Calling all vibecoders and devs…
▲ 27 r/ClaudeGameDev+1 crossposts

Calling all vibecoders and devs…

Let’s make a Frankenstein game.

Everybody works in the same repo. No grand vision. No single engine/style/tool requirement beyond whatever we can reasonably glue together.

You’re good at Blender? Add some weird assets.

Godot/Unity/Three.js/web dev? Build a mechanic.

Pixel artist? Make a UI.

Music/SFX? Add it.

AI/vibecoder who barely knows what the hell they’re doing? Perfect. Make something and submit it.

The idea is that everybody contributes whatever they have and we keep stitching it together until we somehow end up with a playable game.

One shared repo. Branches/PRs so we don’t immediately destroy it.

Very few creative rules. If somebody adds a fishing minigame and somebody else adds a mech and somebody else builds a haunted gas station, now those things exist in the same universe and we figure out how to connect them.

Basically open-source game development as an exquisite corpse.

First contribution: fork the repo, add one small thing, and open a pull request. It can be a mechanic, asset, sound, room, character, item, dumb joke, whatever. Don’t overthink it — just add one piece to the monster.

No idea what the final game is. That’s the point.

Who wants in?

https://github.com/jalapenoseed/frankenstein-game

u/EffectNo2152 — 11 days ago

I just wanna say..

all your games are awesome and the fact we are behind this social firewall when AI is capable of this is a huge bummer…. FOR EVERYONE ELSE!

Keep building.

reddit.com
u/EffectNo2152 — 15 days ago

How are you keeping focus?

i cant stop implementing new things.

im gonna end up with a cooking, climbing, cleaning, wingsuit, airplane, drone, skiing, golfing, boating, gardening, motorcycling, bowling, billiards, poker, gta6, girlfriend simulator at this point

(not really) but i feel ive implemented too much too fast on what was supposed to be a simple iphone egg flipping test

reddit.com
u/EffectNo2152 — 21 days ago