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On paper, it may seem that Farcade are the good guys and Syntax are the bad guys, but in actuality both are respectively neither and instead just factions with a mission that is to simply encourage and promote stagnancy, never allowing true change or growth to happen in the Gameoverse, in their own respective way. Farcade’s mission is to prevent the Win Condition game worlds by typically having the villain to successfully defeat the hero, which means that the hero has to die or be turned powerless to not be able to do anything, which could destroy any idea, wonder, or hope for a future. And after that, the villain achieves their goal or plot or whatever, then what’s next? The answer is nothing. The characters and residents of the game world would still be living their lives, but overall they would just be simply existing. And there might be the possibility that there is some sort of hero-villain cycle within every game world that will just repeat until the Win Condition is met, meaning that Farcade’s attempts are merely pointless. Syntax’s mission is to ensure the Win Condition happens on different game worlds in order to harvest Float to bring back all the worlds that they lost, or according to Warrick. But how are they going to do that if that’s even possible? And if they can do it, then have they ever done so and why haven't they been doing that already? Just like Farcade and other than the destruction of the game world, there is going to be nothing that happens next and overall nothing there going. Overall, Farcade and Syntax are merely pawns to the Gameoverse and its rules and conditions, as they are simply resuming their original roles, with Farcade as the role of the “hero” and Syntax as the role of the “villain”, as they were in their respective game worlds, but now there is no win condition because neither side is going to win, as the Gameoverse was already rigged from the start.