r/RogueCore

▲ 254 r/RogueCore

ever seen a legendery turret?

i got myself a legendery turret, don't think i ever seen anyone have that

u/bjarnehaugen — 14 hours ago

Behold, I have emerged from the place of spells and fairies!

My new funky dancin' pickaxe bro to join me on my travels! Reminded me way too much of a certain robot, but cannot remember who...

u/MeatyBacon666 — 13 hours ago

Infinite Guardian Shield

I joined a lobby during which someone temporarily disconnected. My repulsion shield was permanently active for the rest of the level and only went back to normal after the elevator. The guy who left also said he got to use the workbench twice.

Anyone else experience glitches like this?

u/InfrequentlySober — 10 hours ago

What is actually affected by Guardians AoE biobooster?

Title asks it all; What is actually affected by the Reach biobooster? Text says "All area effects have +20% larger radius", but I know this to not be true. Obvious things it affects are explosions and Guardians Armor Beacon and Repulsion Field abilities. Things I have determined are not affected by it are:

  • Spotters crit dart radius.
  • Incendiary grenade radius
reddit.com
u/hejj — 1 day ago
▲ 107 r/RogueCore

New Molaktula feedback as of now

TLDW; 20 minutes long fight, 90% of it is running back and force. Sounds interesting idea, but need some improvements before bringing to stable update. As of now, changes make boss fight lengthy and tedious running simulator, not challenging and fun gameplay. Shield just encourage even more explosive spam than aiming with accuracy is kinda discouraging design, IMO.

Note : I didn't see 'Five shot' / 'Force bubble' counter attacks in this run. maybe in next run.

u/Alphado-Jaki — 1 day ago
▲ 580 r/RogueCore

The game is dying?

My backlog is too big to be legitimately asking for a forever game. I've finished all the progression and it took me about 65 hours, which is about as much juice as I squeezed out of Horizon: Zero Dawn. I still havent mastered all the classes, or gotten comfortable with all the new weapons.

Just wanted to say I don't need this to be DRG. Its got a fun game loop, and I'm enjoying myself. Not much else to ask from a game.

u/DemeaRisen — 2 days ago

Too Easy?

Am I the only one thinks the game got WAAAAYYYY too easy after this latest patch? All the ammo means no one ever runs out. Spotter's drop is basically useless except positionally or for devastator players.

Also, not sure what it is, maybe just everyone figuring out the builds and such, but I've had several games where level 4/5/6 were just standing around, occassionally shooting things because the damage output was so insane the core assholes never made it out of the breach.

Couple suggestions.

  1. Tweak difficulty scaling for later levels slightly.
  2. More ammo drops is fine just make it random how many resups the extras give. 0-4 res. Full resupplies available at start only, random resupply available at the end.

Also figure there'll be additional depths coming. So Depth 4 being easier might be intentional. If that's the case, take this with a grain of salt (if you're reading this devs). If D4 is what we've got for a while, I'd appreciate it being a bit more challenging.

reddit.com
u/Sir-Planks-Alot — 2 days ago
▲ 164 r/RogueCore

Patch 1.5 on the Experimental Branch

Hey all,

We’re making another patch for Update 1 and have decided to put it up on the Experimental branch on Steam. We want to get some early feedback from Experimental testers before releasing it to everybody, as there are quite a lot of tweaks and fixes in there. Since it’s not a full content update I don’t want to yell from the rooftops and do a Steam post, so I’m promoting it here to you. :) Extra eyes would be greatly appreciated! If you have time and are willing, please hop on to the Experimental Branch and give it a spin.

Anybody can access the Experimental Branch if they own Rogue Core on Steam. 
Here’s how to set it live:

  • Right click Rogue Core in your Steam library and select ‘Properties’
  • Under ‘Properties,’ click the ‘Game Versions & Betas’ tab
  • Select ‘experimental’ within that tab

Then the game will update and will boot into the Experimental branch next time you launch it. You can switch back any time through the same menu. Keep in mind that your save files from the Experimental branch don’t carry over, because we have cheats enabled there.
Rock and Stone!
-Mike

reddit.com
u/Mike_GSG — 3 days ago

The Molaktula is strange now.

Context: New experimental patch made a change to the Molaktula boss fight, adding 2 new things to it. A spike shield (I have no idea what this is, I honestly didn't notice it), and a Teleport. Also all boss fights have much more regular enemy variety, since rifts will spawn enemies from risk vectors you've taken. I had a lot of enemy risk vectors, scorchers, armored, voidkin, and regenerative enemies. Made the enemies more dangerous than the boss lol.

The Molaktula's teleport is the big new thing to it. From what I could tell (and I have no idea if it's the intentional behavior), when the boss is in the big rift room it will teleport away to a different room. It teleported twice during my fight and both were when it was in the boss room. Also, when it goes down, the gate crystals spawn near the boss, so you'll have to carry them through the cave to the big rift.

For some reason (also unknown if it's intentional), the regular enemies stayed in the boss room instead of following me to the boss, which resulted in an interesting thing where I fought the boss, carried the stones to the boss room where the enemies had respawned, and then went back to the boss where it placed a bunch of spike things while I was dealing with the stones.

I kinda like it despite the bug when it first teleported that made it break my gun and laser pointer, it was very much NOT on me but when I shot anything the bullet hit midair point blank and the laser pointer showed the molakula when I held it, and pinging pinged the boss in another room. The bug was fixed when it's first health bar went down from Cooper but very terrifying while it was around.

reddit.com
u/Gorthok- — 2 days ago

A very interesting build i got today

Block for 2s when meeleing + block for 1s after getting hit + 100 dmg to the attacker if blocked + 5 armor when block

Not sure what's up with crits though

Also, Guardian's bio-booster - any splash leaves 100% of initial dmg damaging area for 6s is weird. I had like 4 stacks of it and area of c4 was doing like 100 dmg at most, made me sad lowkey

u/Rabbitzai — 2 days ago

does anyone have an image of the corespawn calmorhead without there face armor?

just curious to see there face without all of that platting, I didn't manage to get good calmorhead face shield off. not mention most of the corespawn faces are "fingers"

edit: the main reason why i wanna see them without it is because they are the only few (and currently) corespawns that have "eyes" that they also share with the crawlers, also they are badass..

reddit.com
u/undead2021 — 2 days ago

Reenacting the Tragedy of Sisyphus

Just curious, how do you guys feel about the changes made to the gatekeeper room? Before the recent update, the gate would consistently spawn on top of high ground, sending the rift stones everywhere.

Personally, I liked this design. But it added a lot of challenge to the gatekeeper fight. I’m curious as to whether you all preferred it when the gatekeeper spawns on a hill before, or if you prefer the flatter gatekeeper areas now.

reddit.com
u/DragonflyValuable995 — 2 days ago