u/EducationalTop9056

Would you play a text-based strategy game where you cannot choose your faction?

I'm working on a concept for a multiplayer text-based strategy game.

Core idea:

You are randomly assigned to a faction with 25 strangers

You cannot switch or reroll

Your faction shares economy, politics, and war decisions

The game runs in cycles (e.g. 60 days)

Each faction becomes its own "mini society" where:

Players vote on policies

Manage taxes and resources

Compete or cooperate with other factions

Deal with internal politics and leadership struggles

I'm trying to validate the idea before building it further.

Would this kind of game interest you? What would make it fun or frustrating?

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u/EducationalTop9056 — 7 days ago