r/aoe3

▲ 3 r/aoe3

How to generate gold cost-effectively playing as Mexico? (After natural resources dry up)

I play Mexico, and I have noticed that after natural resources dry up it becomes very difficult to efficiently generate gold even with factories or haciendas and all other cost-heavy gold upgrades excluding the imperial ones...we have to card gold generation in 1v1 to efficiently generate more gold incomes. I want to know how to efficiently gather gold without cards (because in 1v1 playing Mexico means one has to choose their cards more competently or cost-heavy gold generation upgrades).

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u/Lonely-Bowl4451 — 13 hours ago
▲ 6 r/aoe3

Help with treaty decks.

As a long time supremacy only player I'm interested in trying out treaty.

I'm wondering what a standard treaty deck should look like. Like for supremacy its standard to have settlers in age 1 and 2, and in age 2 to have wood, coin and troop shipments to help with either a rush or a (semi) fast fortress. What are the type of cards that a treaty deck should basically have?

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u/JacobGoodNight416 — 1 day ago
▲ 11 r/aoe3

AI mods can build full card decks in custom scenarios starting with a blank deck, and also use hybrid decks in custom scenarios to override their normal deck for regular games

I found out something about homecity files when experimenting with AI mods in custom scenarios for Legacy AOE3.

HC Custom Campaign:

https://www.moddb.com/mods/bonus-expansion-pack/downloads/hc-custom-campaign

Three days ago I was testing one of my test map scenarios and I noticed that with the standard homecity file in original game, that the AI would start with a level 10 deck, and when I had loaded a level 131 homecity deck in the scenario editor for the human player, then the AI would be at level 131, but it would try to combine the 15 level 10 cards with 10 favorite cards in the AI mods. So I looked at it and guessed that 'My Deck' in the original Asian Dynasties works as an override for the homecity, so I duplicated the homecity files and then made 'My Deck' a blank deck for the AI players, copied it into Campaign folder, and then experimented from there. I got this part working two days ago.

What I found is that it was then able to construct from scratch a full 25 card deck as it would in a single player or multiplayer game, with all of it's favorite cards in there. I then yesterday experimented with using a card deck replacement in xml code, with a another duplicate homecity file copied into Campaign, and it worked to have 5 cards, 10 cards, 15 cards, 20 cards, 23 cards, 24 cards out of 25 cards, but not 25 out of 25 cards. The AI in the original game needs to 'build' the deck itself, so it needs room to fit in it's other favorite cards from it's card selection, unless the player has already chosen. This made me think that it is possible to get this feature to work to create custom Treaty Decks (which I then made for the 9 new civilizations in Bonus Expansion Pack), or Naval Decks, without changing cards in the AI code. I even experimented with new cards that I added in Bonus Expansion Pack 1.2, to see if the AI would fit them in the deck. It did!

What I found out was that for the AI to build a card deck in Legacy AOE3, it needs to be able to buy the cards during the game match based on the average homecity level of the human players. So in order to do this, I had to remove extraneous cards from the 9 new civilizations homecities (cards not enabled but in the homecity directory), in order for the AI to use full card decks. This wasn't a problem with the original civilizations, as all of their new cards started pre-purchased. So with this improvement I was able to choose 24 out of 25 cards for the new civilizations without needing to modify the AI script.

The current AI scripts that can use card decks in custom scenarios for Legacy AOE3 are Klaxon Classic, Klaxon Superb, Freestyle Gold, N3O Better AI Gold. So if you want to use this feature of blank card decks in custom scenarios and getting the AI to use them then download one of them and use it in your custom scenario.

The benefit of this feature with the AI is that it is possible outside of the game to give the AI an alternative card deck to match a scenario where you would want an optimal card deck instead of the AI pre-built deck (which in my mods is a hybrid deck with many late game shipments). Just to mention, AI players will use new cards added, even if they don't have card shipment handling for them. So it's 300 card weight value for Discovery Age cards, 600 for Colonial Age cards, 900 for Fortress Age cards, and 1300 for Industrial Age cards.

I don't know how well this feature works in Definitive Edition as I haven't tried it, but this feature definitely works for Legacy AOE3.

Here are some screenshots of AI card decks in scenarios:

British AI building it's standard deck in SPC games

French AI standard deck in SPC games

Portuguese AI Deck

Dutch AI Deck

Russian AI Deck

German AI Deck

Ottoman AI Deck

Swedish AI Hybrid Treaty deck made with xml

Maltese AI Hybrid Treaty Deck

Native Americans Hybrid Treaty Deck

United States Hybrid Treaty Deck

Black's Mercenaries Hybrid Treaty Deck

Pirates Hybrid Treaty Deck

The Circle Hybrid Treaty Deck

East India Company Hybrid Treaty Deck

Italians Hybrid Treaty Deck

Enjoy making your custom campaigns!

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u/Justus_Pacificia — 3 days ago
▲ 49 r/aoe3

The forbidden hotkey knowledge

There is a file called user.conlocated inC:\Users\<Your user name>\Games\Age of Empires 3 DE\<Your steam profile ID>\Startup. Inside you can put commands that the are sent to the game engine's console at startup.

The devs let us, by either their good grace or carelessness, have the map() function unlocked. It lets you rebind hotkeys. It is quite powerful because you can bind keys to much more precise actions, as well as chain actions together.

The function is defined as map(key, context, action). All arguments are strings, so they must be quoted and any quotes inside it must be escaped with \.

  • key is the hotkey you wish to bind. Example: "q"
  • context defines the circumstances under which the hotkey will be valid. Example: "game" will make the hotkey work at all times, "TownCenterAccel" for the TC, etc. You can thus set a key to do different things depending on what you have selected.
  • action is the juicy part. See the link at the bottom for complete list of actions, and types of units you can select.

Examples:

  • Auto select your pikeman and arty and set pikes to defend mode: map("1", "game", "uiFindAllOfTwoTypes(\"AbstractPikeman\", \"artillery\") setSquadMode(\"defend\")")
  • Caroleangang charge: map("c", "game", "uiFindAllOfType(\"deCarolean\") doAbilityInSelected(\"deCaroleanCharge\")")
  • Panic button (rings TC bell and calls militia): map("p", "game", "uiFindAllOfType(\"TownCenter\") activateCommandButton(3) activateCommandPanel(0, 1)")
  • All military without explorer: map("capslock", "game", "uiFindAllOfType(\"AbstractMilitary\") uiCreateNumberGroup(0) uiFindAllOfType(\"Hero\")uiRemoveFromAnyNumberGroup uiSelectNumberGroup(0)")

See here for all actions:
https://forums.ageofempires.com/t/an-introductory-guide-to-customizing-additional-hotkeys/234326

u/Spare_Wheel_1547 — 3 days ago
▲ 20 r/aoe3

Mexico is just unbearable

Mexico is just unbearable
how to deal with that shit?
I watch stream and yt
seems only botto can defend that?

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u/ktsugumi — 6 days ago
▲ 16 r/aoe3+4 crossposts

Add a command same way double tap will select all the same unit on screen. Exp shift double tap will select all same unit in the game.

So if you wanted to check how many farms you had you could shift double left click one farm selecting all of the ones you own. This i think would improve the game alot. This would work with units too. And the best feature would be millitary training buildings. See the amount of a specific unit also.

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u/CrazyYETEE — 7 days ago
▲ 5 r/aoe3

Ayuda, me sale error cuando quiero ejecutar el aoe3 original.

Mi usuario es el único y es de administrador. Ya he tratado de configurar la pestaña de seguridad, compatibilidad, general y detalles de las propiedades del ejecutable del juego, lo e ejecutado como administrador y nada, le di a mi usuario todos los permisos y nada, cambié el juego a otra carpeta y nada, que hago?

u/nelson12345678910 — 6 days ago
▲ 12 r/aoe3

basically sweden is a shit tier in current meta right?

infantry fight lost, weakest musk in the game, late upgrade is still useless

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u/ktsugumi — 6 days ago
▲ 18 r/aoe3+1 crossposts

AOE3 LAN Multiplayer Community is Happening 🎮

After seeing the positive response and upvotes on the recent post asking if anyone here still plays Age of Empires 3 on LAN multiplayer, we figured one thing out — there are way more active players than we expected.

So we’ve created a Discord community dedicated to AOE3 LAN / multiplayer players.

The idea is simple:

  • Find active players easily
  • Organize LAN matches and multiplayer sessions
  • Share strategies, maps, and setup help
  • Revive the old-school AOE3 community vibe

Whether you’re a casual player, treaty grinder, rush enjoyer, or someone who just misses late-night LAN games — you’re welcome.

PS- Every Friday is a game night!

https://discord.gg/Zmj7nczn

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u/RedPan12 — 5 days ago
▲ 55 r/aoe3

What's up with devs favoring Ottomans?

How does it make sense that after having the best cav (Spahi and Mameluke), best skirm (Abus Gun), best musketeer (Janissary) and best age IV cannon (Bombard) the devs decided the bottos also need best minutemen with multiplier against heavy infantry to help their FI (with 3 OP cheap church cards) and turtling, best grenadier with extra armor and better attack, best spy that gets promotions, best hussars with their faster fire rate and a brand new unit (Azap) that is essentially the most cost efficient anti cav infantry.

Bottos have fastest age 2 rush, fastest FF, fastest FI with fastest full army in IV (or each at least top 3) and 5 TC with free villagers to turtle, it doesn't make any sense.

Is there a turkish dev or are they making this game a joke for no reason?

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u/peddidas — 9 days ago
▲ 10 r/aoe3

What if this game had a Battle Royale mode?

For those unfamiliar with the idea, AoE 2 has modded game mode modeled on the Battle Royale genre. This is typically played as a Free For All. Basically all players start close to the sides of the map and, after an initial safe period to allow everyone to build up, a "storm" comes in from the edges of the map. This is basically a degen area that rapidly saps the health of anything in its field, both units and buildings. The storm extends upto a certain distance inwards from the map edges, and comes in waves with 5-15 mins between them, with each wave extending further inward than the previous one - basically forcing players to eventually abandon their starting and successive bases and migrate towards the map center. It ends up as a desperate melee in a tiny area in the middle as everyone competes to be the last man standing! Do you guys think this would be a fun new mode to play?

Note that this is a mod, so it didn't rely on the devs to make it. As such it might be possible to make for AoE 3 as well..

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u/BendicantMias — 8 days ago
▲ 29 r/aoe3

New players?

I have been playing AOE3 DE more frequently for the last 2 months. I just play 4v4 casual team games with my friends. For the last 2 weeks, I have noticed a higher number of newer players in the game.

Anyone else noticed this?

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u/FunIndustry3221 — 8 days ago
▲ 716 r/aoe3+2 crossposts

Playing this game with unit perspective camera is so fun!

u/Athenswarriors — 12 days ago