u/Werdar_cz

Bought as a wait for DRG Rogue Core and stayed/came back

I bought this game because I was in deep need of action co-op shooter. Had my fill with FFW and wanted to try yesterday release of DRG Rogue Core.
The EA was so underwhelming I just had to go back and play something far more enjoyable and customizable.

I had a good opinion of FFW before, but now, holy moly. Being able to see how a huge studio with a lot of years of development can handle EA... phew

I realized how good we have it.

reddit.com
u/Werdar_cz — 1 day ago

"Overclocking" Spells and other IDEAS

The spells as they are, seems fine, there's few great combos and thats it, everyone is spaming them IMO.

Edit:
TL;DR
Spells with aditional unlockable effects that would increase grind time and build options
Extra missions that would change the playstyle a bit
Solo players revive
Side missions

Overclock ideas
Fireball:
-Throws like a granade/dynamite a explodes on impact (bigger area)

-One huge ball of fire that travels slowly and damages anyone standing in it. (leaves trail of fire)

-Spawns 3 smaller fireballs firing them in an arc

(you can see how it would change the game and it would add huge amount of builds and playstyles if every spell had like 10 of them... in time ofc)

Edit: Ability scaling, like upgrading your elements same with weapons (damage, size, cooldown), There could be a skill tree for abilities but I feel like the devs are trying to avoid skill trees so I don't see how other upgrades should feel. Maybe again like DRG: You could get smaller upgrades and slot "jokers" onto the card.
Like the Fireball card it has number image color. And you would custom your card by changing those.

Survival mission
Right now all we do is slay bosses. A different maps that would be more streamlined/narrow.
Where the goal is to survive for prolonged periods and runaway from hordes. (some action hungry players would definetly go for such runs)

Extraction / rescure mission
You must save/gather resources while harder enemies swarm you (minibosses)
Could be either random extra mission on the normal map or completely new one.

Cascade
3 smaller missions with scaling dificulty, on smaller maps where you take the train onto different area. You ride a bigger train where you must defend it while it rides in between missions. You can repair it/ upgrade it. You can collect resources onto the train so you want to keep in tip top condition. If the train is destroyed you lose. You could be dropped of the train and you can catch it up with horse. If you stray too far from it you'll be lost to the cryptic fog.
I get that this one would be hard to program but would be great for the classic train defense / heist aspect of western.

New colony / camp / resource site to defend
Your job on this mision is simple, set up base, defend from enemies until certain time while gathering nearby suply pods to build critical structures.

Ofcourse these are just my ideas for missions. If they are not on par with developers it's okay as they may have different onlook for this games future. It's shooter heavy and more action based than DRG, so some missions might not be compatible.
Look at helldivers 2, it's mostly just shooting and it's fun.

Solo companion / revive options
Solo players are just punished for playing single, and I dont think that's a good idea.

Grenades instead of those kits?
We already have spells so those would not be necesary.

Gold mine side quest (Risk/Reward)
You strat it up and it slowly digs up gold with increasing hordes of enemies pilling up trying to destroy it. Once you deplee the source / enemies destroy it the waves stop and you dont get to gather gold anymore from this site (friendly fire to the structure could be added as defending the site with firenado would limit players from cheesing it).

reddit.com
u/Werdar_cz — 10 days ago