r/valheim

▲ 25 r/valheim

The Cape class can use some love.

IMHO, the Cape Class is underbaked except for the Mistlands/Ashlands capes.

  • ALL Capes before the Ashlands only give 1 armor. Are you telling me a boar hide has as much protection as a Lox hide?
  • Half the capes give literally no bonus other than 1 Armor.
  • Half of the capes that give a bonus give the same resistance to cold. Making the Lox cape basically the same as a Wolf Cape.
  • There feels like there are missing capes. No bear cape? No cape for the Swamp? What about a Fenris Cape?

I think these can EASILY be adjusted to make the cape class more interesting with bigger rewards and opportunity costs.

  • Make all capes scale with biome, perhaps even have a 'heavy' vs 'light' option in biomes too. Maybe the scaling looks like: 1 armor base in the meadows, 3 in the Black Forest, 5 in the Swamp, 7 in the Mountains, 9 in the Plains, 11 in the Mistlands, and 13 in the Ashlands.
  • New capes can easily be added to many of the armor sets, Fenris Cape, Bear Cape, maybe a new Gunk cape, and a Tar Coated Cape in the Plains to provide wet debuff resist.
  • Give each cape unique bonuses that really make you debate which cape for which activity. Some ideas: Deer Cape = Faster running, Lox Cape = Resist Blunt Damage, Leather Cape = Decreased Stainima usage for farming/building, Bear Cape (new) = decreased stanima for chop and pixaxe. Troll Cape = Increased Carry Weight by 25, Guck Cape (Deer + Guck) = Wet Debuff Resist, etc., etc., etc.

What are your thoughts? Do you think capes need a bit more love? And how would you do it?

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u/MyLifeByGogoGoff — 11 hours ago
▲ 18 r/valheim

Public Service Post Two: The Battering Ram

The bridge I am working on takes a lot of material. And while I was underwhelmed by the ram as a means of sieging charred fortresses, it is great for speeding up material collection.

The hit box can be a little wonky, but when the Trollstav meteor doesn't work, this is a great option.

u/ajlueke — 11 hours ago
▲ 202 r/valheim

My first Cathedral and attempt to build Anor Londo... Not going well (devcommands spawn floating rocks)

I found that the interior doesn't match the exterior in the game, which is why I had trouble on half of this building. 17k of instances, start to lag when there is a snow storm. No mods, it was painful to build.

Calling it a tribute to Anor Londo (Dark Souls 1) is a bit much. It's probably only possible to build them with mods. Most of the roof is not properly loaded.

It has wrong measures, 6 big towers missing and couple of elements. Just my macbook cannot handle it anymore at this point, around 25-30 fps, just unplayable.

Despite that, I guess it's cool build.

u/JoseMerced — 17 hours ago
▲ 21 r/valheim

Public Service Post One: Fins of Destiny

I have been searching for new tar pits as part of my bridge build, and I have to say, these things are legitimately great for exploring.

u/ajlueke — 12 hours ago
▲ 77 r/valheim

Raincoats

There should be a low tier craftable or purchasable cape that prevents the wet status from rain (rain only).

It can either be crafted using resin and some other random material, or sold by either Haldor or Hildir.

It will be helpful during the early stages of the game when your efficiency gets wrecked by the constant wet debuff.

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u/Objective-Living-966 — 18 hours ago
▲ 1.2k r/valheim

I swear to fuck i will turn this entire goddamn area into a gigantic strip mall parking lot

Also can i just say, how the fuck is it fair that my fucking food will turn in to coal if i leave it for too long for the sake of "ReAlISm" but giant ass trolls and bears won't hurt those swarming motherfucking dwarf bastards when they swing with the force of 1000 fucking hammers hitting my dick at the same time?

I like the game but sometimes i feel like it was mathematically designed by the greatest minds in history to be as obnoxious as possible. This is the video game equivalent of CBT.

What the fuck Nintendo.

Rant over, thank you for coming to my TED talk

u/aFuckingTroglodyte — 1 day ago
▲ 757 r/valheim

Hardcore (no map, no portal, I lose all skills/items permanently on death) and.... this happened. What should I do?

I'll let you all watch the video...

Needless to say, I am frustrated! I am playing hardcore (very hard combat, no-map, no-portal, on death I lose all items on me and skills permanently)... So dying is a very big deal that sets me back about 20 hours of progress. It feels unfair since this looks like a glitch?

The only thing I can think to do is restore the last backup, which happened about 1.5 hours before this incident. It's against the spirit of a survival game in general, but maybe as a way to make up for a glitch, it's acceptable? What do you guys think?

-----------

Update: I've made my decision!

Thank you to everyone for the thoughtful responses, the funny ones, and even the meanies. I needed some community feedback to get some clarity through the frustration of the moment, and I got a lot!

Before I get to my decision, I just wanted to specify a couple things that several people had assumed wrong in the comments:

  1. I am wearing the bear chest, bear legs and iron helmet, but I use a visual mod to transmog it, mainly because the bear chest looks insane on female characters. My armor at the time of the incident is 41, and only 2-star draugrs can one-shot me when I am at my full 125HP.
  2. I am playing on the hardcore death setting, which means losing my inventory and skills permanently on death. However, I keep my world. So a death is essentially a character reset, not a world reset.

Now for my decision...

The main thing I've decided is to adopt a "honestman" ruleset, as several of you have suggested.

That means that for this incident, and moving forward, deaths resulting from obvious bugs, glitches or other technical mishaps, will not count. I will keep my current settings as is, but in those cases I will reload the last backup and go from there.

I will still be very strict with my application of this. For instance, if there had been any part of the 2-star draugr poking out of the scrap pile, I would not consider this a glitch death. But because he was fully hidden, I do.

My main reasoning is that if I were to consider every death to bugs, glitches or technical mishaps as "real deaths", it would actually diminish my sense of immersion and therefore diminish my fun and motivation to do this playthrough.

It's the same line of reasoning that makes me avoid "cheese" strats. Despite being "efficent" and "allowed"... to me they hurt immersion and I don't use them for that reason.

As many of you pointed out, in the end, as a solo player, it really is up to me. So I've allowed myself time to let my frustration die down, and now I can see clearly what actually matters to me, which is an immersive playthrough that's very hard and demands of me that I prep as much as I can and take things slowly. Considering BS deaths as real deaths wouldn't add any value to that.

u/Opal_Lane — 1 day ago
▲ 25 r/valheim

Artificial Lake for fishing

Greetings huscarls. I summoned your wise and powerful souls for counsel.

Do you know if we have the ability to create artificial lakes with life in it? It would be so relaxing to be able to fish from my cabin.

May your blades always strike true, brethren!

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u/Simple-Carob-7142 — 18 hours ago
▲ 37 r/valheim

Valheim started as “just a survival game” for me… now I spend more time planning roads, docks, and cozy villages than actually fighting bosses

Every time I say “I’ll just make a small temporary base,” it somehow turns into a full settlement with farms, storage halls, watchtowers, portals, and random decorations nobody will ever see except me

At this point, beating bosses feels like unlocking new building materials instead of progression lol.
Anyone else load into Valheim with one goal and end up spending 5 hours building instead?

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u/Ok-Nerve-9155 — 21 hours ago
▲ 101 r/valheim

Showcasing my main Valheim compound as a ridiculous real-estate listing

Wanted to share one of my own Valheim builds, but in the format of the parody real-estate site I’ve been working on.

This is my main compound, listed on Longhouse Listings with the full fake property treatment: price, tags, listing details, and all the ridiculous Viking real-estate flavor.

Listing here:
https://longhouselistings.com/listings/aesir-overbuild-main-compound

I’m slowly adding my own builds first, then opening it up for other players to submit theirs too.

Still alpha, but I thought this would be a fun way to show off builds a little differently. Feedback on either the build or the listing format is welcome.

u/Zestyclose_Water_651 — 22 hours ago
▲ 26 r/valheim

Why did this troll spawn on my workbench?

If you zoom in, you can see this lovely little guy spawned next to my workbench. Is there a reason my bench didnt stop it?

For context, I was right outside of the elder arena after just completing the fight. Not sure if they spawn from that but he didnt get involved so idk.

u/AngryWithoutCause — 22 hours ago
▲ 21 r/valheim

Taking a break, a health one

Is anyone else taking a break from the game until full release/deep north release?

I’ve got like 500+ hours in game and absolutely love this game…BUT….i find myself kinda feeling like I’m missing out on the new little updates to biomes like:

- the Black Forest rock formations and rocky

- meadows spawns

Because the world I play on is like 2 years old now? I’ve tried to explore sparingly because I don’t want to unlock areas that haven’t been updated yet like the north areas of the world. But idk I only have fader to beat and like I just kinda want the reset for a new world.

Take my existing character and start a new adventure with new builds with all the skills and knowledge I have now.

Think that’d be an exciting return

So I think I’m gonna take a break until full release where I can start a new world

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u/Itme420-1998 — 1 day ago

Will Normal be too easy for 3 newish players? Or does it scale?

So far I managed to finish swamps as a solo player, so I'm worried that in a group Normal might be a bit too easy, but maybe Hard would be too frustrating?

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u/Arcadian-Librarian — 23 hours ago
▲ 188 r/valheim

Foes of Odin, choose life, please.

Seriously. I'm four biomes past these skeletons, greydwarves and trolls now. I'm just going from my silver mine in the mountains to the nearest coast where I will stash ore to collect later, and your forest happens to be in the way. I don't have any interest in fighting you, yet you insist on pursuing me to the ends of the Earth so that you can do 0.5-1 damage to me by throwing rocks.

Just stop.

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u/GregTechEnjoyer — 1 day ago
▲ 16 r/valheim

Bear Wanders into Swamp, Battles Wraith and Draugrs

The wraith is one of my favorites.

u/munken_drunkey — 22 hours ago
▲ 50 r/valheim

Asksvin are adult ‘Necks’?

The game heavily hints that Asksvins are just grown-up/adult Necks in the ‘Asksvin neck’ bone fragment item description. Also the fact that they look incredibly similar just different sizes. Is there any runestone lore or does anybody have any theories as to what the life cycle on a Neck/Asksvin is?

Is it just a case of the Neck growing up? If so why don’t we have Asksvin in the Meadows?
Do they need to eat certain food like smoke puffs, vineberries, or fiddleheads to become an Asksvin?
Is it the intense heat of the Ashland’s that turn Neck into Asksvin?

What are your thoughts?

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u/Awesam115 — 1 day ago
▲ 14 r/valheim

Traveler, allow me to share a tale with you — a tale of peril and of a coward's retreat

Quick background: I'm on my second playthrough and now with mods. It's a bit of an uncommon (I think) set up, and it's relevant to the story.

  • It's a no portal run
  • Also no map, but with two key related mods
    • I play with a compass mod for orientation
    • I play with the no-map cartography table, which shows you the map when and only when you're standing at the cartography table. I play with a self-imposed one-table limit. Thus, I can see the map when I return to my original base, but all of my exploration and orienteering is done without a map

~~

Story: Having previously located the vegvisir for Moder (the next Forsaken to be vanquished on my quest) and having observed at the cartography table that Moder's was not exceedingly distant from my large secondary base, I contrived to scout Moder's island. Feeling confident in my gear and not thinking clearly, I set sail with minimal supplies beyond the food, potions, and weapons I carried on my person.

After landing on these new shores, I set a very minimal camp (a workbench, a covered bed, a fire, and no more) and headed to the mountains to explore.

Traveler, I'm sure you can guess what happened next. I died. My death was an unlucky but predictable combination of stone golem and fall damage high in the mountains and quite distant from my camp. Waking, I realized that I had precious little by way of supplies in my ship's hold and nothing stashed in my camp. I was naked and unarmed, and night was falling. A bear glared at me from the shadow of a nearby rock.

In a panic, I took to my boat, believing that I could return to my base and resupply. Blinded by haste as I was, I ignored the falling of night, and not far was I into the sea when night came full. A serpent arose from the depths to pursue me. Having no food and no weapons, and now disoriented and lacking a map, I sought refuge on the shores — any shores — of a new and unknown island. Landed and again in the black forest, I was savaged by bear and graydwarf alike. A shaman's poison took me, and there I died.

Again I awoke at my small encampment on Moder's island, now lacking a ship as well as weapons, armor, and food. Still the bear was present, and this time I did not escape his notice. Being bounded on the west by the sea on on the east by the mountains where my corpse — and all of my supplies — lay hidden, I fled to the north in search of more peaceful lands. Instead, I found there a swamp, whence enraged Draugr emerged to chop and harry. With only a few berries and a stone axe to my name, I retraced my steps south. Great tree-wielding trolls now hounded me as well. Seeking meadows now to the south, I instead was greeting by the buzzing of great mosquitos. The planes, I knew.

Where I had managed to evade the bear and the troll and the mossy undead, I could not escape the deathsquito.

Slain again and waking again at my meager encampment, I despaired. Forays into the mountains were damned. Attempts to construct something of a protective structure on these shores were thwarted by the harassment of hordes of all description. Lacking access to the meadows, a key ingredient of even the most rudimentary craft was beyond my reach. Escape by water was therefore impossible. The mountains froze. The planes buzzed and cackled. And the undead of the swamp forbade.

Feeling I had no option, I took the coward's way out. Surely you can see it, Traveler. The bed of these new climes, the only rest I had known on Moder's island, I destroyed. With no hope in my heart, I ventured one last time into the mountains, where I was unceremoniously consumed by wolves.

In his mercy, Odin returned me to my place of first wakefulness in the land of Valheim: the center of the sacrificial stones.

Traveler, I admit the shame of this retreat. Yet I saw no other option to escape Moder's island. What would you have done, granting arrival on Moder's island unprepared? In your estimation, would survival or escape through more honorable means been possible?

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u/PerfectiveVerbTense — 1 day ago