u/Effective-Block-5533

KuroMS update after 1 month!

After personally reaching Level 250 on KuroMS, and since there was already a post about this topic around 20 days ago, I feel the need to provide an updated perspective for anyone considering joining the server.

I’ll start similarly to anongoose45:

>If you're looking for a server that is fair and respects you as a player, keep your dignity and stay away from this server. It's filled with egoistic devs and designers, complete with a fanclub (who staff team is highly biased to) that's ready to defend all the idiocracies happening.

That being said, I’ll go through the most important points one by one.

1. Server Stability

The server stability has improved. You can still experience lag spikes and random crashes here and there, but these issues seem to happen most frequently after new patches. To their credit, the staff regularly releases hotfixes for various issues, including skills and other patch-related problems.

However, random crashes can still happen during boss runs and expeditions. There have been situations where players failed a newly introduced boss, such as CHT or VL, because of crashes or lag. In these situations, you generally need to submit a ticket and hope the issue can be resolved.

So, while stability is better than it was previously, it is still far from perfect.

2. Server Balance and Feedback

This is where I believe the server is currently at a critical point.

Players who provide feedback backed by data, information, or actual gameplay experience can sometimes be met with attitude or sarcasm rather than constructive discussion. Terms such as "magic numbers," "chicken-and-egg situation," and "implementation issue" are frequently used to dismiss concerns rather than properly address them.

The situation in the Discord suggestion section is particularly frustrating. Some testers appear to engage in trolling, tag their friends, and turn discussions into what feels like an interrogation of the person making the suggestion.

God forbid someone posts something as simple as:

>The certain class need rework, skill balance

or:

>something is not working after the new patch

Instead of receiving constructive feedback or having the issue properly investigated, players can end up being ignored or dismissed.

Testers should be there to identify problems, reproduce bugs, and provide useful feedback to the development team. Instead, there are situations where criticism is simply ignored, while some members of the community respond with comments such as "leave server dog," "quit playing," and similar remarks.

The designers aren't much better in this regard. Bug reports and skill/spell issues can remain unresolved while development time is spent introducing new QoL features. QoL improvements are obviously welcome, but it becomes difficult to understand the priorities when fundamental skill problems remain unfixed.

3. Favoritism Toward GM/Dev-Associated Players

Another major concern is the perceived favoritism toward players who are closely connected to the GM or development team.

As mentioned in the previous post, there was already a discussion surrounding Anth and the allegedly spouse. More recently, Anth's team cleared VL, but the first clear was apparently assisted directly by Kuro.

During their first run, they reached approximately 2% HP but did not complete the kill. Normally, when a boss run fails because of lag, a crash, or another technical issue, players submit a ticket and the situation is reviewed. In some cases, the KuroBot system can resolve the affected run.

However, in this particular situation, Kuro granted the team the kill and the associated drops despite them not actually completing the boss.

They subsequently went for a second run. This time, a GM was sent to observe the run, and they successfully cleared the boss.

The explanation given was essentially that the first run would have resulted in a clear if there had not been lag, and therefore the assistance was justified.

Maybe, by itself, this incident isn't a huge deal. Technical issues can happen, and staff sometimes need to make judgment calls. The problem is the consistency of that treatment.

Regular players who experience the same type of issue generally have to submit a ticket and may receive a rerun or another form of compensation, but they don't necessarily receive an outright boss clearance and drops.

When you combine this with the other issues mentioned above, it creates the impression that top players and people close to the GM/development team receive preferential treatment.

This is especially concerning because there have already been similar complaints regarding TMS and other servers. From the outside, it can appear that the opinions and problems of top players are given more weight than those of the broader community.

Final Thoughts

After reaching Level 250 myself, I feel I have enough experience with the server to give an updated opinion.

KuroMS isn't completely unplayable. The server has improved in terms of stability, and there are clearly people working on it. However, the biggest problems aren't necessarily technical, they are related to balance, communication, transparency, and how criticism from the community is handled.

If you're a new player considering joining, I would strongly recommend looking beyond the advertised features and asking yourself whether you're comfortable with the current development and community environment.

For me, reaching Level 250 gave me enough experience to form my own conclusion. Hopefully, this updated post gives prospective players enough information to make an informed decision before investing their time into the server.

Happy mapling, maplers!

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u/Effective-Block-5533 — 3 days ago