across the path)
- Coil/Sunbathe: Swap up to 3 warriors from COILED or SUNBATHING mode to the other. (COILED warriors kill 1 enemy unit travelling over them, SUNBATHING warriors score points at the end of your turn)
- Siege: Yeah I spelled it wrong on the board. If a snake warrior is adjacent to an enemy controlled clearing, you may play cards from your hands matching all adjacent clearings to place a Siege token on that clearing. If snake warriors are present on every path to a clearing, it can also be sieged. To break a siege, that enemy must remove all snake warriors adjacent to that clearing.
Incubate: Remove a wild card from the thermometer to instantly hatch an egg
Other General Information:
You score points at the end of your turn based on the number of sunbathing snakes. You can have up to 5 sunbathing snakes and 5 coiled snakes. You can have up to 3 nests build, each of which gives you an extra action each turn. Coiled snakes give extra card draw each turn at 2 and 4 coiled snakes.
Well that's it folks! Thanks for reading; I'm looking forward to play-testing this soon. Let me know if you have any feedback!
Best wishes,
Rererereturnthemap
Finally finished painting all minis
I started painting some months ago with the objective to have all minis ready for a game night with friends, it has been a lot of time and effort put into this and also I learned a lot (first minis look much worse than the newer ones hahaha)
But here they are and wanted to share some images with the community.
Minis models by Dick Poelen
Now I need to wait for The Homeland Expansion minis haha.
Knaves as a Vagabond Replacement in Base Root
For those that have the Homeland Expansion, have you played any 4p games with the Cats, Birds, WA, and Knaves? I'm curious how the dynamic is because I only have the base game, the vagabond pack, and the S&D deck. My kids love the vagabonds lol.
What is a good first expansion to get?
i wanted to get an expansion for the game, but my table usually has 2-3 players. the homeland expansion isn’t available in our area. we discussed about getting one of the following:
marauder expansion
river-folk expansion
underworld expansion
wich one do you think would add the most to our table?
Imagining Root as a show like YuGiOh
Been on a bit of a kick with doing little animations/storyboards recently and after having THIS happen while trying to do the first challenge in Root Digital I felt like I would share my pain and my discovery for why maybe base deck is not actually that fun.
Drawings are mine, card images are from base root deck, songs are The Lightning from Takt of Magic and Between Two Worlds (Realm of Light) from Limbus Company.
Made another animation of one of these characters being mean with the new Silver-Tongue card if that's something people would want to see!
Lizard Cult with Frog Cards makes scoring twice as slow?
Just played a game with the Lizard Cult against Frogs (and others) and I found my usual scoring engine so much slower as my deck filled up with Frog cards that I couldn't use to score, nor craft anything that needed a frog crafting icon.
I'm not sure if I'm missing anything but this seems to make an already weak faction almost impossible to recover from losing any gardens, especially if you then lose your non-frog cards with your garden loss.
I am sick of people resigning online games.
I believe something should be done to punish or stop players with this terrible habit. Am I the only one who fell like that?
You guys have no idea how mad I am over this inconsistency across the game. Literally unplayable.
imgur.comMy 2 box storage solution
I was tired of having so much of my shelf filled with root boxes so I designed this to fit everything (minus clockwork and the riverfolk card thingy) in two boxes. Went through a few rolls after redesigning things and stuff but I'm happy with how it turned out!
Best Expansion(s) for Digital Version?
New player here. I've run through all 4 of the base factions and am looking to make my first expansion purchase. My top criteria is to have the best solo-player experience. What factions, when played by or against the AI, provide the best solo-experience? I was thinking about the Otters, for example. I was wondering if the AI was capable of making intelligent decisions for setting prices or buying things if I were playing the Otters. And so on for the other factions.
There's also Clockwork enemies and hirelings. Are any of those improvements over just playing a regular game against the AI?