Do Cactus and Voodoo kills count as yours in final score? (spoiler: yes and no)

For those whom it may concern, I conducted an experiment. I started the game several times applied one spell and then died in the name of science. So:

  • every kill commited by cactus (either Pistolero or Bandito) DOES COUNT as yours
  • every kill commited by Corrupted army - DOES NOT COUNT
  • but.. every Corrupted skeleton dies when the magic depletes, and these deaths counts as your kills

So, if you charmed 3 skeletons and they killed 20 skeletons you score only 3 kills. My undead army kills really a lot, yet I being a Shaman am always the last in terms of kills. Which is honestly feels quite unfair. Looks like something to be fixed.

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u/Elegar — 6 days ago

Flood plains lab?

Am I dumb? I absolutely could not find a jammer in that location. Quest brief says that it is next to the lab. But where the heck is the lab?
Actually I even searched this on reddit and now I know where the jammer is. But I still don't know where the lab is. Or is that HUGE plant is the lab? How could I know that?

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u/Elegar — 11 days ago
▲ 30 r/GTFO

Did they nerf the difficulty?

I played this game about 3 years ago and I liked almost everything except the difficulty. I like the visual and the atmosphere and coop stealth. But I don't like that I with team of 2 friends and 1 stupid bot didn't win even once.

The learning curve is absurdly steep. There were no step by step missions allowing us to learn and get better. It was like we play 40 minutes and things are kinda ok and then one snall mistake by anyone and THE WHOLE HELL SUDDENLY OPENS.. 30 sec of chaos and welcome to lose screen. And the game did not explain horde behaviour, how to foam the doors etc etc I know about these things just from reading the articles

So, long story short. What I want to know, did the game game become more forgiving for novices or is it still pain in the ass from the very beginning? Is it good idea to return and try again or we'd better to GTFO?

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u/Elegar — 25 days ago
▲ 46 r/GothicRemake+1 crossposts

Enjoying the view for the last time

Love this place. It is special. Music is beautiful and so is the view.
And absolutely loved this game. I feel like the Minental is my homeland. I was a teenager when entered it for the first time. I made friends in the colony. And then I made a lot of friends on Gothic's forums..

Now I am forty. And I am going to expel the Demon once again. But before I descend into the depths of the Temple of the Sleeper for the last time, I will spend the night at the top of this tree, just enjoying the view. Thanks, Alkimia!

u/Elegar — 1 month ago

Rescue Stone

I was able to finish that goddamn bugged piece of hell by teleporting to the Swamp Camp.
But then he moves to the New Camp.
And I've read that in such case he becomes unable to upgrade armor later. Is there a way to finish that #$^#$% quest properly??

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u/Elegar — 1 month ago

Syra questline (putting it all together)?

From what I see in the game and from the discussions, the girls story is the most bugged hell of this game.
Yesterday I ran into the issue: the quest fails after speaking with 2 girls in a castle when I return to Syra. She had empty dialog and quest marks as Failed at that moment.
So I tried to google what did I do wrong. But unfortunately found nothing but scattered discussions and low-effort walkthroughs which actually dont work.

If someone had stumble upon reliable todo or knows himself how to complete it - could you please point me out?

Or probably we can gather it all together?

What I currently know:
Questline consists of several quests scattered through chapters.
-1 quest is to speak with Syra and help her with Bloodwin.
-After that you can do nothing even though Syra asks to help her with escape until...
-2 quest is accessible only after Great Awakaning event. Speak with women in swamp temple, then go back to Syra and she will tell you to speak with 2 girls in castle. Then one have to report back to Syra, but as I told earlier it fails quest for me.
- Then as I know most problems begin: depending on how and when you wipe out the old camp that quest can have different outcome. Some people report that Syra later dies even if they kill everyone in ch3. And that you'd better not to return to old camp before ch5 to succeed. On other hand some report that they were able to complete it and get achievement by killing everybody right after gomez went mad.

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u/Elegar — 1 month ago

Got to the orc's arena in the chapter 2

I saw somebody asked how to get there. I can't find that post, so... that's how

u/Elegar — 2 months ago

My main complainе against Gothic Remake

Not bugs, nor combat, nor magic system... Dialogues!

More precisely, their absence where they should be. The dialogue system is TOO primitive.

Just two examples:

  1. I joined the swamp camp. And no one gives a shit. Not a single novice said, "Oh, now you're one of us" or anything. Nothing changed at all. Even Lester didn't care. Even Diego didn't say, "You still haven't chosen us," despite me fulfilling all the requirements for the Shadow. I thought he said something like that even in the original, although maybe my memory is playing tricks on me.
  2. I beat up that bastard who asked me to >!bring grapes!<. And that's it. He doesn't care at all after that, he doesn't even take offense.

Two examples, but this happens everywhere and always. The game reacts extremely minimally to your actions. But why?? This isn't Baldur's Gate 3; everything here is much more linear. There aren't dozens of possible outcomes for any quest with far-reaching consequences. Alkimia has done a tremendous job of improving the level design, adding new mechanics and beautiful graphics. I'm thrilled with their work, but against the backdrop of all these improvements, the dialogue system straight out of 2001 feels woefully outdated. And there's no need to rework the system itself: in Archolos, using an ancient engine, they created a much more vibrant system that takes player actions into account. Alkimia just needed to better consider what the player can do and who might react to it, rather than simply dismissing it with "Not now!" I think this would have increased the overall volume of dialogue by 30-40 percent. It's a drop in the ocean compared to everything that was done in the remake.

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u/Elegar — 2 months ago
▲ 2 r/ICARUS

Is cooking screwed up on Elisium?

I found that almost every recipe requires one of the plants which doesnt grow there: corn, pumpkin, watermelon. Also soy beans which are there but are too far from our base yet and probably story-locked.
Also good half of recipes require eggs or milk which I believe are workshop-only things?
So, after all, I can cook only grilled meat/vegs + seed crakers

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u/Elegar — 2 months ago
▲ 5 r/ICARUS

How Batteries work?

I have 3 battery packs, rate is 1500 each.
They supposed to cover base's needs at nights.
Though, I expected that they will provide 4500/s. Instead, they provide ~590 each which is not enough. And I don't understand why... Is it it some electricity physics? Does it matter if I turn them in parallel or successively?

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u/Elegar — 2 months ago
▲ 6 r/ICARUS

How to crack super cooled ice nodes?

It was surprise to me but I couldn't google the answer... A lot information about using borer on ice deposits. But what can I do with these pieces of that ice scаttered around snow biome? My platinum pick doesn't work

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u/Elegar — 2 months ago
▲ 3 r/ICARUS

Split stacks at exact numbers?

I am pretty sure I've seen it the game.. Pressing some key and choose a number to pick.
But now I cant find it. Only split into halves or pick one. Is my mind playing tricks on me?

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u/Elegar — 2 months ago

Pin recipes?!

I played this game three years ago and dreamed that one day they'd add the ability to pin recipes to the screen. They update it every week—I thought such an obvious QOL feature was just around the corner. A couple of months passed, we finished building our base, reached the then-last tier 4, and quit the game. The pins never showed up.

Three years passed. My friends and I remembered Icarus after the release of Dangerous Horizons. Lots of new content, a new map, tier 5, awesome! But... you still can't pin recipes.

What the hell? Okay, so this game still doesn't allow you to take resources from chests automatically. But at least give me the ability to pin recipes so I don't have to memorize how many planks and copper wire I need for every little thing!

And even the field guide, the thing at J button... it's a mockery, some kind of cruel joke. You can find a recipe there, but if you close the guide and open it again to remember it, you'll end up back at the first page >_<

Is there some way to contact the developers and ask for this??? Maybe a website where you can vote on features they care about? Every week they add another gun or useless resource to the workshop, while the most basic QOL features are missing:(

The most smart way to do it was in Abiotic Factor. You can't auto-craft from the chest at the beginning, but you are able to craft devise allowing that soon. And even more! There is a more late-game device that automatically distributes resources from your inv to nearest chest, stack to stack!

PS Sorry for being emotional, it's been a pain in the ass :)

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u/Elegar — 2 months ago
▲ 24 r/ICARUS

Pin recipes?!

I played this game three years ago and dreamed that one day they'd add the ability to pin recipes to the screen. They update it every week—I thought such an obvious QOL feature was just around the corner. A couple of months passed, we finished building our base, reached the then-last tier 4, and quit the game. The pins never showed up.

Three years passed. My friends and I remembered Ikarus after the release of Dangerous Horizons. Lots of new content, a new map, tier 5, awesome! But... you still can't pin recipes.

What the hell? Okay, so this game still doesn't allow you to take resources from chests automatically. But at least give me the ability to pin recipes so I don't have to memorize how many planks and copper wire I need for every little thing!

And even the field guide, the thing at J button... it's a mockery, some kind of cruel joke. You can find a recipe there, but if you close the guide and open it again to remember it, you'll end up back at the first page >_<

Is there some way to contact the developers and ask for this??? Maybe a website where you can vote on features they care about? Every week they add another gun or useless resource to the workshop, while the most basic QOL features are missing:(

PS Sorry for being emotional, it's been a pain in the ass :)

PPS I have just found this: https://icarus.featureupvote.com/suggestions/255040/suggestion-ingame-todo-list-and-recipe-pin
So it is intentional. To be honest, I'd not buy this game at all if read that earlier. Such a disrespect to the players must be punished

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u/Elegar — 2 months ago

You can literally cut the grass

What I mean is that the bushes aren't simply destroyed by hits (which would be cool in itself, as 99% of games don't have interactive grass) – they're actually cut off based on the height of the hit. This sometimes produces weird artifacts like leaves hanging in the air, but it's still mind-blowing and works perfect with the most of grass types. It is RDR2-level of attention to detail

u/Elegar — 2 months ago
▲ 8 r/ICARUS

Can base far from water be viable?

I was stupid enough to build my Elysium home quite far from any lake. Ice is enough to be moisturized - I thought. And everything was good, until I realized that high-tier productions literally need water to work properly.

My base is already quite big and beautiful and painful to move, so I'd prefer to stay there if possible. So the question is: will it be possible or I'll suffer?
I see 2 solutions:
- build a lot of rain collectors
- build a pump with very long pipe
But I am not sure will they actually work. Like if I'll need 100 water collectors to satisfy water consumption then it is bad solution, right? Probably it is better to grit my teeth and move the base nevertheless to avoid further suffering?

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u/Elegar — 2 months ago