Mutually-assured destruction from turn one on digital?
So in the last few days I've had three games where one player has made a super-aggressive, high-risk play at another player from right out the gate and completely torpedoed both their own game and that of their target. In all these cases both players essentially never got off the ground, turning the game into a two-way race between the other players who developed normally.
I'm talking things like lizards sanctifying a cat building on turn one and then spawning in on their starting clearings single-mindedly, and two instances of eyrie marching across two-three clearings to hit an enemy on turn one, then immediately falling into turmoil...
Can anyone explain the appeal of this approach? I don't understand it at all.