
Models for 3d print?
Anyone anywhere to download/buy?

Anyone anywhere to download/buy?
To be able to train the units with the ability altready enabled/disabled
When I read the bad news I was so upset that I immediately removed AoE from my browser tabs. Now that we had this unexpected cancelation of the cancelation announcement it is back up. Just a praise from a fan of the series ;)
Hello! Can you please advise how to set up the editor to be able to test out various units with all upgrades and relevant HC cards?
POSITIVES:
Devs are clearly listening to feedback and improving the game little by little
Landscape is beautiful with lush vegetation and eye candy - Runescape vibe is definitely there
Skill spells - feel amazing, the synergy between them <3 more synergy and more of them please
Anima vents
Better performance since launch
Workstations update
Sanguine urns -> although should be renamed to constitution urns and their visual is questionable
Food variety since release -> hopefully more effects will be added
Great boss and miniboss fights
Archery - bows feel different to crossbows - sweet spot "minigame"
Biomes - their design and just about (almost) everything
Progression from tier to tier
Runes are integral part of the game
Different types of elemental magic, arrow type variety, mellee weapons variety
Masterwork weapons
Skills as a whole
NEGATIVES:
No animation canceling in combat - breaking of combos
A lot of combat skill spells take too long to cast and make you immobile
Map markers - few icons and you cannot write down notes
Enemies sometimes freeze in place and get stuck (especially the vault bosses)
Lack of tooltips (hovering over items does not show their type etc)
World sometimes feels empty (too few POI, NPCs, hidden treasures etc)
Raids feel as a filler (excluding region boss ones) -> breakable player structures?
Stealth - feels less than half baked -> the game would feel better if the ranger armor passives focused on something else
Long bows vs short bows -> need to be more distinguished and fill different niche
Pop ups in the middle of the screen ( eg "air vent got concentrated") break immersion -> make use of visual/audio cues instead
No enemy factions -> think of Valheim - Wolves fighting zombies fighting lesser dragons...
The turn from evening to night feels too sudden
The biomes are.... plateau islands?! -> should be divided by mountain ranges, great rivers, chasms, seas...
Fishing needs more love - more ways to use the skill -> fish ponds created by players?
Some UI elements look "cheap" - thirst, hunger and energy especially
WEIRD:
Respawn rate of natural resources and treasures -> less respawning makes them feel more valuable
Loot packs -> is there a need for them?
Mounts -> not every survival game needs them
Used arrows are not very noticable and hard to pick up after an encounter
Lack of skill requirements in the world -> you need lvl xx to do this or that
Magic combat - not very skill based especially when compared to Ranged
Enemy variety -> not a straight up negative right now since it is still in development
:(
For context, immediately after starting a naval battle, a message popped up saying that enemy ship started to sink. After killing all but a few dozen enemies I realized the rest run ashore and hid under the upside down ship. WTF??!!!
This is so annoying... Sometimes horse archers start the battle with their sidearms in hands only to charge to bows after riding closer to the enemy. It wastes time and had they had their bows ready from the start they may had loosened a few more.