
Suggestion: Magic Staff Primary
How do we feel about Magic Staff primary weapons? Here's my idea on it.
Magic Staff
Instead of ammo it would have 100% charge.
♦ Primary Fire. Firing without aiming spends 5% of the charge shoots a lobbed projectile with a small explosive radius.
♦ Aiming. The staff causes you to enter a state where you can lock onto several enemies by aiming at them. You lose 3% of your staff's charge per target highlighted. Upon firing, the staff releases a homing bolt onto each enemy it was locked onto that deals a small amount of damage and applies a DoT.
Increasing charge.
The staff regains 2% of its charge every second. Casting a spell increases the charge of the weapon based on a portion of it's base cooldown (20% of the base cooldown regained as charge). For example, a Fireball spell with base cooldown of 20 seconds would restore 4% of the staff's charge while a Blizzard spell with a base cooldown of 120 seconds would restore 24% of the staff's charge.
What do you guy's think? What sort of Special Jokers would you make for this?