Deadzoning or Active Counterstrafing in duels?
Wondering if counterstrafing (hold both keys to stop, letting go of a key briefly to strafe) or deadzoning (pressing opposite key to change momentum and shooting in the exact time momentum drops to 0) is better for regular face up duels.
Deadzoning feels harder to time consistently in a variety of situatioks but you can shoot faster and you move more between shots and stuff
So assuming both first shots have been missed and its a proper movement duel which is the better option? Plus you can burst with counterstrafing and you can only tap with deadzoning
, counterstrafing works fine for me but i was wondering if deadzone is just a better alternative or if its like situational, also had to define it cuz i ve seeing it called diff things so yeah
Edit: lot of people been calling out the “hold both keys” thingy, its essentially the same as letting go both keys, i dont use SOCD so holding A and D cancels out my monentum the same way letting go of either does