Stuff I've learned wrong / forgot while playing root

While playing the game of root I've offten encountered that I played something wrong / forgot about rules, since I've been learning how to play from manual and not some internet guide I offten get convoluted with how many rules and all the factions I've read. And sometimes I just brainfart and am able to play the whole game wrong even though it is clearly written in front of me.

Otters
- That I have to return funds only when building posts / recruting, not by drawing cards (somehow I won eithrer way that game)

Cats
- Free action when spending bird cards

Alliance
- Can only spread sympathy to nearby clearing

Corvid
- Somehow forgot while playing them that my plots have a free plus 1 to hit

Badgers
- That I have to rule the clearing in order to extrat without losing cards

What have you experienced that you have been playing wrong / forget offten?

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u/Werdar_cz — 16 hours ago

A WALL OF TEXT! you have been warned | Introductory game + my rules I'm roling with

Introductory game

-Wanted to introduce new player to the mechanics of the game, they loved cats so I had no choice but to give in
( as someone said, it's better to like the idea of a faction and people will learn faster )
- I didn't give it much thought and played badgers ( never had the chance so I wanted to learn them )

Boy did I get my salami slaped hard. I guess I missjudged how strong are cats against only one adversary.

They loved it and I am happy that we can finaly play a 6P game.

Tournament + House rules (adset in mind)

Vagabound (no brainer)

  • Despot infamy (only 1 VP for removing warriors, must be hostile

Corvid

  • 3 instead of 2 plots of the same kind + secret quess

Cats

  • Overwork is once per turn free action (you still pay the card)
  • Keep gives one free hit to attackers before the rolls (must be manned, empty keep is unable to be defended)

Lizards

  • Garden destructions give 1 acolyte

Starting positions ( We are not starting random / using the adset rule of picking because players want to play their factions )

  1. Lizard
  2. Crows
  3. Cats
  4. Riverfolk
  5. Vagabound
  6. Aliance
  7. Badgers
  8. Rats
  9. Eyrie
  10. Duchy

All in all we are trying the rules on/off, and see what works, in our 40so/so games we can't say for sure the rules are balanced but the players even though they are having better starting positions and rules are not clear winners. So we are keeping them for the time being.

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u/Werdar_cz — 14 days ago

Not apreciating life before alergies

As many members of my family suffer from multiple kinds of allergies I too developed 4 years ago one. I think it's mostly being alergic to trees, no other stuff bothers me.

But damn, the constat 7 month long eye soreness, nose and throat itchiness is getting to me.

Eye drops aren't the ultimate solution and the pills I can get my hands on (because of being lazy and not getting diagnosed) are not so efficient.

Wish I could get rid of it, out of nowhere, the same way I got it.

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u/Werdar_cz — 1 month ago

Bought as a wait for DRG Rogue Core and stayed/came back

I bought this game because I was in deep need of action co-op shooter. Had my fill with FFW and wanted to try yesterday release of DRG Rogue Core.
The EA was so underwhelming I just had to go back and play something far more enjoyable and customizable.

I had a good opinion of FFW before, but now, holy moly. Being able to see how a huge studio with a lot of years of development can handle EA... phew

I realized how good we have it.

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u/Werdar_cz — 2 months ago

"Overclocking" Spells and other IDEAS

The spells as they are, seems fine, there's few great combos and thats it, everyone is spaming them IMO.

Edit:
TL;DR
Spells with aditional unlockable effects that would increase grind time and build options
Extra missions that would change the playstyle a bit
Solo players revive
Side missions

Overclock ideas
Fireball:
-Throws like a granade/dynamite a explodes on impact (bigger area)

-One huge ball of fire that travels slowly and damages anyone standing in it. (leaves trail of fire)

-Spawns 3 smaller fireballs firing them in an arc

(you can see how it would change the game and it would add huge amount of builds and playstyles if every spell had like 10 of them... in time ofc)

Edit: Ability scaling, like upgrading your elements same with weapons (damage, size, cooldown), There could be a skill tree for abilities but I feel like the devs are trying to avoid skill trees so I don't see how other upgrades should feel. Maybe again like DRG: You could get smaller upgrades and slot "jokers" onto the card.
Like the Fireball card it has number image color. And you would custom your card by changing those.

Survival mission
Right now all we do is slay bosses. A different maps that would be more streamlined/narrow.
Where the goal is to survive for prolonged periods and runaway from hordes. (some action hungry players would definetly go for such runs)

Extraction / rescure mission
You must save/gather resources while harder enemies swarm you (minibosses)
Could be either random extra mission on the normal map or completely new one.

Cascade
3 smaller missions with scaling dificulty, on smaller maps where you take the train onto different area. You ride a bigger train where you must defend it while it rides in between missions. You can repair it/ upgrade it. You can collect resources onto the train so you want to keep in tip top condition. If the train is destroyed you lose. You could be dropped of the train and you can catch it up with horse. If you stray too far from it you'll be lost to the cryptic fog.
I get that this one would be hard to program but would be great for the classic train defense / heist aspect of western.

New colony / camp / resource site to defend
Your job on this mision is simple, set up base, defend from enemies until certain time while gathering nearby suply pods to build critical structures.

Ofcourse these are just my ideas for missions. If they are not on par with developers it's okay as they may have different onlook for this games future. It's shooter heavy and more action based than DRG, so some missions might not be compatible.
Look at helldivers 2, it's mostly just shooting and it's fun.

Solo companion / revive options
Solo players are just punished for playing single, and I dont think that's a good idea.

Grenades instead of those kits?
We already have spells so those would not be necesary.

Gold mine side quest (Risk/Reward)
You strat it up and it slowly digs up gold with increasing hordes of enemies pilling up trying to destroy it. Once you deplee the source / enemies destroy it the waves stop and you dont get to gather gold anymore from this site (friendly fire to the structure could be added as defending the site with firenado would limit players from cheesing it).

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u/Werdar_cz — 2 months ago